Quantum
a8521b821e
[all] cmake: standardize indentation to 2 spaces
2022-05-29 11:16:16 +10:00
Geoffrey McRae
fba7c80b2f
[client] interface: remove needsRender from renderers
2022-05-27 14:38:42 +10:00
Geoffrey McRae
56ec98524c
[client] egl: perform full damage if a post processing option is changed
2022-05-27 11:40:20 +10:00
Geoffrey McRae
a9e3ab9d18
[client] egl: remove no longer used drawing functions
2022-05-27 02:13:07 +10:00
Geoffrey McRae
fec45dfe9c
[client] egl: remove unused splash shaders
2022-05-27 02:10:38 +10:00
Geoffrey McRae
5de175c1f3
[client] all: unify the LG splash screen into an overlay
2022-05-27 02:07:20 +10:00
Geoffrey McRae
8974ae4fb5
[client] add SVG loading support and use icons for status display
...
This brings nanosvg into the project for SVG loading and rendering.
Unfortunatly we can not at this time use a submodule for this project
until https://github.com/memononen/nanosvg/pull/214 is merged.
2022-05-26 04:11:31 +10:00
Geoffrey McRae
8aa36144dc
overlay: move init/free to the context of the render thread
...
This is done to allow overlays to make use of the renderer during
init/free.
2022-05-26 00:46:13 +10:00
Geoffrey McRae
6cbfa6e734
[client] egl: add spice display support
2022-05-24 06:57:33 +10:00
Geoffrey McRae
faae785c44
[client] spice: initialize new surfaces to black
2022-05-24 00:17:08 +10:00
Geoffrey McRae
b5dfbcb5a2
[client] egl: added missing case from texture init
2022-05-23 20:55:02 +10:00
Geoffrey McRae
247e867f18
[client] egl: implemented SPICE display support
2022-05-22 18:19:58 +10:00
Geoffrey McRae
6699018ed1
[client] egl: check for null before free
2022-05-22 12:05:02 +10:00
Geoffrey McRae
947db38bc9
[client] egl: fix mistake in rect clamping
2022-05-22 11:53:46 +10:00
Geoffrey McRae
1fcdcc8725
[client] egl: allow for partial texture updates
2022-05-21 21:21:16 +10:00
Geoffrey McRae
2901e7aec5
[client] egl: only upload the damage rects if they actually changed
...
Profiling shows that a considerable amount of time is spent in
glBindBuffer and glBufferSubData when the damage rects are updated.
Since the amount of data here is quite small it's far faster to check if
it's different then to just blindly overwrite the buffer on each call.
Profiled on an Intel CPU with UHD P630 Graphics using magic-trace
2022-05-17 00:51:13 +10:00
Geoffrey McRae
6afd262a27
[client] egl: update AMD FSR to 1.0.2
2022-05-04 15:29:21 +10:00
Geoffrey McRae
eae559b4c9
[client/obs] update to support downscaled frames coming from the host
2022-05-01 19:51:25 +10:00
Geoffrey McRae
3a8cb6a613
[client/common] fixes for issues detected through static analysis.
2022-03-07 10:14:52 +11:00
Paul Hollinsky
3890c72159
[client] egl: use texture sampler for desktop
...
The desktop doesn't need its own sampler, there is already an identically
configured one in the `desktop->texture`.
For some reason, using the texture sampler fixes a black screen issue
with my GTX 660 using the 470.86 driver. Maybe hitting some limit
for how many samplers can be allocated?
2022-02-08 15:34:54 +11:00
Paul Hollinsky
4223a5e38f
[client] egl: remove extra sampler from TextureBuffer
...
It was unused, there is a sampler in EGL_Texture (base).
