Geoffrey McRae
1f1c9dfa59
[egl] don't re-create the buffer each frame
2018-09-23 16:56:09 +10:00
Geoffrey McRae
0903b4a610
[egl] make new OpenGL ES renderer available
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Note that this renderer is incomplete at this time as it doesn't
render the cursor.
2018-09-23 16:04:20 +10:00
Geoffrey McRae
884ad6557b
[egl] cleanup texture API
2018-09-23 15:56:47 +10:00
Geoffrey McRae
00658f3d64
[egl] split out texture code into it's own object
2018-09-23 15:48:44 +10:00
Geoffrey McRae
fff3ec30b8
[egl] added basic shaders and use dma to xfer buffer to the gpu
2018-09-22 18:00:52 +10:00
Geoffrey McRae
26434f7baf
[egl] initial commit of new modern OpenGL ES renderer
2018-09-22 16:26:55 +10:00
Andy Chun
f75e2fe8db
Default XDG_SESSION_TYPE to unspecified
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Minimal systems in cases may not have XDG_SESSION_TYPE set at all, causing the program to segfault at the `strcmp`. This commit sets XDG_SESSION_TYPE to `unspecified` (according to https://www.freedesktop.org/software/systemd/man/pam_systemd.html ) if it is not defined in the environment.
2018-08-03 10:02:54 +10:00
Yvan da Silva
0674e04597
Corrects an error in a debug message
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* This happened during the last edit.
2018-07-30 08:07:53 +10:00
Yvan da Silva
29f1d6cd42
[client] Adds back support for wayland
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* Since LG is now using SDL2, the SDL_VIDEODRIVER must be set.
* This fixes SDL error 'Couldn't find matching GLX visual' when creating the window.
2018-07-30 08:07:53 +10:00
Geoffrey McRae
83592f7e4a
[client] cleanup of renderer API for better usage
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* Added new on_render_start for render initialization
* Changed on_resize to execute inside the render thread
2018-07-28 14:49:37 +10:00
Geoffrey McRae
13cd50f92c
[client] disable multisample after logo is gone
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We only use multisample to smooth out the edges of the LG logo, it is
pointless to leave it on after the logo is gone.
2018-07-28 10:36:41 +10:00
Geoffrey McRae
a989914fef
[host] remove the invalid usage of SafeRelease
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SafeRelease was really useless, derefencing the smart pointers through
the use of & releases the value before SafeRelease get's to it. Instead
either allow the destructor to handle it's release, or explicityly
release it by assigning NULL
2018-07-28 10:27:50 +10:00
Geoffrey McRae
f692284f27
[host] don't uselessly try to scale 1:1 textures
2018-07-28 10:27:50 +10:00
Geoffrey McRae
05bd587c74
[client] implemented initial slow yuv420 support
2018-07-28 08:41:39 +10:00
Geoffrey McRae
d292d46fcb
[host] correct YUV output, do not copy padding bytes
2018-07-28 07:48:10 +10:00
Geoffrey McRae
b899a65726
[host] correct RGBtoYUV shader output
2018-07-28 07:47:49 +10:00
Geoffrey McRae
63b4dd633c
[host] correct invalid copy size for U & V planes
2018-07-28 07:25:00 +10:00
Geoffrey McRae
eba99f6968
[host] fix compiler warnings
2018-07-28 06:29:34 +10:00
Geoffrey McRae
354bef94ee
[host] fixed project Release shader build
2018-07-28 06:25:41 +10:00
Geoffrey McRae
e515cdc8dd
[host] added YUV420 output support
2018-07-28 06:19:59 +10:00
Geoffrey McRae
2a03d1c4a9
[host] removed unused shader view
2018-07-28 06:19:59 +10:00
Geoffrey McRae
3e3c409fc4
[host] ignore compiled shader headers
2018-07-28 06:19:59 +10:00
