Commit Graph

397 Commits

Author SHA1 Message Date
Geoffrey McRae
30c577beeb [host] all: make the downsample rule matching common 2023-11-10 06:28:05 +11:00
Geoffrey McRae
6c7f3c4197 [host] nvfbc: make the downsampleParser available outside of NvFBC 2023-11-10 06:28:05 +11:00
Tudor Brindus
ea5b6b4026 [host] DXGI: implement damage-aware RGB24 copy 2023-11-10 06:28:05 +11:00
Tudor Brindus
6329779893 [host] DXGI: rescale RGB24 texture to 3/4ths the input width
Now that data isn't packed across rows, we can decrease the amount of
texture memory we require.
2023-11-10 06:28:05 +11:00
Tudor Brindus
3106d0e3e2 [host] DXGI: stop packing data across rows
This is a precursor to allowing damage-aware RGB24 copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
d44fc36fc4 [host] DXGI: stop rescaling RGB24 texture height
For the moment, this just increases texture memory usage, but does not
affect behavior.

In a future commit, I will modify the shaders to not pack data across
rows, in order to enable damage copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
c29404eea6 [host] DXGI: fixed swapped rows and cols variables
In practice this worked out because `rows = cols`, but this will change
in future commits as I implement RGB24 damage support.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
578d98fd22 [host] DXGI: initial implementation of RGB24 support
This commit breaks damage tracking and the dx12 backend and is not in
a state where it should be used by the general public.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
b3879ff1d7 [host] windows: the vertex shader is common to all post-processors 2023-11-10 06:28:05 +11:00
Geoffrey McRae
1e30539fb2 [dxgi] cache the input shader resource view of the src texture 2023-10-29 21:53:48 +11:00
Geoffrey McRae
52410beea7 [host] dxgi: check for correct comRef usage 2023-10-29 20:29:14 +11:00
Geoffrey McRae
21cd380cad [host] dxgi: seperate out and implement a post processor chain 2023-10-29 20:27:17 +11:00
Geoffrey McRae
e225f66cee [host] dxgi: explicitly flush the pipeline to reduce latency 2023-10-27 22:08:33 +11:00
Geoffrey McRae
2206752b66 [host] dxgi: fix d3d12 backend resource leak
The handle is only needed so we can open the resource, once we have
it we can close the handle. We then cache the shared resource for
future reuse if possible.
2023-10-27 21:56:49 +11:00
Geoffrey McRae
0510d06c4b [host] dxgi: fix d3d12 texture sharing when in HDR 2023-10-27 21:22:00 +11:00
Geoffrey McRae
699d95818d [host] dxgi: upate d3d12 backend to use comRef 2023-10-27 21:01:44 +11:00
Geoffrey McRae
fffac35300 [host] dxgi: update d3d11 backend to make use of comRef 2023-10-27 18:44:17 +11:00
Geoffrey McRae
35b0f8edf3 [host] dxgi: allow the HDR texture to be shared with other backends 2023-10-27 18:43:26 +11:00
Geoffrey McRae
544164f637 [host] dxgi: allow the backend to shutdown before freeing comRef globals 2023-10-27 18:42:38 +11:00
Geoffrey McRae
b94166177f [host] dxgi: update to make use of comRef (part 1 of 2) 2023-10-27 17:34:34 +11:00
Geoffrey McRae
69b984aa2c [host] dxgi: add helper to manage COM object memory 2023-10-27 17:33:40 +11:00
Geoffrey McRae
47329ebd89 [host] dxgi: move utility functions into util.c 2023-10-27 11:28:37 +11:00
Geoffrey McRae
5d7469d23e [host] linux: fix build with new HDR changes (untested) 2023-10-27 01:19:46 +11:00
Geoffrey McRae
b41840b010 [host] all: tell the client if HDR PQ is in use or not 2023-10-27 01:11:57 +11:00
Geoffrey McRae
200b7b732c [host] dxgi: properly convert HDR16 to HDR10
DXGI doesn't take into account the SDRWhiteLevel that has already been
applied to the monitor when it converts to HDR10 which results in clipping.
This change set implements a HLSL shader to reverse this while at the same
time converting to HDR10.