2022-02-08 15:34:54 +11:00
Geoffrey McRae
b0568ca404
[client] egl: use a sigmoid curve for nv
2022-01-26 23:03:35 +11:00
Geoffrey McRae
fb4bdaee2b
[client] egl: set the active preset if specified at launch
2022-01-26 16:07:17 +11:00
Geoffrey McRae
c7389285f9
[client] egl: fix null pointer access when no preset is set
2022-01-26 16:04:15 +11:00
Geoffrey McRae
aa426d13a7
[client] egl: added egl:preset
to load a default preset at startup
2022-01-26 16:00:07 +11:00
Geoffrey McRae
89c83dafc1
[client] egl: make egl less noisy unless debug is specified
2022-01-26 15:42:33 +11:00
Geoffrey McRae
22f3cf5ba6
[client] egl: fix masked color cursor blend operation for xor drawing
2022-01-26 12:23:05 +11:00
Geoffrey McRae
3067bdaa15
[client] egl: properly apply xor mask to masked color cursors
2022-01-26 12:11:43 +11:00
Geoffrey McRae
96fa8891c8
[client] egl: fixed incorrect drawing of masked color cursors
2022-01-24 06:56:32 +11:00
Geoffrey McRae
1082875b8e
[client] opengl: fix startup since ImGui upgrade
2022-01-24 06:42:16 +11:00
Quantum
9a6aa3ce66
[client] egl: remove duplicate #include "app.h"
2022-01-23 08:49:15 +11:00
Quantum
f2fbb2b27c
[client] opengl: make draw functions static
2022-01-23 08:49:01 +11:00
Geoffrey McRae
464fee3e20
[client] overlay/graphs: allow the graph to have a custom title format
2022-01-17 22:08:56 +11:00
Chris Spencer
f635077a2c
[client] egl: increase texture processing timeout
...
On my machine (Intel UHD Graphics 770), texture processing occasionally
(about 5% of the time) takes more than 20ms (the highest I have seen is
around 32ms) when the host resolution is 2560x1440. This results in the
frame being discarded and the client displays a stale image. Increase the
timeout to 40ms.
2022-01-14 12:31:02 +11:00
Geoffrey McRae
6bba9bc25d
[client/common] move ll from the client into the common code module
2022-01-12 12:22:18 +11:00
Geoffrey McRae
1851002fc1
[client] all: remove ll_walk
and migrate over to ll_forEachNL
2022-01-12 12:17:29 +11:00
Geoffrey McRae
ec0bd6adc8
[client] imgui: update to cimgui 1.86
2022-01-08 00:26:12 +11:00
Geoffrey McRae
952ebea2c5
[all] refresh copyright dates
2022-01-05 19:42:46 +11:00
Geoffrey McRae
d708651c53
[client] egl: check for null gl strings
2022-01-05 12:38:38 +11:00
Geoffrey McRae
35efa551ef
[client] egl: determine mouse scale using both horiz and vert size
2021-12-28 19:04:24 +11:00
Quantum
136737f25b
[client] egl: simplify EGL torus code
2021-12-28 10:19:36 +11:00
Geoffrey McRae
d69069fb09
[client] egl: keep the mouse cursor 1:1 when downscaling
...
This keeps the cursor a usable size when the guest is running a high
resolution and downscaling (ie, 4K -> FHD).
2021-12-26 11:08:42 +11:00
Geoffrey McRae
adbe333414
[client] egl: dmabuf can be used without GL_EXT_buffer_storage support
2021-12-15 06:10:30 +11:00
Quantum
15066c7345
[client] egl: handle eglQuerySurface(EGL_BUFFER_AGE_EXT) error
2021-12-14 14:35:30 +11:00
Quantum
58f83da7bb
[client] egl: increase the damage box for the cursor
2021-12-02 22:07:37 +11:00
Quantum
3e9a21d3b9
[client] egl: use linear filter when not scaling
...
This appears to eliminate artifacts related to non-full screen paints
due to precision errors with the nearest filter.
2021-12-02 22:07:24 +11:00
Geoffrey McRae
8167ef2c4a
[client] egl: make use of glsl's textureSize function
2021-11-12 07:41:59 +11:00
Geoffrey McRae
67ea8e06ba
[client] egl: use alloca
instead of typecasted char array
2021-10-24 22:57:21 +11:00
Quantum
ad6e3f96e6
[client] egl: reset damage on renderer restart
2021-10-23 18:38:21 +11:00
Geoffrey McRae
fe712b7ec9
[client] egl: damage the full screen if the frame format changes
2021-10-22 18:51:49 +11:00
Geoffrey McRae
dca5da02a0
[client] egl: fix undefined behaviour with zero size array
2021-10-20 13:34:16 +11:00
Quantum
2858ad3f7e
[client] egl: fallback when EGL_RENDER_BUFFER fails
...
