DarkflameServer/dScripts/CppScripts.cpp
David Markowitz c1e8546d48
fix: add Nexus Tower missing scripts (#1349)
add final missing scripts for nt

also fix the turnin for the breadcrumb missions not showing the completion window.

Fix another missing script

Add another script

fix include guards

Fix dirt clouds not appearing on mission accept
2023-12-22 23:53:21 -08:00

967 lines
43 KiB
C++

//I can feel my soul being torn apart with every script added to this monstrosity.
// skate fast eat trash
// do you think god stays in heaven because he too lives in fear of what he's created?
#include "CppScripts.h"
#include "GameMessages.h"
#include "Entity.h"
#include "ScriptComponent.h"
#include "Game.h"
#include "Logger.h"
#include "InvalidScript.h"
//VE / AG scripts:
#include "AgShipPlayerDeathTrigger.h"
#include "AgShipPlayerShockServer.h"
#include "AgSpaceStuff.h"
#include "AgImagSmashable.h"
#include "NpcNpSpacemanBob.h"
#include "StoryBoxInteractServer.h"
#include "Binoculars.h"
#include "AllCrateChicken.h"
#include "SsModularBuildServer.h"
#include "ZoneAgProperty.h"
#include "TouchMissionUpdateServer.h"
#include "ActSharkPlayerDeathTrigger.h"
#include "BaseEnemyMech.h"
#include "ZoneAgSurvival.h"
#include "AgBusDoor.h"
#include "MaestromExtracticatorServer.h"
#include "NpcWispServer.h"
#include "AgCagedBricksServer.h"
#include "NpcEpsilonServer.h"
#include "AgTurret.h"
#include "AgMonumentBirds.h"
#include "AgLaserSensorServer.h"
#include "AgMonumentLaserServer.h"
#include "AgFans.h"
#include "RemoveRentalGear.h"
#include "NpcNjAssistantServer.h"
#include "EnemySpiderSpawner.h"
#include "AgQbElevator.h"
#include "AgPropGuard.h"
#include "AgBugsprayer.h"
#include "WishingWellServer.h"
#include "NpcAgCourseStarter.h"
#include "AgMonumentRaceGoal.h"
#include "ZoneAgSpiderQueen.h"
#include "SpiderBossTreasureChestServer.h"
#include "NpcCowboyServer.h"
#include "ZoneAgMedProperty.h"
#include "AgStromlingProperty.h"
#include "AgDarkSpiderling.h"
#include "PropertyFXDamage.h"
#include "AgPropguards.h"
#include "NpcPirateServer.h"
#include "AgPicnicBlanket.h"
#include "AgMonumentRaceCancel.h"
#include "VeBricksampleServer.h"
#include "PropertyBankInteract.h"
#include "VeMech.h"
#include "VeMissionConsole.h"
#include "VeEpsilonServer.h"
#include "AgSurvivalBuffStation.h"
#include "QbSpawner.h"
#include "AgQbWall.h"
// NS Scripts
#include "NsModularBuild.h"
#include "NsGetFactionMissionServer.h"
#include "NsQbImaginationStatue.h"
#include "NsConcertChoiceBuildManager.h"
#include "NsConcertChoiceBuild.h"
#include "NsConcertQuickBuild.h"
#include "AgStagePlatforms.h"
#include "NsConcertInstrument.h"
#include "NsJohnnyMissionServer.h"
#include "StinkyFishTarget.h"
#include "ZoneNsProperty.h"
#include "ZoneNsMedProperty.h"
#include "NsTokenConsoleServer.h"
#include "NsLupTeleport.h"
#include "ZoneNsWaves.h"
#include "WaveBossHammerling.h"
#include "WaveBossApe.h"
#include "WaveBossSpiderling.h"
#include "WaveBossHorsemen.h"
#include "MinigameTreasureChestServer.h"
#include "NsLegoClubDoor.h"
#include "ClRing.h"
#include "WildAmbients.h"
