LookingGlass/client/renderers/EGL
Geoffrey McRae fc66a4a19c [client] egl: use persistant mapped texture buffers
While it is recommended to use memory barriers when updating a buffer
like we are, since we double buffer it is unlikely we will corrupt a
prior frame, and even if we do since it's just texture data at worst
we might see a tear.
2019-05-22 11:37:27 +10:00
..
shader [client] egl: implement pixel perfect upscaling 2019-04-19 11:23:51 +10:00
alert.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
alert.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
CMakeLists.txt [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
cursor.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
cursor.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
desktop.c [client] fix race condition on initial uniform access 2019-05-22 11:36:47 +10:00
desktop.h [client] egl: implement pixel perfect upscaling 2019-04-19 11:23:51 +10:00
draw.c [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
draw.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
egl.c [client] port all configuration parsing to use the new option helper 2019-05-21 15:03:59 +10:00
fps.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
fps.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
model.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
model.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
shader.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
shader.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
splash.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
splash.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
texture.c [client] egl: use persistant mapped texture buffers 2019-05-22 11:37:27 +10:00
texture.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00