Commit Graph

1516 Commits

Author SHA1 Message Date
Geoffrey McRae
8a1578230f [client] all: properly support guest rotation
If the guest has it's output rotated (ie, landscape) we must rotate and
translate the pointer draw location, as well as all the translations of
cursor coordinate spaces based on the rotation, along with any local
rotations that may also be applied.
2021-01-19 02:54:56 +11:00
Geoffrey McRae
733bbf5153 [client] app: rename up,right,down,left rotation to 0,90,180,270 2021-01-19 02:53:47 +11:00
Quantum
ff1dc32efe [client] spice/wayland: fix capture mode relative movement
It appears that Wayland pointer motion handlers are called even when relative
mouse mode is enabled. The events they generate break first-person games.
This commit disables those handlers when relative mouse is enabled.
2021-01-19 02:50:24 +11:00
Tudor Brindus
3935acf8a5 [client] add a SDL2 to uapi scancode table 2021-01-19 02:49:51 +11:00
Tudor Brindus
04908c3290 [client] add a uapi to PS/2 scancode table
This table was codegen'd from uapi/linux/input-event-codes.h and SDL's
events/scancodes_linux.h.
2021-01-19 02:49:51 +11:00
Tudor Brindus
7ae487057f [client] wayland: implement key handling 2021-01-19 02:49:51 +11:00
Tudor Brindus
1f943fbbab [client] use uapi keybindings internally
This commit moves SDL to uapi mapping to the SDL backend.
2021-01-19 02:49:51 +11:00
Tudor Brindus
36b70779b9 [client] app: move SDL key event handling out of main.c 2021-01-19 02:49:51 +11:00
Tudor Brindus
7c9b273f70 [client] app: add and expose app_handleKeyPress and app_handleKeyRelease 2021-01-19 02:49:51 +11:00
Geoffrey McRae
cac454d9cf [host] dxgi: reverse the rotation angle.
This is undocumented however testing yields that DXGI DD reports the
inverse rotation. Research shows that this is because of a difference in
coordiate spaces.

Ref: https://docs.microsoft.com/en-us/windows/uwp/gaming/supporting-screen-rotation-directx-and-cpp
2021-01-18 15:15:36 +11:00
Geoffrey McRae
7355c196ba [client] remove YUV420 support 2021-01-18 13:56:44 +11:00
Geoffrey McRae
14cc57071c [host] remove the remainder of the YUV420 support 2021-01-18 13:55:44 +11:00
Geoffrey McRae
f5587b6b6b [host] all: pass back the desktop rotation to the client 2021-01-18 13:53:29 +11:00
Tudor Brindus
842bb59955 [client] wayland: do not fall back on SDL for scroll events 2021-01-17 17:58:32 +11:00
Tudor Brindus
e7132f757e [client] wayland: do not fall back on SDL for button events 2021-01-17 17:03:24 +11:00
Quantum
d77da1ffc7 [client] wayland: clip desired guest cursor position
This avoids putting internal coordinates out of screen and causing cursor
spasms while dragging beyond the edge.
2021-01-17 16:31:33 +11:00
Geoffrey McRae
d22124519e [client] mouse: dont leave the window if any mouse buttons are held 2021-01-17 15:13:45 +11:00
Geoffrey McRae
bab7eba7f0 [client] x11: prevent default mouse button/wheel handling by SDL 2021-01-17 14:38:31 +11:00
Geoffrey McRae
41a0cfe516 [client] app: move SDL mouse event handling out of main.c 2021-01-17 14:28:50 +11:00
Geoffrey McRae
a1069ddffa [client] x11: use XInput for button events if possible 2021-01-17 14:24:42 +11:00
Geoffrey McRae
e106f2096b [client] app: add and expose new app_handleButtonPress/Release methods 2021-01-17 14:23:51 +11:00
Geoffrey McRae
570abeda52 [client] app: move SDL window event handing out of main.c 2021-01-17 13:42:52 +11:00
Geoffrey McRae
31c42e3676 [client] app: add new app_handleCloseEvent for displayserver backends 2021-01-17 13:42:52 +11:00
Geoffrey McRae
89a6686349 [client] app: always call the default eventFilter for unhandled events
This change allows much of the SDL code to be moved into the SDL
displayserver implementation.
2021-01-17 13:42:52 +11:00
Geoffrey McRae
076ed1180f [client] app: expose app_handleFocusEvent to displayservers 2021-01-17 13:42:52 +11:00
Quantum
95e1b48f83 [host] windows: make mousehook.c work on secure desktop
Basically, this creates a separate thread for the mouse events, and this
thread detects that the desktop has changed (say to the secure desktop),
and unhooks, switches to the new desktop, and then rehooks.

This allows the cursor location to be updated while using NvFBC on secure
desktop and the login screen.
2021-01-17 13:23:29 +11:00
Geoffrey McRae
e23d536af5 [client] mouse: correct issues with cursor alignment on enter/exit/focus 2021-01-17 12:53:55 +11:00
Geoffrey McRae
76182bbeb8 [client] mouse: do not send mouse updates to the guest if not focused 2021-01-17 10:44:30 +11:00
Tudor Brindus
f86800cc3a [client] mouse: process mouse up event even if not in view
Unless the corresponding mouse down event was on our surface, we should
not be receiving the mouse up.

This is always the case on Wayland. On some other platforms,
SDL_CaptureMouse can be used to obtain input that happens outside the
Looking Glass surface, but Looking Glass does not make use of that
function.