This allows the client to work when the OpenGL implementation fails if
EGL_RENDER_BUFFER is passed, printing a warning. This should fix issues
with Nvidia proprietary drivers on Wayland.
2021-10-20 11:31:00 +11:00
Quantum
9ddd260b22
[client] egl: log glCheckFramebufferStatus error
2021-10-20 11:30:40 +11:00
Geoffrey McRae
bc34dc9e24
[client] egl: blame NVIDIA if dmabuf fails on NVIDIA hardware
...
NVIDIA still do not implement a complete/working DMABUF implementation
yet advertise support. Best to tell the public to complain to NVIDIA
instead of assuming it's a LG bug or an issue with their system.
2021-10-20 11:28:29 +11:00
Geoffrey McRae
edc9825c04
[client] egl: check for invalid desktop render dimensions
2021-10-20 11:17:29 +11:00
Geoffrey McRae
70a751b58d
[client] egl/filters: bypass setup/prepare logic if disabled/inactive
...
filters are now not run if `egl_filterSetup` returns false, as such we
do not need additional `enable` checks in `prepare` or `run` and we can
bypass the filters even earlier if they are not enabled reducing load.
2021-10-20 10:57:53 +11:00
Quantum
fc037ccc95
[client] egl: handle filter setup returning false
...
As discussed, this should just skip the filter as if it's disabled.
2021-10-20 10:48:18 +11:00
Quantum
74418106de
[client] egl: skip downscale filter setup when not enabled
...
Since this->prepared will never be set to true unless the filter is
enabled, this results in the framebuffer setup being done every frame
for no reason, causing a lot of texture reallocations.
2021-10-20 10:47:59 +11:00
Quantum
8dcf7af791
[client] egl: fix parentheses in IDX_AGO definition
...
The old definition could break if complex expressions were passed in
as arguments.
2021-10-17 06:10:30 +11:00
Quantum
2d858da0f1
[client] egl: fix egl_bufferAge naming
2021-10-17 06:10:30 +11:00
Quantum
ee211803e4
[client] egl: fix letterbox rendering
...
Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances.
2021-10-17 06:10:30 +11:00
Quantum
148ab0278e
[client] egl: add debug options to disable damage tracking
...
This should aid in figuring out the source of damage tracking bugs.
2021-10-14 17:01:48 +11:00
Quantum
d60dcb718b
[client] cmake: correctly detect non-gawk awks
...
Forgetting NAMES meant that cmake was searching for gawk only.
2021-10-14 17:01:37 +11:00
Quantum
6370350006
[client] opengl: indirectly access non-OpenGL 1.3 functions
...
This commit adds check for the extensions that we need and then calls
the functions indirectly through gl_dynprocs.
This should improve compatibility with older versions of OpenGL, as we
now fallback to the ARB extensions if possible, and in the case of
glGenerateMipmap, we can handle the function not existing at all.
2021-10-01 01:45:11 +10:00
Quantum
3f72de78da
[client] opengl: use util_hasGLExt instead of custom logic
2021-10-01 01:45:11 +10:00
Quantum
4a76401c34
[client] egl: make the last eglDestroyImage call indirect
...
Missed this one in the last PR.
2021-09-29 18:28:07 +10:00
Quantum
072c54977e
[client] egl: use eglCreateImage and eglDestroyImage indirectly
...
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
1b58f2592c
[client] egl: make filters damage aware
...
This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W.
2021-09-04 13:30:24 +10:00
Quantum
e9bf225c75
[client] egl: remove useless RenderStep struct
2021-09-04 13:28:49 +10:00
Quantum
ac926e4458
[client] egl: support debug contexts on older EGL versions
2021-09-04 13:24:45 +10:00
Quantum
26d2feb4d8
[client] egl: remove warning disabling in ffx.c
2021-09-04 13:24:34 +10:00
Quantum
977a4f6323
[client] egl: remove useless comment in filter_downscale.c
2021-08-31 20:14:39 +10:00
Quantum
f4df690d9f
[client] egl: fix preset tooltip always showing
2021-08-30 18:47:48 +10:00
Quantum
239cb6a92b
[client] egl: add separator after presets
2021-08-30 18:45:21 +10:00
Quantum
876a4125bf
[client] egl: correctly select the preset when saving over it
2021-08-30 18:45:21 +10:00
Quantum
ffbf6cd8b4
[client] egl: make preset UI more intuitive
...
