Commit Graph

634 Commits

Author SHA1 Message Date
Geoffrey McRae
4c14797319 [client] egl: no need to create textures when using DMA mode 2020-10-30 22:19:15 +11:00
Geoffrey McRae
42fef7a98d [client] egl: remove deprecated YUV420 support 2020-10-30 19:31:48 +11:00
Geoffrey McRae
0badf2a84c [all] move defines for LGMP_QUEUE_*_LEN into KVMFR.h 2020-10-30 18:48:41 +11:00
Geoffrey McRae
267fa6e389 [client] egl: select the correct fourcc type for dma mode 2020-10-30 11:55:47 +11:00
Geoffrey McRae
c8f740c34e [client] fix usage of uninitialized time variable 2020-10-30 02:36:45 +11:00
Geoffrey McRae
4f9544d61d [client] egl: added DMA texture support for direct upload
Note: This only works with the KVMFR kernel module in a VM->VM
configuration. If this causes issues it can be disabled with the new
option `app:allowDMA`
2020-10-30 02:36:45 +11:00
Geoffrey McRae
0bf73d862d [client] added initial framework for dma buffer support 2020-10-30 02:36:45 +11:00
Ali Abdel-Qader
5081c3ea88 convert clipboard data type variable to Looking Glass enum before passing it to function 2020-10-29 13:46:14 +11:00
Ali Abdel-Qader
3284431785 change 'frameCount' to be atomic 2020-10-29 13:46:14 +11:00
Geoffrey McRae
a70858aea0 [client] reworked frame timing waits for better responsiveness 2020-10-26 18:09:45 +11:00
Geoffrey McRae
e02ccd7c6f [client] fix transposed tsDiff arguments 2020-10-26 13:09:47 +11:00
Geoffrey McRae
0684ff401f [client] fix race with call to on_restart 2020-10-14 19:40:20 +11:00
Geoffrey McRae
757a90a643 [client] add new keybind to toggle the video stream (ScrLck+V) 2020-10-14 19:32:21 +11:00
Geoffrey McRae
46df25bb80 [client] added new option win:dontUpscale 2020-10-12 23:27:33 +11:00
Geoffrey McRae
58ba76a27f [client] seperate frame setup and data events 2020-10-12 19:43:29 +11:00
Geoffrey McRae
b2961c7939 [all] added new format version field to frame header 2020-10-12 18:52:37 +11:00
Geoffrey McRae
90d1ed64e4 [client] opengl: added RGBA16F support 2020-10-11 20:44:22 +11:00
Geoffrey McRae
919b77df71 [client] egl: fix RGBA16F support 2020-10-11 20:34:34 +11:00
Geoffrey McRae
98e0e5fc0b [client] egl: correct invalid value for texture row length 2020-10-11 19:59:44 +11:00
Geoffrey McRae
8a9f004ff6 [host/client] fix invalid initialization of RGBA16F 2020-10-11 19:39:47 +11:00
Geoffrey McRae
9c6bd888fd [host/client] added experimental RGBA16 float support (EGL only) 2020-10-11 19:22:31 +11:00
Jonathan Rubenstein
66df00cee2 Add option to skip splash screen fade out 2020-10-09 03:28:58 +11:00
Geoffrey McRae
a94d3734c2 [all] pass the project path to the version.cmake script 2020-10-09 02:51:28 +11:00
Geoffrey McRae
e6c88a4af3 [all] be smarter about getting the git version 2020-10-09 02:17:20 +11:00
Geoffrey McRae
8692e9af80 [client] don't hide the cursor when SPICE is disabled
Fixes #304
2020-08-21 15:40:22 +10:00
Geoffrey McRae
7d2b39058c [client] ensure the cursor is updated when the window looses/gains focus 2020-08-20 16:05:55 +10:00
Geoffrey McRae
6927dbecd2 [client] added new input:mouseRedraw option
This new option, when enabled (the default) enables cursor movements to
trigger frame updates in the client, improving responsiveness at the
cost of increased FPS while the mouse is moving around.
