Geoffrey McRae
6a9957650c
[client] add a MPV glsl style effect loader
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2026-07-18 08:42:38 +10:00
Geoffrey McRae
acb5c06794
egl: correct ImGui overlay luminance in HDR
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Render ImGui to an intermediate SDR framebuffer and map it into the
native PQ or scRGB output using the Wayland surface reference white.
Preserve premultiplied alpha during conversion and limit composition to
damaged overlay regions.
2026-07-18 03:02:19 +10:00
Geoffrey McRae
e5c4fe68dc
[client] egl: cache renderer GL state
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Track context-local GL bindings to avoid redundant program, framebuffer,
buffer, texture, sampler, viewport, blend, and scissor state changes.
Invalidate the cache across context switches, ImGui rendering, and
shared object changes. Preserve CPU-backed texture upload correctness by
explicitly clearing pixel unpack buffer bindings where required.
This reduces hot-path driver overhead without adding waits or GPU
synchronization.
2026-07-17 22:38:46 +10:00
Geoffrey McRae
e3616ed4b9
[client] egl: add cached uniforms and multipass effects
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Replace the per-frame uniform list with stable, name-cached handles that
retain their values across shader recompilation. Track dirty uniforms so
only changed values are uploaded, reducing redundant GL calls and buffer
management.
Add a reusable effect-pass pipeline with per-pass shaders, samplers,
formats, resolutions, and intermediate render targets. This makes
external effects easier to integrate and supports arbitrary multipass
chains.
Migrate the desktop, cursor, damage, 24-bit, downscale, CAS, and FSR
rendering paths to the new APIs. Also ensure framebuffer objects are
released correctly.
2026-07-17 21:05:47 +10:00
Geoffrey McRae
420eaebb71
[cmake] all: update cmake_minimum_required version to 3.10
2025-03-05 12:27:23 +11:00
Geoffrey McRae
138a0aee53
[all] update cmake minimum version
2023-11-10 06:28:05 +11:00
Geoffrey McRae
c0e09e13a5
[client] egl: make the bgr_bgra filter generic for 24-bit formats
2023-11-10 06:28:05 +11:00
Geoffrey McRae
c665044bfa
[client] implement support for RGB24 packed data
2023-11-10 06:28:05 +11:00
Quantum
a8521b821e
[all] cmake: standardize indentation to 2 spaces
2022-05-29 11:16:16 +10:00
Geoffrey McRae
a9e3ab9d18
[client] egl: remove no longer used drawing functions
2022-05-27 02:13:07 +10:00
Geoffrey McRae
5de175c1f3
[client] all: unify the LG splash screen into an overlay
2022-05-27 02:07:20 +10:00
Quantum
d60dcb718b
[client] cmake: correctly detect non-gawk awks
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Forgetting NAMES meant that cmake was searching for gawk only.
2021-10-14 17:01:37 +11:00
Quantum
1b58f2592c
[client] egl: make filters damage aware
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This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W.
2021-09-04 13:30:24 +10:00
Quantum
2c02e6c4a0
[client] egl: add linear downscale filter shader
2021-08-14 12:19:50 +10:00
Quantum
94de061587
[client] egl: implement lanczos filter shader
2021-08-14 12:19:50 +10:00
Geoffrey McRae
117e88c240
[client] egl: add new downscale filter
2021-08-12 15:54:16 +10:00
Geoffrey McRae
f0ea882165
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
Quantum
a850a1b51b
[client] egl: implement C wrappers for FidelityFX constant computation
2021-08-11 02:42:55 +10:00
Quantum
c1a362f8d3
[client] egl: handle \r character when processing #includes
2021-08-11 02:41:54 +10:00
Geoffrey McRae
dc0b3a8d45
[client] egl: rework post process filters and add AMD FXR
2021-08-10 13:46:48 +10:00
Quantum
685499a0e0
[client] egl: prefer gawk and mawk when building shaders
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We'd rather use known versions of awk if possible for ease of troubleshooting.
