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[client] reset the frame time when we get a frame signal
This stops a duplicate frame rendering bug due to failure to discipline based on the signal timing.
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@ -213,7 +213,15 @@ static int renderThread(void * unused)
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if (atomic_fetch_sub_explicit(&a_framesPending, 1, memory_order_release) > 1)
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continue;
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lgWaitEventAbs(e_frame, &time);
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if (lgWaitEventAbs(e_frame, &time))
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{
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if (state.frameTime > 0)
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{
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resyncCheck = 0;
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clock_gettime(CLOCK_REALTIME, &time);
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tsAdd(&time, state.frameTime);
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}
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}
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}
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}
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