This is still not perfect but far better then doing nothing.
2023-10-26 22:57:41 +11:00
Geoffrey McRae
c5923b9b4d [host] dxgi: obtain HDR color space and monitor information 2023-10-22 17:38:42 +11:00
Geoffrey McRae
bde2eef175 [host] dxgi: fix format for HDR10 when it needs correcting 2023-10-22 04:01:51 +11:00
Geoffrey McRae
ccd0a0bcf9 [host] dxgi: use HDR10 instead of HDR16 to save bandwidth 2023-10-22 03:47:32 +11:00
Geoffrey McRae
742e41c2c3 [host] dxgi: fix HDR damage aware copy 2023-10-22 03:15:12 +11:00
Geoffrey McRae
12d051d8c0 [host] nvfbc: do not try to init on non NVIDIA hardware 2023-10-22 01:46:57 +11:00
Geoffrey McRae
a6a6b8779a [host] nvfbc: fix use of initialized variable 2023-10-22 01:21:20 +11:00
Geoffrey McRae
128a8938c6 [host] nvfbc: remove useless update of member 2023-10-20 22:12:42 +11:00
Geoffrey McRae
2e515657dd [all] update/add license headers 2023-10-20 15:36:34 +11:00
Geoffrey McRae
dab5618a6d [host] linux: fix compilation 2023-04-26 16:31:02 +10:00
Geoffrey McRae
99333a03c1 [host] nvfbc: fix failure to store last hdr state 2023-04-26 15:58:22 +10:00
Geoffrey McRae
45318aa653 [host] nvfbc: bump the format version when HDR status changes 2023-04-26 15:55:26 +10:00
Geoffrey McRae
f84165ac66 [host] app: report to the client if the frame is actually HDR 2023-04-26 15:48:01 +10:00
Geoffrey McRae
e4a8424fad [host] nvfbc: fix ARGB10 support
There is no performance penalty to using ARGB10 as it's still a 32-bit copy per
pixel and the nvidia driver internally handles any conversions required to make
this work for both SDR and HDR.
2023-04-19 19:52:30 +10:00
Geoffrey McRae
188f25c6bf [host] nvfbc: increase retry timeout to 1 second 2022-12-09 08:00:03 +11:00
Geoffrey McRae
8619f787b9 [host] nvfbc: retry on failure to init
@quantum has observed nvfbc under rare circumstances fail to initialize,
this adds a retry to the init with a short delay to hopefully recover
from this situation.
2022-12-08 21:24:11 +11:00
Quantum
e1ebde3cd2 [host] windows: log to stderr that logs will continue in file
This prevents users from posting the stderr as if it's the only output.
2022-12-08 21:08:07 +11:00
Quantum
a8521b821e [all] cmake: standardize indentation to 2 spaces 2022-05-29 11:16:16 +10:00
Geoffrey McRae
a41ab81a90 [host] nvfbc: try all NVIDIA adapters in the system
This will allow LG to start if the VM still has a virtual device as
the primary output.
2022-05-18 16:27:17 +10:00
Geoffrey McRae
0f8c0b5fb3 [host] dxgi: fix incorrect skip logic 2022-05-18 15:59:31 +10:00
Geoffrey McRae
57e20007db [host] dxgi: don't try to use devices without d3d support
This change should allow LG to work even if a virtual device is still
attached to the VM even though it might be capturing the wrong display.
2022-05-18 15:38:42 +10:00
Geoffrey McRae
87077dfe6e [host] nvfbc: add downscale support 2022-05-04 13:38:49 +10:00
Geoffrey McRae
7ed18e24e2 [host] linux/pw: add missing include for min define 2022-05-04 12:28:20 +10:00
Geoffrey McRae
60834a5719 [host] xcb/pipewire/nfbc: use min and correct inverted logic 2022-05-04 12:23:20 +10:00
Geoffrey McRae
d5e2689d64 [host] nvfbc: fix inverted truncated frame logic 2022-05-04 11:58:04 +10:00
Geoffrey McRae
81f91caf0e [host] pw: fix build due to frame info structure changes 2022-05-04 10:59:44 +10:00
Geoffrey McRae
3d727a2254 [host] xcb: fix build due to frame info structure changes 2022-05-04 10:58:19 +10:00
Geoffrey McRae
e4a4e2331a [host] nvfbc: fix build due to frame info structure changes 2022-05-04 10:37:52 +10:00
Geoffrey McRae
8682ec207e [host] dxgi: check for invalid usage of d3d12 & downsampling 2022-05-04 10:23:42 +10:00
Geoffrey McRae
c8a5293645 [host] dxgi: refactor dxgi_copyFrame 2022-05-04 09:27:52 +10:00
Geoffrey McRae
15334c89d6 [host] dxgi: match the last entry in the downsample rule list 2022-05-03 17:58:41 +10:00
Geoffrey McRae
2eec459b47 [host] dxgi: finish downsample support for d3d11 backend 2022-05-03 12:15:24 +10:00
Geoffrey McRae
947325e00d [host] dxgi: fix failure to copy to texture with sub resources
`CopyResource` will silently fail when trying to copy from a texture
with no subresources to one with. Instead we must use `ResolveSubresource`
2022-05-02 15:53:20 +10:00
Geoffrey McRae
3134ec84de [host] dxgi: add support for downsampling the capture before sending
This is an experimental & incomplete feature for those using
supersampling. Anything > 1200p will be downsampled by 50% before
copying out of the GPU to save on memory bandwidth.