2021-08-10 06:17:38 +10:00
Geoffrey McRae
92de467edc
[client] egl: add ffx_cas post process filter
2021-08-09 23:12:58 +10:00
Quantum
9b1d03fcfe
[client] egl: implement #include for shaders with awk
2021-08-09 22:04:07 +10:00
Geoffrey McRae
79dcc6d4f1
Revert "[client] egl: set a default scale for textures without filters"
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This reverts commit 57a74c156b .
Pushed a ton of changes that should not have been pushed
2021-08-09 18:26:30 +10:00
Geoffrey McRae
57a74c156b
[client] egl: set a default scale for textures without filters
2021-08-09 18:24:33 +10:00
Quantum
2dca056526
[client] egl: refactor damage mesh generation into desktop_rects
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This mesh will later be used to render only damaged portions of the desktop.
We also moved the coordinate transformation for damage overlay into a matrix
and computed by the shader.
2021-08-03 21:37:31 +10:00
Geoffrey McRae
13d9c84dc9
[client] egl: replace monolithic EGLTexture with modular version
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The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.
Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00
arcnmx
3b37898eb2
[all] use cmake FindPkgConfig IMPORTED_TARGETs
2021-07-24 12:35:48 +10:00
Quantum
f09738678e
[client] fonts: remove font rendering machinery
2021-07-23 20:18:12 +10:00
Quantum
dd0edc1394
[client] renderers: remove alert handling
2021-07-23 20:18:12 +10:00
Quantum
5153d35bb5
[client] renderer: remove on_help from renderer interface
2021-07-23 18:04:05 +10:00
Geoffrey McRae
ab31040d5f
[client] all: use imgui for FPS/UPS display
2021-07-18 20:43:17 +10:00
Quantum
42d8f31eba
[client] imgui: use ES 3.0 and remove glew dependency
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If we specifically tell ImGui's OpenGL 3.x backend to target OpenGL ES 3.0,
then no extension loader is necessary.
2021-07-18 18:50:12 +10:00
Quantum
2b3f31700b
[client] egl: implement frame damage display
2021-07-18 10:41:50 +10:00
Geoffrey McRae
f08163fd72
[client] imgui: added imgui to the client and OpenGL/EGL renderers
2021-07-17 21:09:51 +10:00
Quantum
0512c88ea8
[client] egl: make scale algorithms toggleable
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The $escape+S keybinding now cycles through the available scale algorithms.
This allows the user to switch between algorithms if the automatic detection
turns out to be problematic.
The algorithms are renumbered so that 0 can be LG_SCALE_AUTO.
2021-02-22 17:25:06 +11:00
Quantum
e46cadb211
[client] egl: generate header file with #define for desktop shader
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Instead of duplicating the #defines from the shader into the C code,
this commit adds a custom CMake rule that exports all the #defines
from a shader into a C header.
2021-02-21 14:20:41 +11:00
Quantum
5ac53362a3
[client] renderer/egl: implement support for rendering help text
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The help text is rendered in the bottom left corner on a semi-transparent
background, very similar to how the FPS text is rendered.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
ca5c3938e4
[client] all: move all SDL specific code into displayservers/sdl
2021-02-21 10:31:48 +11:00
Geoffrey McRae
202739c5be
[client] egl: better debug output for EGL errors
2021-01-24 13:17:11 +11:00
Geoffrey McRae
9941a4bb83
[client] egl: runtime detect support for glEGLImageTargetTexture2DOES
2021-01-24 12:06:10 +11:00
Geoffrey McRae
c40a81ddf4
[client] egl: remove no longer used yuv shader
2021-01-15 12:42:16 +11:00
Geoffrey McRae
66891aa536
[client] don't require wayland-egl, fixes #204
2019-10-26 11:23:04 +11:00
Geoffrey McRae
fce88fc72c
[EGL] add debug printf helper
2019-08-30 11:33:43 +10:00
Geoffrey McRae
d8915dbfc9
[build] make "common" a static library (part 2/2)
2019-04-11 11:12:59 +10:00
Geoffrey McRae
3e021f3a6b
[client] use cmake to generate renderers/fonts/clipboards headers/code
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This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00