Geoffrey McRae
62e3dd250b
[host] remove compiled shader headers from repo
2018-07-28 06:19:59 +10:00
Geoffrey McRae
3799929f59
[host] remove the depth buffer, it's unused
2018-07-28 06:19:59 +10:00
Geoffrey McRae
2019766989
[host] added format converter class
2018-07-28 06:19:58 +10:00
Geoffrey McRae
58c3b37e49
[h264] cosmetics
2018-07-28 06:19:58 +10:00
Geoffrey McRae
c650c2e474
[dxgi/h264] fix failure to re-init h264 correctly
2018-07-28 06:19:58 +10:00
Geoffrey McRae
ef336d552c
[parser/nal] no need to check for null before free ( fixes #87 )
2018-07-26 06:09:12 +10:00
Geoffrey McRae
e4cdc58399
[host] move H264 out of DXGI into seperate class
2018-07-26 05:50:06 +10:00
Geoffrey McRae
48d3403c40
[memcpy] fix error caused by switch to shorter OPs
2018-07-26 05:49:24 +10:00
Geoffrey McRae
af143bdd82
[dxgi] update DXGI to use timeout return value
2018-07-26 03:09:59 +10:00
Geoffrey McRae
343983d9af
[host] add timeout return value for repeated frame
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This is to allow a repeat frame without incuring an additional
memory copy when the frame is already in shared memory.
2018-07-26 03:08:52 +10:00
Geoffrey McRae
5cabf155ab
[host] flag paused when waiting for sec desktop
2018-07-24 01:12:24 +10:00
Geoffrey McRae
60070e6076
[client] implement stream paused alert
2018-07-24 01:09:53 +10:00
Geoffrey McRae
697dbc7a96
Updated README.md
2018-07-23 15:28:36 +10:00
Geoffrey McRae
43593d8aea
[host] replaced MultiMemcpy with plain memcpySSE
2018-07-23 15:21:43 +10:00
Geoffrey McRae
1f90010cbd
[client] add switch to disable alert messages, fixes #83
2018-07-20 01:09:51 +10:00
Geoffrey McRae
d839026ade
[opengl] added fade out to wait screen
2018-07-20 01:01:16 +10:00
Geoffrey McRae
34de213926
[opengl] render alerts and fps on wait screen
2018-07-20 00:10:29 +10:00
Geoffrey McRae
b5ec4dd305
[client] scale up the logo and put a gradient behind it
2018-07-19 23:48:35 +10:00
Geoffrey McRae
023d3f811b
[client] render the looking glass logo (almost)
2018-07-19 23:33:51 +10:00
Geoffrey McRae
53c32cc5a4
[client] enable multisampling
2018-07-19 23:33:26 +10:00
Geoffrey McRae
eb6ee8ea46
[client] allow window resize event's before startup
2018-07-19 23:32:42 +10:00
Geoffrey McRae
9f8c20c3e7
[common] no need to use AVX operands here either
2018-07-10 16:38:07 +10:00
Geoffrey McRae
a72ad4e46c
[host] replaced use of AVX in memcpySSE
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There is no need to use AVX instructions as we are not using the
wider registers. Removing their use removes the requirement to run
a AVX capable guest CPU.
2018-07-10 16:32:50 +10:00
williamvds
b19518a1f8
[client] Allow keyboard capture ( #26 )
2018-06-05 12:09:19 +10:00
Geoffrey McRae
8a9d0b0bfb
[host] fix crash on screen blanking
2018-06-01 00:39:18 +10:00
Geoffrey McRae
14954cc426
[client] fix too early release of OpenGL context
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Fixes a problem where resolution changes would require a restart of
the client
2018-05-31 18:54:29 +10:00
Geoffrey McRae
32dca9ea3f
[client] only provide linker flags at link time
2018-05-31 18:54:10 +10:00
Geoffrey McRae
d4c41d2d94
[host] improve capture performance
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Contrary to the MS documentation, benchmarking shows a substantial
increase in performance when releasing the captured frame as soon
as possible. This change makes it possible to achieve 60FPS at 4K
resolutions.
2018-05-31 18:53:11 +10:00