Commit Graph

369 Commits

Author SHA1 Message Date
Geoffrey McRae
b979752989 [client] added missing include 2019-07-15 18:30:39 +10:00
Geoffrey McRae
607539a2af [client] improve streaming texture performance 2019-06-13 08:54:51 +10:00
Geoffrey McRae
3d426ccef8 [all] fix missing cursor when client reconnects 2019-05-28 14:06:15 +10:00
Geoffrey McRae
b31e8e1cee [client] egl: remove accidental commit of debug code 2019-05-27 18:46:05 +10:00
Geoffrey McRae
f0923c4ed7 [client] egl: expose a few new tuneables 2019-05-27 18:42:46 +10:00
Geoffrey McRae
4cf2c7a350 [client] check for failure to map pbo memory 2019-05-27 01:39:01 +10:00
Geoffrey McRae
dba9764c5e [egl] alert: fix fuzzy font bug and make alerts a little more plesant 2019-05-23 19:58:12 +10:00
Geoffrey McRae
d2d427b533 [client] egl: query maximum multisample support for MSAA context
Based on @rLink234's work in 4ac781b4516678b6c59d9ecf4a61df64a01ec8c1

Fixes #128
2019-05-23 16:56:50 +10:00
Geoffrey McRae
3585e02993 [client] egl: add options for maximum NV level and initial level
Adds options:

 * egl:nvGain
 * egl:nvGainMax

Fixes #153
2019-05-23 16:33:40 +10:00
Geoffrey McRae
86f4256b5a [client] egl: fix streaming texture re-init crash 2019-05-22 12:19:03 +10:00
Geoffrey McRae
fc66a4a19c [client] egl: use persistant mapped texture buffers
While it is recommended to use memory barriers when updating a buffer
like we are, since we double buffer it is unlikely we will corrupt a
prior frame, and even if we do since it's just texture data at worst
we might see a tear.
2019-05-22 11:37:27 +10:00
Geoffrey McRae
087387087e [client] fix race condition on initial uniform access 2019-05-22 11:36:47 +10:00
Geoffrey McRae
e3c98ddc35 [client] port all configuration parsing to use the new option helper 2019-05-21 15:03:59 +10:00
Geoffrey McRae
ba50fbdc3e [client] egl: implement pixel perfect upscaling 2019-04-19 11:23:51 +10:00
Geoffrey McRae
d8915dbfc9 [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
Geoffrey McRae
1fbba5cf2d [client] egl: make nightvision enhance luminosity before gain 2019-03-31 00:08:52 +11:00
Geoffrey McRae
35094a57cb [client] more cleanup and added alerts for new events 2019-03-30 12:26:06 +11:00
Geoffrey McRae
c4001c727a [client] egl: added new super+N binding to increase image gain
This feture is to allow the use of the key combination <super>+N to
increase the brightness of the screen when using monitors with poor
backlighting. Can help in some games.

N = Night vision
2019-03-29 00:15:14 +11:00
Geoffrey McRae
3e021f3a6b [client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00