LookingGlass/client/renderers/EGL/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.0)
project(renderer_EGL LANGUAGES C CXX)
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find_package(PkgConfig)
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pkg_check_modules(RENDERER_EGL_PKGCONFIG REQUIRED
egl
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gl
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)
pkg_check_modules(RENDERER_EGL_OPT_PKGCONFIG
wayland-egl
)
include(MakeObject)
make_object(
EGL_SHADER
shader/desktop.vert
shader/desktop_rgb.frag
shader/cursor.vert
shader/cursor_rgb.frag
shader/cursor_mono.frag
shader/damage.vert
shader/damage.frag
shader/fps.vert
shader/fps.frag
shader/fps_bg.frag
shader/help.vert
shader/help.frag
shader/help_bg.frag
shader/alert.vert
shader/alert.frag
shader/alert_bg.frag
shader/splash_bg.vert
shader/splash_bg.frag
shader/splash_logo.vert
shader/splash_logo.frag
)
make_defines(
"${CMAKE_CURRENT_SOURCE_DIR}/shader/desktop_rgb.frag"
"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgb.def.h"
)
add_library(renderer_EGL STATIC
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egl.c
egldebug.c
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shader.c
texture.c
model.c
desktop.c
cursor.c
fps.c
help.c
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draw.c
splash.c
alert.c
damage.c
${EGL_SHADER_OBJS}
"${EGL_SHADER_INCS}/desktop_rgb.def.h"
${PROJECT_TOP}/repos/cimgui/imgui/backends/imgui_impl_opengl3.cpp
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)
target_compile_definitions(renderer_EGL PRIVATE CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1)
target_link_libraries(renderer_EGL
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${RENDERER_EGL_PKGCONFIG_LIBRARIES}
${RENDERER_EGL_OPT_PKGCONFIG_LIBRARIES}
lg_common
fonts
cimgui
GLEW
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)
target_include_directories(renderer_EGL
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PRIVATE
src
${EGL_SHADER_INCS}
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${RENDERER_EGL_PKGCONFIG_INCLUDE_DIRS}
${RENDERER_EGL_OPT_PKGCONFIG_INCLUDE_DIRS}
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)