DarkflameServer/dScripts
David Markowitz 870b56fe02
chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes

* Remove debug log
2024-01-05 06:31:22 -06:00
..
02_server fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
ai chore: cleanup objectIdManager overloading and classes (#1391) 2024-01-05 06:31:22 -06:00
client fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
EquipmentScripts fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
EquipmentTriggers fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
zone fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
ActivityManager.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
ActivityManager.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseConsoleTeleportServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp properties: fix visiting multiple owned by same person (#1325) 2023-12-01 10:13:01 -06:00
BasePropertyServer.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseRandomServer.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp chore: Eradicate C-style casts and further clean up some code (#1361) 2023-12-27 22:18:20 -06:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
BaseWavesGenericEnemy.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseWavesServer.cpp chore: Eradicate C-style casts and further clean up some code (#1361) 2023-12-27 22:18:20 -06:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
CppScripts.cpp fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
CppScripts.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
Darkitect.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
InvalidScript.cpp fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
InvalidScript.h fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
NPCAddRemoveItem.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NPCAddRemoveItem.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
NtFactionSpyServer.cpp Script: Fix unupdated new component (#1236) 2023-10-23 13:25:07 -07:00
NtFactionSpyServer.h fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
ScriptComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
ScriptComponent.h feat: Add isolated and simplified path to add components (#1204) 2023-10-22 20:08:49 -05:00
ScriptedPowerupSpawner.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00