Commit Graph

1480 Commits

Author SHA1 Message Date
Quantum
4a76401c34 [client] egl: make the last eglDestroyImage call indirect
Missed this one in the last PR.
2021-09-29 18:28:07 +10:00
Quantum
072c54977e [client] egl: use eglCreateImage and eglDestroyImage indirectly
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
5c7f168370 [client] egl_dynprocs: use official prototypes from system headers 2021-09-29 17:48:50 +10:00
Quantum
12840a8324 [client] x11: load glXSwapIntervalEXT dynamically
The Linux OpenGL ABI does not guarantee that glXSwapIntervalEXT will be
exported statically from any library, and indeed on some systems this
function does not link at load time, e.g. with amdgpu-pro. All other
GLX functions that we use are from GLX 1.0, which is guaranteed to be
exported statically.

This commit solves this issue by using glXGetProcAddressARB to load the
function. Note that only the ARB version of glXGetProcAddress is
guaranteed to exist by the Linux OpenGL ABI, which is why we must use
it.
2021-09-29 17:47:36 +10:00
Quantum
df4a964496 [client] spice: stop if pointer left during guest warp
This prevents attempts to grab the pointer after the guest side warp
finishes if the pointer has left the window in the meantime. On Wayland,
this would result in the pointer moving to the middle of the window when
the confine is created.
2021-09-16 06:25:45 +10:00
Quantum
72f3a9f3cf [client] wayland: free presentation objects
Since the display server owns a graph, it was necessary to move the overlay
graphs destruction so that it happens after display server destruction.
2021-09-11 11:52:52 +10:00
Geoffrey McRae
3cefe9f9b5 [client] config: window width & height are unsigned values 2021-09-11 10:30:31 +10:00
Geoffrey McRae
e249106ddf [client] app: remove dead code 2021-09-11 10:22:44 +10:00
Geoffrey McRae
ab3738624f [client] x11: reduce the scope of deltats 2021-09-11 10:11:00 +10:00
Geoffrey McRae
25ed3632f7 [client] x11: remove dead code 2021-09-11 10:06:52 +10:00
Geoffrey McRae
3adb7ca4b2 [client] wayland: fix possible memory leak 2021-09-11 10:03:27 +10:00
Quantum
ce091fd4e4 [client] main: correctly handle EINTR from nanosleep
Previously, all progress made during sleep is reset, so if the thread keeps
getting interrupted before the sleep finishes, the sleep will never complete.
2021-09-04 13:31:30 +10:00
Quantum
1b58f2592c [client] egl: make filters damage aware
This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W.
2021-09-04 13:30:24 +10:00
Quantum
e9bf225c75 [client] egl: remove useless RenderStep struct 2021-09-04 13:28:49 +10:00
Quantum
f287b4625d [client] config: fix usage of "ie" 2021-09-04 13:28:34 +10:00
Quantum
92155de98d [client] config: fix spelling of synchronize 2021-09-04 13:28:15 +10:00
Quantum
ac926e4458 [client] egl: support debug contexts on older EGL versions 2021-09-04 13:24:45 +10:00
Quantum
26d2feb4d8 [client] egl: remove warning disabling in ffx.c 2021-09-04 13:24:34 +10:00
Quantum
977a4f6323 [client] egl: remove useless comment in filter_downscale.c 2021-08-31 20:14:39 +10:00
Quantum
c7666b065a [client] main: print out CPU information on startup 2021-08-31 20:14:10 +10:00
Quantum
79a9127c04 [client] imgui: use consistent modal background colours
The translucent white modal background sort of cancels out the dark
background we apply to the overlay, which is undesirable. It should
instead further darken the background.