Unfinished! Has issues with damage tracking and currently can not
be configured. Only dx11 has been tested at this point, everything
else will likely have problems/crash.
2022-05-01 19:45:44 +10:00
vmfortress
6c76d6ada5 [host] xcb: fixed early start of pointer thread by adding xcb_start 2022-03-08 06:12:17 +11:00
vmfortress
36f97f08ad [host] dxgi: add nanosecond-scale sleep capability to d3d12
The nsleep() call lets d3d12 sleep for a more precise amount of
time while maintaining the current millisecond-scale sleep
interface in the configuration file.
2022-03-06 17:21:14 +11:00
Tudor Brindus
eeefc15e46 [host] build with -Wstrict-prototypes 2022-02-25 20:38:44 +11:00
Quantum
fc96b6691e [host] linux: remove useless libX11 dependency 2022-02-14 15:08:29 +11:00
Quantum
5a94f82f10 [host] linux: remove useless GL dependency 2022-02-14 15:08:29 +11:00
Quantum
f01489720f [host] linux: build with PipeWire by default
Since the client already depends on PipeWire by default, there is no
reason why the host shouldn't.
2022-02-12 22:13:31 +11:00
Tudor Brindus
9ddfa585ec [host] cleanup some missing (void) parameters 2022-02-08 16:37:17 +11:00
Tudor Brindus
809e1095bd [host] windows: plumb guest activation request to host 2022-02-08 15:27:27 +11:00
Quantum
d93510e9f2 [host] linux: allow getting system version
Result is something like:

    Debian GNU/Linux 11 (bullseye), kernel: Linux 5.14.0-0.bpo.2-amd64 on x86_64
2022-01-27 05:47:53 +11:00
Quantum
75ec3c0478 [host] nvfbc: shorten nvfbc_getName() result
To avoid client showing "Using    : NVFBC (NVidia Frame Buffer Capt".
This happens because the string is truncated to 31 characters to fit
in the char capture[32]; member of KVMFRRecord_VMInfo.
2022-01-26 23:06:47 +11:00
Quantum
e85fd68d82 [host] windows: read ProductName from registry if possible
For Windows 10, it so happens that the major.minor is 10.0. This is not
usually a given, e.g. on Windows 7 where it would read 6.1, on
Windows 8 it would read 6.2, and on Windows 8.1 it would read 6.3.

