Geoffrey McRae fc66a4a19c [client] egl: use persistant mapped texture buffers
While it is recommended to use memory barriers when updating a buffer
like we are, since we double buffer it is unlikely we will corrupt a
prior frame, and even if we do since it's just texture data at worst
we might see a tear.
2019-05-22 11:37:27 +10:00
..
2019-02-22 22:16:14 +11:00
2019-03-28 11:02:36 +11:00
2018-05-23 08:46:03 +10:00