LookingGlass/client/renderers/EGL
Quantum a4bf3c8088 [client] egl: use debug context and make it configurable
The boolean option egl:debug is used to control whether we want debug
output or not. This defaults to true to aid in debugging.
2021-07-18 15:55:50 +10:00
..
shader [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
alert.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
alert.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
CMakeLists.txt [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
cursor.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
cursor.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
damage.c [client] egl: upload damage vertices with glBufferSubData 2021-07-18 15:55:27 +10:00
damage.h [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
desktop.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
draw.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
draw.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
egl.c [client] egl: use debug context and make it configurable 2021-07-18 15:55:50 +10:00
egldebug.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
egldebug.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
fps.c [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
fps.h [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
help.c [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
help.h [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
model.c [client] egl: use vertex array objects in model.c 2021-07-18 11:58:47 +10:00
model.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
shader.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
shader.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
splash.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
splash.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
texture.c [client] egl: use glCopyTexSubImage2D to copy when using DMA 2021-07-18 10:34:21 +10:00
texture.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00