This is obviously undesirable, so we should just read the ProductName
from registry if possible. This results in something like:

    OS Name: Windows 10 Pro for Workstations (Build: 19043)
2022-01-26 23:06:14 +11:00
Geoffrey McRae
db3d20f935 [host] windows: report windows version information 2022-01-26 19:58:46 +11:00
Geoffrey McRae
ccdf7b7c0e [host] app: report the full capture name to the client 2022-01-26 19:32:55 +11:00
Geoffrey McRae
99536eaf9d dxgi: check for memory leaks in d3d12 2022-01-19 09:58:14 +11:00
Geoffrey McRae
f8b4874799 dxgi: cosmetics 2022-01-19 09:58:14 +11:00
Geoffrey McRae
cff64ee7d3 dxgi: cache shared handles instead of re-creating them
This will cache up to 10 handles, in practice I have never seen DXGI
return anything but the same resource each time but we allow for more
anyway should MS change something in the future.

Should the cache get over filled it is disabled entirely and we revert
to the original behaviour.
2022-01-19 09:58:07 +11:00
Quantum
afd5e2d057 [host] dxgi: remove duplicate AcquireLock print 2022-01-17 15:12:54 +11:00
Quantum
508c491967 [host] dxgi: allow the debug layer to be turned on via config 2022-01-17 15:12:54 +11:00
Quantum
b117bbafe5 [host] dxgi: add ability to capture OutputDebugMessage
This is how Direct3D 12's debug layer outputs messages. Normally, these
are read by the debugger, but we want them logged instead.
2022-01-17 15:12:54 +11:00
Quantum
4c271f8744 [host] dxgi: move d3d12.h to vendor/directx 2022-01-17 15:12:54 +11:00
Chris Spencer
3d0a8f6987 [host] dxgi: fix frame damage method parameters
The buffer input sizes to the `IDXGIOutputDuplication` methods are measured
in bytes. This dramatically increases the number of dirty/move rects that
can be handled.
2022-01-13 09:34:14 +11:00
Chris Spencer
f145225dbc [host] dxgi: fix d3d11 assertion failure
`DEBUG_ASSERT(!this)` in `d3d11_create` is firing on the second
instantiation because we are not clearing `this` in `d3d11_free`.
2022-01-13 08:17:59 +11:00
vmfortress
7da2becfbd [host] dxgi: Replace standard asserts with DEBUG_ASSERT 2022-01-11 11:11:42 +11:00
Quantum
042a7d0925 [host] dxgi: add configurable sleep before D3D12 copy 2022-01-10 14:45:51 +11:00
Quantum
c69b19e68f [host] dxgi: add option to disable damage-aware copies 2022-01-10 14:45:51 +11:00
Quantum
cf7d501bc4 [host] dxgi: allow copy backend selection 2022-01-10 14:45:51 +11:00
Quantum
68e5b812a9 [host] dxgi: add preRelease callback
This is meant to avoid freeing the texture before the copy has finished.
2022-01-10 14:45:51 +11:00
Quantum
5a93f1e00c [host] dxgi: implement Direct3D 12 texture copy backend 2022-01-10 14:45:51 +11:00
Quantum
891f00a011 [host] dxgi: add d3d12.h from latest MinGW
This header was added in late 2020 and hasn't made its way into the GitHub
Actions image yet.
2022-01-10 14:45:51 +11:00
Quantum
137171a8a2 [host] dxgi: refactor to support additional copy backends 2022-01-10 14:45:51 +11:00
Quantum
a391e271c3 [host] dxgi: damage all textures when skipping frame 2022-01-09 16:36:26 +11:00
Johnathon Weaver
0f998582b9 [host] nvfbc: Fix dwmapi linking error
Fixed linking for DwmFlush and also rearranged as per how DXGI is.
2022-01-07 01:46:35 +11:00
Geoffrey McRae
34e5f7e968 [host] windows: fix usage of MCSS and try to get priority "Capture" 2022-01-06 20:14:55 +11:00
Geoffrey McRae
2f8b139131 [host] windows: set DwmFlush default to off
This new feature while helps on some systems, others using freesync or
higher refresh rates where the capture can't keep up will limit to
fractions of the refresh rate. Better to disable and allow users to
opt-in.
2022-01-06 19:20:08 +11:00
Geoffrey McRae
b058cbe9fe [host] nvfbc: add DwmFlush here too as it makes a large difference 2022-01-06 19:01:29 +11:00
Geoffrey McRae
443f98d2fa [host] windows: opt into the Multimedia Class Schedule Service
This improves overall application performance as windows will give this
process higher priority for low latency multimedia tasks.
2022-01-06 18:41:48 +11:00
Geoffrey McRae
92f27cc0f0 [host] dxgi: use DwmFlush to sync to presentation interval
This change reduces the host GPU and CPU load by a large margin
improving guest system performance along with removing latency spikes
when moving the mouse. This is default enabled but can be disabled with
the new option `dxgi:dwmFlush=no` as it limits the capture rate to the
refresh rate of the guests output which may not be desireable.
2022-01-06 18:39:08 +11:00
Geoffrey McRae
5bb1f01dea [host] windows: parse the UUID from the SMBIOS 2022-01-06 14:22:38 +11:00
Geoffrey McRae
fdb38a227e [host] app: implement stubs for platform specific guest information 2022-01-05 21:04:57 +11:00
Geoffrey McRae
952ebea2c5 [all] refresh copyright dates 2022-01-05 19:42:46 +11:00
Geoffrey McRae
ebf20dd108 [host] nvfbc: fix failure to startup 2022-01-05 19:31:47 +11:00
Geoffrey McRae
ba9f2b85b6 [host/client] kvmfr: update to include extra user data about the VM
This change allows the host to provide information to the client about
how the VM is configured, information such as the UUID, CPU
configuration and capture method both for informational display in the
client as well as debugging in the client's logs.