For consistency, we now use igGetColorU32Col(ImGuiCol_ModalWindowDimBg)
to draw the overlay background, to avoid hardcoding the same colour in
multiple places.
2021-08-31 09:09:26 +10:00
Quantum
31249da533 [client] imgui: run animations at consistent speeds
Currently, this is visible through how fast the cursor blinks, with it
blinking faster at higher refresh rates. This commit makes the timing
consistent.
2021-08-31 08:16:07 +10:00
Quantum
f4df690d9f [client] egl: fix preset tooltip always showing 2021-08-30 18:47:48 +10:00
Quantum
239cb6a92b [client] egl: add separator after presets 2021-08-30 18:45:21 +10:00
Quantum
876a4125bf [client] egl: correctly select the preset when saving over it 2021-08-30 18:45:21 +10:00
Quantum
ffbf6cd8b4 [client] egl: make preset UI more intuitive
This commit makes selecting a preset load it, and changes "Create preset" to
"Save preset as...".
2021-08-30 18:45:21 +10:00
Quantum
39e42ba735 [common] option: change option_dump to option_dump_preset
This new function dumps all options marked as preset instead of dumping
individual sections. This should allow filter options to not be all grouped
into the [eglFilter] section.
2021-08-30 18:32:16 +10:00
Quantum
3345ff8448 [client] egl: mark all preset-only options as such 2021-08-30 18:21:54 +10:00
Quantum
8a2ae6860e [client] egl: warn when attempting to save without preset selected 2021-08-30 18:21:54 +10:00
Quantum
1717555187 [client] egl: implement preset deletion 2021-08-30 18:21:54 +10:00
Quantum
dc27638025 [client] egl: implement loading and saving of filter order 2021-08-30 18:21:54 +10:00
Quantum
c85cc7d668 [client] egl: show preset errors as modal dialogs 2021-08-30 18:21:54 +10:00
Quantum
311f7241c6 [client] egl: implement preset loading/saving logic 2021-08-30 18:21:54 +10:00
Quantum
b7b93f624c [client] egl: implement options loading/saving for downscale 2021-08-30 18:21:54 +10:00
Quantum
084837b936 [client] egl: add loadState and saveState for filters 2021-08-30 18:21:54 +10:00
Quantum
4adb425337 [client] egl: add UI for presets list 2021-08-30 18:21:54 +10:00
Quantum
5225d2e97f [client] egl: fix framebuffer leaking textures 2021-08-28 19:17:24 +10:00
Quantum
e6df0acad9 [common] vector: eliminate double allocation when possible
This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
2021-08-28 19:17:15 +10:00
Quantum
ceff9dca9b [client] egl: simplify filter moving logic with memmove
This avoids duplicating the entire array of filters.
2021-08-25 05:35:50 +10:00
Quantum
7c7eff8dba [client] egl: make texture_dmabuf.c use vector
This replaces the custom memory management code.
2021-08-24 22:10:36 +10:00
Geoffrey McRae
b118c3b681 [client] egl: implement nicer drag & drop re-ordering of filters 2021-08-24 22:05:46 +10:00
Quantum
e5e76d784e [client] egl: allow postprocessing filters to be reordered by dragging 2021-08-22 21:36:13 +10:00
Quantum
99761b195f [client] egl: switch postprocessing filters to use vectors
This will allow them to be reordered much more easily.
2021-08-22 21:36:13 +10:00
Quantum
9bd205a527 [client] imgui: fix modifier key modification race
imgui really hates it when we update the modifier key state after igNewFrame.
The result is:

    void ImGui::ErrorCheckEndFrameSanityChecks(): Assertion
    `(key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) &&
    "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"'
    failed.

Therefore, we buffer the modifier state information and update it in the IO
object right before we call igNewFrame.
2021-08-20 13:21:50 +10:00
Quantum
c0fa6c414c [client] spice: do not warp host cursor if guest cursor is not visible
This avoids warping the host cursor when the guest-side warp has not finished,
which will result in the host cursor exiting at the wrong position if it exits
at that moment.
2021-08-20 13:21:26 +10:00
Quantum
11a661ce3a [client] spice: don't display mouse before realignment finishes
This avoids showing the mouse briefly at the old position when reentering
the window.
2021-08-20 13:21:26 +10:00
Geoffrey McRae
c246b4a719 Revert "[client] core: realign in the enter/focus handlers if possible"
This reverts commit 17617cc421.
2021-08-19 23:19:59 +10:00
Geoffrey McRae
17617cc421 [client] core: realign in the enter/focus handlers if possible 2021-08-19 22:57:03 +10:00
Geoffrey McRae
e1a4401ffa [client] core: wait for the host to process the cursor move 2021-08-19 22:17:22 +10:00
Geoffrey McRae
4b3a79c110 [client] x11: remove print from debugging 2021-08-19 21:35:54 +10:00