We may want to process a mouse up if the corresponding mouse down
initiated a drag (e.g., of a window) that was released slightly outside
of the Looking Glass surface. Previously, Looking Glass would ignore the
mouse up, and the guest would be confused into thinking the button had
never been released, not ending the drag.
2021-01-17 10:39:13 +11:00
Tudor Brindus
c69b86ab6e [client] mouse: remove erroneous guard for setCursorInView
This seems like a leftover from ef678ba, but the guard already exists in
setCursorInView itself.
2021-01-17 10:37:54 +11:00
Tudor Brindus
f1033fa4bb [client] rename warpMouse to warpPointer
This is more truthful in what it does; the pointer may be backed by a
non-mouse device.
2021-01-17 10:19:22 +11:00
Tudor Brindus
d926319230 [client] wayland: be explicit about lack of warp support
Falling back on SDL is misleading, since SDL will bail out as well.
2021-01-17 10:19:22 +11:00
Tudor Brindus
56c80a15e6 [client] wayland: gracefully degrade when protocols are unsupported
zwp_relative_pointer_manager_v1 and zwp_pointer_constraints_v1 are
supported by GNOME/KDE/sway (and most other compositors), but they are
not a required part of the protocol.

Some users also run software in one-off nested compositors like cage[0]
for an extra layer of isolation; cage, at least, does not support
pointer captures.

This commit makes Looking Glass warn when an optional protocol is
unsupported, and fail if a required one is missing. Pointer grab paths
have a new guard against the aforementioned protocols being missing.

[0]: https://github.com/Hjdskes/cage
2021-01-17 10:19:22 +11:00
Geoffrey McRae
2a69a19dbd [client] mouse: don't smooth large cursor jumps (ie, warp to align) 2021-01-17 03:12:02 +11:00
Quantum
fe835b98d5 [host] windows: sleep for 1 second instead of 1 millisecond
This is definitely supposed to sleep for 1 second.
1 ms is basically no throttling.
2021-01-17 02:58:27 +11:00
Quantum
c5c43d99f3 [host] windows: allow capture of login screen
WTSGetActiveConsoleSessionId will return a session even if it's not logged in,
unlike our old GetInteractiveSessionID function. Launching looking glass on
such a console session will allow the login screen to be captured.

Note that WTSGetActiveConsoleSessionId() will return 0xFFFFFFFF if there are
no sessions attached.
2021-01-17 02:56:29 +11:00
Geoffrey McRae
2738e822a4 [client] egl: remove external dependency on libdrm 2021-01-16 22:11:15 +11:00
Quantum
078a151e4f [client] wayland: update absolute mouse position
We are actually getting mouse events directly from Wayland instead of going
through SDL, so we call app_updateCursorPos in pointer motion handlers and
swallow the SDL event.

Also removed parameters for app_handleMouseBasic as it relies exclusively on
absolute positions provided by app_updateCursorPos. Wayland does not give
you relative movements at all unless grabbed and passing absolute movements
is semantically incorrect.

Note that when the cursor is grabbed, movements are handled entirely through
relativePointerMotionHandler in wayland.c and does not go through
app_handleMouseBasic at all.
2021-01-16 21:40:24 +11:00
Geoffrey McRae
0690eacc9b [client] mouse: prevent processing out of capture mode with invalid data
If the guest cursor state & position is unknown we can not rely on the
information to detect edge crossings. As such only allow cursor input if
LG is operating in capture mode.
2021-01-16 21:37:43 +11:00
Geoffrey McRae
165c2c3566 [client] mouse: grab the pointer when entering capture mode if needed
If the platform doesn't support warp then the move handler will never
grab the pointer, as such we need to unconditionally grab it in
`setGrabQuiet`
2021-01-16 21:32:38 +11:00
Geoffrey McRae
bb37a880f0 [client] wayland: report that wayland has no warp support 2021-01-16 21:19:20 +11:00
Geoffrey McRae
701dfd5694 [client] mouse: do not grab the pointer if the platform has no warp
Platforms such as Wayland have no abillity to warp the cursor, as such
can not operate in an always relative mode. This property allows
platforms to report the lack of warp support and prevent LG from
grabbing the pointer.
2021-01-16 21:17:35 +11:00
Geoffrey McRae
cebc728a67 [client] mouse: centralize the cursor view state management 2021-01-16 21:01:15 +11:00
Geoffrey McRae
ca5fc80af5 [client] wayland: fix early return preventing signal being set 2021-01-16 20:45:29 +11:00
Geoffrey McRae
9f74bb785e [client] wayland: move wayland early init code out of main.c 2021-01-16 20:41:13 +11:00
Geoffrey McRae
bad25c409c [client] displayserver: add new earlyInit to the interface
Some platforms such as Wayland need to set environment vairables before
SDL is initialized, as such this change detects the display server
before SDL has started and calls the new `earlyInit` method providing
the implementation an opportunity to set things up.
2021-01-16 20:41:13 +11:00
Geoffrey McRae
ef678bab1d [client] wayland: move wayland specific mouse code out of main.c 2021-01-16 20:41:13 +11:00
Geoffrey McRae
a4a042e90d [client] mouse: force the cursor to the in view state when capturing
When capture mode is set if the cursor is not already in the view area
we need to force it to the state it would be if it were in view as
capture mode overrides all.
2021-01-16 20:41:13 +11:00
Geoffrey McRae
f18f07deaf [client] mouse: window enter should not enable drawing the cursor
The pointer may not yet be in the view area so we should defer drawing
it until the mouse move handler determines that it's inside the view
area and turn it on itself.
2021-01-16 20:41:13 +11:00
Geoffrey McRae
dc3d07302f [client] mouse: stop setGrabQuiet from grabbing/ungrabbing the pointer
As LG always operates in relitive mode, the actual pointer grab/ungrab
is managed by the move handler, as such setGrabQuiet should not alter
the grab/ungrab state of the local pointer.
2021-01-16 20:41:13 +11:00