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https://github.com/gnif/LookingGlass.git
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[client] allow window resize event's before startup
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parent
9f8c20c3e7
commit
eb6ee8ea46
@ -85,6 +85,7 @@ LG_RendererFormat;
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typedef struct LG_RendererRect
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{
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bool valid;
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int x;
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int y;
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unsigned int w;
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@ -53,6 +53,7 @@ struct AppState
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TTF_Font * font;
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TTF_Font * alertFont;
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bool haveSrcSize;
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SDL_Point srcSize;
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LG_RendererRect dstRect;
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SDL_Point cursor;
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@ -141,41 +142,42 @@ struct AppParams params =
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static inline void updatePositionInfo()
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{
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if (!state.started)
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return;
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int w, h;
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SDL_GetWindowSize(state.window, &w, &h);
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if (params.keepAspect)
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if (state.haveSrcSize)
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{
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const float srcAspect = (float)state.srcSize.y / (float)state.srcSize.x;
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const float wndAspect = (float)h / (float)w;
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if (wndAspect < srcAspect)
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if (params.keepAspect)
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{
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state.dstRect.w = (float)h / srcAspect;
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state.dstRect.h = h;
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state.dstRect.x = (w >> 1) - (state.dstRect.w >> 1);
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state.dstRect.y = 0;
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const float srcAspect = (float)state.srcSize.y / (float)state.srcSize.x;
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const float wndAspect = (float)h / (float)w;
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if (wndAspect < srcAspect)
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{
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state.dstRect.w = (float)h / srcAspect;
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state.dstRect.h = h;
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state.dstRect.x = (w >> 1) - (state.dstRect.w >> 1);
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state.dstRect.y = 0;
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}
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else
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{
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state.dstRect.w = w;
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state.dstRect.h = (float)w * srcAspect;
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state.dstRect.x = 0;
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state.dstRect.y = (h >> 1) - (state.dstRect.h >> 1);
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}
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}
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else
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{
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state.dstRect.w = w;
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state.dstRect.h = (float)w * srcAspect;
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state.dstRect.x = 0;
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state.dstRect.y = (h >> 1) - (state.dstRect.h >> 1);
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state.dstRect.y = 0;
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state.dstRect.w = w;
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state.dstRect.h = h;
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}
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}
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else
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{
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state.dstRect.x = 0;
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state.dstRect.y = 0;
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state.dstRect.w = w;
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state.dstRect.h = h;
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}
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state.dstRect.valid = true;
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state.scaleX = (float)state.srcSize.y / (float)state.dstRect.h;
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state.scaleY = (float)state.srcSize.x / (float)state.dstRect.w;
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state.scaleX = (float)state.srcSize.y / (float)state.dstRect.h;
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state.scaleY = (float)state.srcSize.x / (float)state.dstRect.w;
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}
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if (state.lgr)
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state.lgr->on_resize(state.lgrData, w, h, state.dstRect);
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@ -379,6 +381,7 @@ int frameThread(void * unused)
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{
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state.srcSize.x = header.width;
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state.srcSize.y = header.height;
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state.haveSrcSize = true;
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if (params.autoResize)
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SDL_SetWindowSize(state.window, header.width, header.height);
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updatePositionInfo();
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@ -221,7 +221,9 @@ void opengl_on_resize(void * opaque, const int width, const int height, const LG
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this->window.x = width;
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this->window.y = height;
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memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
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if (destRect.valid)
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memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
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this->resizeWindow = true;
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}
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@ -407,12 +409,16 @@ bool opengl_render(void * opaque, SDL_Window * window)
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(this->destRect.x, this->destRect.y, 0.0f);
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glScalef(
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(float)this->destRect.w / (float)this->format.width,
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(float)this->destRect.h / (float)this->format.height,
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1.0f
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);
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if (this->destRect.valid)
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{
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glTranslatef(this->destRect.x, this->destRect.y, 0.0f);
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glScalef(
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(float)this->destRect.w / (float)this->format.width,
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(float)this->destRect.h / (float)this->format.height,
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1.0f
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);
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}
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this->resizeWindow = false;
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}
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