The format of the records allows this to be extended later with new
record types without needing to bump the KVMFR version.
2022-01-05 19:18:43 +11:00
Quantum
e7fdf7e77a [host] pipewire: report stream state
This should provide some useful debug information and report stream
errors.
2021-12-28 19:23:14 +11:00
Quantum
a21e897bb5 [host] pipewire: use new format for 10-bit colour
I recently added little-endian 10-bit colour formats to PipeWire, which
is what we actually use. The old r210 format is big endian.
2021-12-28 18:50:29 +11:00
vmfortress
8ab130deba xcb: added basic cursor support via xcb_fixes
xcb interface now properly supports cursor integration through
a `pointerThread` similar to the nvfbc implementation.
2021-12-27 11:10:07 +11:00
vmfortress
fbf294efd9 xcb: Fixed return value of xcb_deinit
`xcb_deinit` returns `true` to fit the capture interface standard.
2021-12-27 11:10:07 +11:00
vmfortress
2824238b4d xcb: added xcb_stop and xcb_initOptions support
Added basic functions and the necessary variables for the
`.initOptions` and `.stop` items in the capture interface.
2021-12-27 11:10:07 +11:00
Quantum
6f8745a89b [host] installer: enable DPI awareness
This should make the installer look less blurry on high DPI displays.
2021-12-26 11:34:43 +11:00
Quantum
3d1eedd4ef [host] installer: add ability to install IVSHMEM driver
To use this, run makensis with -DIVSHMEM with the driver files in the
ivshmem subdirectory under the build directory.
2021-12-26 11:31:32 +11:00
Quantum
d073f9969c [host] installer: clean up trailing whitespace 2021-12-26 11:31:32 +11:00
WYF
b21d842f0e [host] nvfbc: add an option to specify adapter 2021-12-26 11:14:17 +11:00
Tudor Brindus
9872d2e407 [host] dxgi: fix typo in debug log message 2021-12-26 09:49:03 +11:00
Quantum
12461196c3 [host] nvfbc: fix comments in updateDamageRects 2021-12-24 15:30:04 +11:00
Geoffrey McRae
b515fa80d5 [host] nvfbc: be more intellegent when unionizing disjointed sets 2021-10-27 00:00:38 +11:00
Quantum
13fabc2e4a [host] windows: fix NSIS install directory on 64-bit builds
This is probably an NSIS bug.
2021-10-18 16:17:36 +11:00
Quantum
1f24ab0742 [host] nvfbc: avoid waking up pointer thread for no reason
If the wait times out, we used to simply restart the loop, which causes
it to check this->stop and exit if set to true. However, nvfbc_stop
already calls lgSignalEvent, which would wake up the pointer thread to
perform the check, so there is no need to set a timeout on the wait.
2021-09-29 17:47:02 +10:00
Quantum
bc65de5987 [host] installer: build 64-bit NSIS installers
The host is a 64-bit application, so requiring 64-bit Windows isn't an
issue. However, not using 32-bit installers has an advantage: we don't
need to require WoW64.
2021-09-21 22:26:10 +10:00
Quantum
286da11172 [host] windows: don't register exit event when none exists 2021-09-04 13:25:06 +10:00
Quantum
1e2caf4c9f [host] pipewire: implement basic capture
It works, with the following limitations:
1. user is forced to select the monitor through platform-specific mechanisms
   every time the client starts.
2. cursor is composed onto the screen, and no position can be reported.
2021-08-21 23:01:11 +10:00
Quantum
28eae3bd86 [host] linux: add skeleton pipewire capture backend 2021-08-21 23:01:11 +10:00
Quantum
4b3aaa7e0c [host] cmake: report capture backends enabled 2021-08-20 21:03:50 +10:00
Quantum
4ecf749f7e [host] remove all casts around malloc 2021-08-16 16:26:58 +10:00
Quantum
cdda89cef7 [host] use correct argument order for calloc 2021-08-16 16:25:59 +10:00
Tudor Brindus
982b4e6625 [host] use variable-relative sizeof where possible 2021-08-16 16:22:55 +10:00
Quantum
4f7ce91e7f [host] capture: switch all asserts to DEBUG_ASSERT 2021-08-14 12:19:07 +10:00
Quantum
10ee6cd031 [host] nvfbc: read nvfbc:diffRes option with the correct type 2021-08-14 09:21:34 +10:00
Quantum
e5d252290d [common] array: add ALIGN_PAD macro for common logic
ALIGN_PAD(x, a) returns x rounded up to the nearest multiple of a.
2021-08-14 08:05:29 +10:00
Quantum
acd5ce51db [host] dxgi: use FAILED macro instead of comparing against S_OK 2021-08-13 20:21:50 +10:00
Quantum
d3ea9662bf [host] nvfbc: remove rectangles that are entirely contained in others
This makes nvfbc report less useless damage and makes the client run faster.
2021-08-13 20:21:27 +10:00
Quantum
566c89e9d8 [host] dxgi: correctly count moved rectangles 2021-08-13 20:21:08 +10:00
Quantum
b3173bdddc [host] dxgi: include correct DXGI headers
The declarations in dxgi_extra.h are not missing, they are in dxgi1_2.h and
dxgi1_5.h, which exist in MinGW-w64 since 2017.
2021-08-12 12:35:45 +10:00
Quantum
61a4b0744d [host] dxgi: use standard MinGW libd3d11.a
MinGW has been shipping this file since 2014, and that version contains the
only function from the dll that we call: D3D11CreateDevice.
2021-08-12 11:58:34 +10:00
Quantum
9bded74543 [host] dxgi: use CopySubresourceRegion when possible
This commit adds damage tracking to the DXGI textures, and only copies the
damaged areas to the textures with ID3D11DeviceContext::CopySubresourceRegion.