2020-08-20 15:50:33 +10:00
Geoffrey McRae
f9b6dcc986 [client] only resync the timer if we got an early frame
This prevents a slow update (ie, 30ups) from pulling the refresh rate
below the minimum (ie, 60fps).
2020-08-20 15:18:45 +10:00
Geoffrey McRae
5c912e3c27 [client] spice: improve mouse syncronization with the host 2020-08-20 14:52:24 +10:00
Geoffrey McRae
7e362050f7 [all] update KVMFR to provide cursor hotspot information
This commit bumps the KVMFR protocol version as it adds additional
hotspot x & y fields to the KVMFRCursor struct. This corrects the issue
of invalid alignment of the local mouse when the shape has an offset
such as the 'I' beam.
2020-08-20 13:51:01 +10:00
Ash
10fbdeb294 update client/README.md: spice:captureOnStart from #278 2020-08-19 23:08:34 +10:00
Geoffrey McRae
c66a339bbc [client] egl: ensure overflow occurs for state value checks 2020-08-15 22:39:10 +10:00
Geoffrey McRae
969effedde [host] update information about PsExec now LG can run as a service 2020-08-13 11:41:16 +10:00
Geoffrey McRae
e3f97e384b [client] rework the start/restart logic to use an enum 2020-08-11 15:14:58 +10:00
Geoffrey McRae
76e119f8ad [client] egl: don't fade the splash when restarting 2020-08-11 14:54:48 +10:00
Geoffrey McRae
bfb12c74fb [client] be quicker at detecting restart and quieter about it 2020-08-11 14:52:22 +10:00
Geoffrey McRae
fa50b7824c [client] fix crash on shutdown while waiting for a restart 2020-08-11 14:45:43 +10:00
Geoffrey McRae
da8b2d0cec [client] egl: properly wait for a new frame on restart 2020-08-11 14:45:08 +10:00
Geoffrey McRae
74649ddb96 [client] gracefully restart if the host application restarts 2020-08-11 14:30:44 +10:00
Geoffrey McRae
82e0b7b6ab [doc] readme updated with PsExec information 2020-08-09 20:11:19 +10:00
Geoffrey McRae
3302d353cf [client] always use spice mouse host mode
Since we only ever use offset movements as SPICE doesn't properly
support absolute x/y positional information without a virtual tablet
device (which breaks relative mode needed for capture), just always run
in this mode. This fixes an issue when the spice guest tools are
installed and the mouse fails to work when not captured.
2020-08-09 16:17:08 +10:00
Geoffrey McRae
1899d9f1da [client] reset the frame time when we get a frame signal
This stops a duplicate frame rendering bug due to failure to discipline
based on the signal timing.
2020-08-09 15:55:12 +10:00
Geoffrey McRae
fb9b772db0 [client] we are getting the clock anyway, just reset the time 2020-08-09 15:54:45 +10:00
Geoffrey McRae
302b988524 [client] use atomics to track frame counts and avoid extra signals 2020-08-09 15:14:17 +10:00
Geoffrey McRae
06aee158de [client] egl: make better use of atomics and fix modulus bug 2020-07-24 17:39:16 +10:00
Samuel Bowman
bd42445ea7 [client] add option to capture input on start 2020-07-17 08:39:32 +10:00
Geoffrey McRae
ede96fa486 [client] egl: don't map the texture until it's needed
The texture buffer may still be in use if we try to re-map it
immediately, instead only map when we need it mapped, and unmap
immediately after advancing the offset allowing the render thread to
continue while the unmap operation occurs
2020-05-30 16:50:27 +10:00
Geoffrey McRae
fcbdf7ba4f [client] egl: fix non-streaming texture updates 2020-05-29 16:54:25 +10:00
Geoffrey McRae
e8c949c1e7 [client] egl: dont re-setup the fps texture on each update 2020-05-29 16:47:21 +10:00
Geoffrey McRae
28c93ef5ac [client] egl: don't unmap/map all buffers for each frame 2020-05-29 15:48:59 +10:00