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fc66a4a19c
While it is recommended to use memory barriers when updating a buffer like we are, since we double buffer it is unlikely we will corrupt a prior frame, and even if we do since it's just texture data at worst we might see a tear. |
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.. | ||
clipboards | ||
cmake | ||
decoders | ||
fonts | ||
include | ||
parsers | ||
renderers | ||
spice | ||
src | ||
.gitignore | ||
.vimrc | ||
CMakeLists.txt | ||
DEBUGGING.md |