The sleep logic in waitFrame makes it difficult for this to reduce the
latency, but removing it shows significant improvements (6-7 ms to ~3 ms)
when a tiny portion of the screen is damaged, while showing no difference on
full screen damage.
2021-08-11 19:01:52 +10:00
Quantum
5e13549f74 [host] windows: use DEBUG_WINERROR for MsgWaitForMultipleObjects 2021-08-09 17:07:25 +10:00
Quantum
87a21f5f5e [host] windows: use DEBUG_WINERROR for CallNtPowerInformation
We need to use the function RtlNtStatusToDosError to convert NTSTATUS to
Windows error codes.
2021-08-09 17:07:25 +10:00
Quantum
9246e00163 [host] windows: use DEBUG_WINERROR for exit event opening code 2021-08-09 17:07:25 +10:00
Quantum
cab95c5eed [common] rects: refactor rect buffer copy code to common module
This also fixes a bug of accidentally multiplying the stride by 4 when
the stride is already in bytes and not pixels.
2021-08-08 08:30:11 +10:00
Quantum
3d29967a8d [host] dxgi: copy only damaged regions to IVSHMEM
This implementation uses a line sweep algorithm to copy the precisely the
intersection of all accumulated damage rectangles, ensuring that every
pixel is copied exactly once, and no pixel is ever copied multiple times.
Furthermore, once a row has been swept, we update the framebuffer write
pointer immediately.
2021-08-06 22:55:15 +10:00
Quantum
3651852430 [host] nvfbc: round pitch to multiple of 128 for dmabuf import
Certain drivers do not support pitches that are not multiples of 128 bytes,
and instead just does some kind of rounding internally. On DXGI, this is not
a problem because the API rounds pixel pitch, but NvFBC does not. This causes
certain resolutions to simply not work with dmabuf, most notably 3440x1440,
which is 1440p ultrawide.