This commit makes selecting a preset load it, and changes "Create preset" to
"Save preset as...".
2021-08-30 18:45:21 +10:00
Quantum
39e42ba735
[common] option: change option_dump to option_dump_preset
...
This new function dumps all options marked as preset instead of dumping
individual sections. This should allow filter options to not be all grouped
into the [eglFilter] section.
2021-08-30 18:32:16 +10:00
Quantum
3345ff8448
[client] egl: mark all preset-only options as such
2021-08-30 18:21:54 +10:00
Quantum
8a2ae6860e
[client] egl: warn when attempting to save without preset selected
2021-08-30 18:21:54 +10:00
Quantum
1717555187
[client] egl: implement preset deletion
2021-08-30 18:21:54 +10:00
Quantum
dc27638025
[client] egl: implement loading and saving of filter order
2021-08-30 18:21:54 +10:00
Quantum
c85cc7d668
[client] egl: show preset errors as modal dialogs
2021-08-30 18:21:54 +10:00
Quantum
311f7241c6
[client] egl: implement preset loading/saving logic
2021-08-30 18:21:54 +10:00
Quantum
b7b93f624c
[client] egl: implement options loading/saving for downscale
2021-08-30 18:21:54 +10:00
Quantum
084837b936
[client] egl: add loadState and saveState for filters
2021-08-30 18:21:54 +10:00
Quantum
4adb425337
[client] egl: add UI for presets list
2021-08-30 18:21:54 +10:00
Quantum
5225d2e97f
[client] egl: fix framebuffer leaking textures
2021-08-28 19:17:24 +10:00
Quantum
e6df0acad9
[common] vector: eliminate double allocation when possible
...
This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
2021-08-28 19:17:15 +10:00
Quantum
ceff9dca9b
[client] egl: simplify filter moving logic with memmove
...
This avoids duplicating the entire array of filters.
2021-08-25 05:35:50 +10:00
Quantum
7c7eff8dba
[client] egl: make texture_dmabuf.c use vector
...
This replaces the custom memory management code.
2021-08-24 22:10:36 +10:00
Geoffrey McRae
b118c3b681
[client] egl: implement nicer drag & drop re-ordering of filters
2021-08-24 22:05:46 +10:00
Quantum
e5e76d784e
[client] egl: allow postprocessing filters to be reordered by dragging
2021-08-22 21:36:13 +10:00
Quantum
99761b195f
[client] egl: switch postprocessing filters to use vectors
...
This will allow them to be reordered much more easily.
2021-08-22 21:36:13 +10:00
Quantum
9aa0d3ddab
[client] egl: fix context creation on EGL 1.4
...
EGL_CONTEXT_OPENGL_DEBUG is only defined in EGL 1.5, and therefore, we should
not be passing it on older versions of EGL.
2021-08-19 21:28:56 +10:00
Quantum
429620c48b
[client] egl: dynamically import glBufferStorageEXT
...
On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress.
2021-08-19 21:28:45 +10:00
Quantum
bb91b41c64
[client] egl: look at 3x3 around the pixel instead of 4x4
...
Using 4x4 means that some pixels will be outside of the lanczos window. The
ideal lanczos function should in fact be zero in those areas, so we shouldn't
waste time processing those pixels.
I can't notice any difference in the results.
2021-08-19 15:52:44 +10:00
Quantum
520460669c
[client] egl: set gl_Position.z in cursor vertex shader
2021-08-19 12:24:55 +10:00
Quantum
81c38e825c
[client] remove all casts around malloc
...
The cast is unnecessary in C and should be removed to avoid clutter.
2021-08-16 16:26:58 +10:00
Quantum
fd4a4114e6
[client] egl: pad areas of the desktop repainted to cover overlays
...
We pad the screen coordinates and then convert to desktop coordinates,
so that the padding will always be a pixel wide on screen.
2021-08-16 16:26:18 +10:00
Quantum
104141eec1
[client] use correct argument order for calloc
2021-08-16 16:25:59 +10:00