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[client] app: add and expose new app_handleButtonPress/Release methods
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@ -35,6 +35,8 @@ void app_handleResizeEvent(int w, int h);
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void app_handleMouseGrabbed(double ex, double ey);
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void app_handleMouseNormal(double ex, double ey);
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void app_handleMouseBasic(void);
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void app_handleButtonPress(int button);
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void app_handleButtonRelease(int button);
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void app_handleWindowEnter(void);
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void app_handleWindowLeave(void);
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void app_handleFocusEvent(bool focused);
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@ -1015,6 +1015,24 @@ void app_handleMouseGrabbed(double ex, double ey)
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DEBUG_ERROR("failed to send mouse motion message");
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}
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void app_handleButtonPress(int button)
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{
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if (!app_inputEnabled() || !g_cursor.inView)
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return;
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if (!spice_mouse_press(button))
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DEBUG_ERROR("SDL_MOUSEBUTTONDOWN: failed to send message");
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}
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void app_handleButtonRelease(int button)
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{
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if (!app_inputEnabled())
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return;
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if (!spice_mouse_release(button))
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DEBUG_ERROR("SDL_MOUSEBUTTONUP: failed to send message");
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}
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static void guestCurToLocal(struct DoublePoint *local)
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{
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local->x = g_state.dstRect.x +
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@ -1444,35 +1462,21 @@ int eventFilter(void * userdata, SDL_Event * event)
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case SDL_MOUSEBUTTONDOWN:
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{
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if (!app_inputEnabled() || !g_cursor.inView)
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break;
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int button = event->button.button;
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if (button > 3)
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button += 2;
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if (!spice_mouse_press(button))
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{
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DEBUG_ERROR("SDL_MOUSEBUTTONDOWN: failed to send message");
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break;
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}
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app_handleButtonPress(button);
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break;
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}
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case SDL_MOUSEBUTTONUP:
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{
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if (!app_inputEnabled())
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break;
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int button = event->button.button;
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if (button > 3)
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button += 2;
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if (!spice_mouse_release(button))
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{
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DEBUG_ERROR("SDL_MOUSEBUTTONUP: failed to send message");
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break;
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}
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app_handleButtonRelease(button);
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break;
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}
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}
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