Since we are copying pixels with the CPU anyways, we might as well round the
pitch up to 128 bytes (32 pixels).
2021-08-06 22:48:33 +10:00
Geoffrey McRae
2856928b57 [host] windows: implement KVMFR_FEATURE_SETCURSORPOS 2021-08-05 22:35:22 +10:00
Quantum
4da0c64583 [host] nvfbc: make diff map size configurable
This commit adds a new host configuration option, nvfbc:diffRes, which
specifies the dimensions of every block in the diff map. This defaults to
128, meaning the default 128x128 block size.

Since block sizes other than 128x128 is not guaranteed to be supported by
NvFBC, the function NvFBCGetDiffMapBlockSize was introduced to query the
support and output the actual block size used.
2021-08-05 07:27:28 +10:00
Quantum
4e81c7f724 [host] windows: make copyright string in resource use © 2021-08-04 21:16:35 +10:00
Quantum
51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
arcnmx
c0aec7d8f4 [host] nvfbc: disable pointerThread when unused
fixes log spam that would occur when decoupleCursor=false
2021-08-03 21:05:39 +10:00
Quantum
7801575d99 [host] nvfbc: log error codes for various errors
This makes troubleshooting easier.

We also switch to use %d instead of 0x%x because all error codes in nvfbc.h
are negative decimal numbers.
2021-07-31 15:02:39 +10:00
Geoffrey McRae
5f5f497cbd [host/common] windows: provide delayExecution via nsleep
This change moves this platform specific sleep to `common` as the OS
agnostic `nsleep` function.

Ref PR #661
2021-07-26 16:36:56 +10:00
Quantum
8528969efd [host] nvfbc: clamp damage rectangles to screen size 2021-07-25 14:34:10 +10:00
arcnmx
2c745db544 [host] windows: use CMAKE_DLLTOOL if available
cmake automatically finds dlltool as of version 3.16
2021-07-24 14:52:32 +10:00
Quantum
3cf0257f34 [host] windows: do not complain about failed timer destruction at exit
When our window is destroyed, our timers are also destroyed. This causes our
attempt at destruction to fail. Instead, set MessageHWND to NULL in the
WM_DESTROY handler and don't try destroying the timers if the window is gone.
2021-07-23 15:52:45 +10:00
Quantum
4c60409aaf [host] windows: use WM_CLOSE to signal window destruction
DestroyWindow can only be invoked on the thread that created the window.
All other threads must use WM_CLOSE or another message to signal tell the
window to destroy itself.
2021-07-22 18:55:11 +10:00
Quantum
e58506f1a5 [all] copyright: refresh copyright notice for .nsi and .rc files 2021-07-21 18:19:46 +10:00
Quantum
f5dfc264ba [host] windows: trick MinGW into not using memcpy from ntdll
MinGW seems to decide at random whether it wants to use memcpy from
mscvrt.dll or ntdll.dll. Currently, on Debian buster, ntdll.dll is chosen,
while on sid, mscvrt.dll is chosen.

This commit declares a new .def file for ntdll containing only the
functions we want to link from ntdll.dll, and generates ntdll.a from it
with dlltool. This way, MinGW will never be tempted to link functions
like memcpy from ntdll.dll.
2021-07-21 15:45:59 +10:00