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[client] wayland: be explicit about lack of warp support
Falling back on SDL is misleading, since SDL will bail out as well.
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@ -386,6 +386,11 @@ static void waylandUngrabKeyboard(void)
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}
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}
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static void waylandWarpMouse(int x, int y, bool exiting)
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{
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// This is an unsupported operation on Wayland.
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}
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static void waylandFree(void)
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{
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waylandUngrabPointer();
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@ -768,7 +773,7 @@ struct LG_DisplayServerOps LGDS_Wayland =
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.ungrabPointer = waylandUngrabPointer,
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.grabKeyboard = waylandGrabKeyboard,
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.ungrabKeyboard = waylandUngrabKeyboard,
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.warpMouse = NULL, // fallback to SDL
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.warpMouse = waylandWarpMouse,
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.cbInit = waylandCBInit,
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.cbNotice = waylandCBNotice,
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