#include "PropertyDeathPlane.h"
// PR Scripts
#include "PrWhistle.h"
#include "PrSeagullFly.h"
#include "HydrantBroken.h"
#include "HydrantSmashable.h"
#include "PetDigServer.h"
#include "PetFromDigServer.h"
#include "PetFromObjectServer.h"
#include "DamagingPets.h"
#include "SpawnGryphonServer.h"
// GF Scripts
#include "GfTikiTorch.h"
#include "GfCampfire.h"
#include "GfOrgan.h"
#include "GfBanana.h"
#include "GfBananaCluster.h"
#include "GfJailkeepMission.h"
#include "TriggerAmbush.h"
#include "GfCaptainsCannon.h"
#include "MastTeleport.h"
#include "GfJailWalls.h"
#include "QbEnemyStunner.h"
#include "PetDigBuild.h"
#include "SpawnLionServer.h"
#include "BaseEnemyApe.h"
#include "GfApeSmashingQB.h"
#include "ZoneGfProperty.h"
#include "GfArchway.h"
#include "GfMaelstromGeyser.h"
#include "PirateRep.h"
#include "GfParrotCrash.h"
// SG Scripts
#include "SGCannon.h"
#include "ZoneSGServer.h"
// FV Scripts
#include "FvCandle.h"
#include "EnemyRoninSpawner.h"
#include "ActNinjaTurret.h"
#include "FvMaelstromCavalry.h"
#include "FvHorsemenTrigger.h"
#include "FvFlyingCreviceDragon.h"
#include "FvMaelstromDragon.h"
#include "FvDragonSmashingGolemQb.h"
#include "TreasureChestDragonServer.h"
#include "InstanceExitTransferPlayerToLastNonInstance.h"
#include "FvFreeGfNinjas.h"
#include "FvPandaServer.h"
#include "FvPandaSpawnerServer.h"
#include "ZoneFvProperty.h"
#include "FvBrickPuzzleServer.h"
#include "FvConsoleLeftQuickbuild.h"
#include "FvConsoleRightQuickbuild.h"
#include "FvFacilityBrick.h"
#include "FvFacilityPipes.h"
#include "ImgBrickConsoleQB.h"
#include "ActParadoxPipeFix.h"
#include "FvNinjaGuard.h"
#include "FvPassThroughWall.h"
#include "FvBounceOverWall.h"
#include "FvFong.h"
#include "FvMaelstromGeyser.h"
// FB Scripts
#include "AgJetEffectServer.h"
#include "AgSalutingNpcs.h"
#include "BossSpiderQueenEnemyServer.h"
#include "RockHydrantSmashable.h"
// Misc Scripts
#include "ExplodingAsset.h"
#include "ActPlayerDeathTrigger.h"
#include "CrabServer.h"
#include "GrowingFlower.h"
#include "BaseFootRaceManager.h"
#include "PropertyPlatform.h"
#include "MailBoxServer.h"
#include "ActMine.h"
#include "FireFirstSkillonStartup.h"
// Racing Scripts
#include "RaceImagineCrateServer.h"
#include "ActVehicleDeathTrigger.h"
#include "RaceImaginePowerup.h"
#include "RaceMaelstromGeiser.h"
#include "FvRaceSmashEggImagineServer.h"
#include "RaceSmashServer.h"
// NT Scripts
#include "NtSentinelWalkwayServer.h"
#include "NtParadoxTeleServer.h"
#include "NtDarkitectRevealServer.h"
#include "BankInteractServer.h"
#include "NtVentureSpeedPadServer.h"
#include "NtVentureCannonServer.h"
#include "NtCombatChallengeServer.h"
#include "NtCombatChallengeDummy.h"
#include "NtCombatChallengeExplodingDummy.h"
#include "BaseInteractDropLootServer.h"
#include "NtAssemblyTubeServer.h"
#include "NtParadoxPanelServer.h"
#include "TokenConsoleServer.h"
#include "NtImagBeamBuffer.h"
#include "NtBeamImaginationCollectors.h"
#include "NtDirtCloudServer.h"
#include "NtConsoleTeleportServer.h"
#include "SpawnShrakeServer.h"
#include "SpawnSaberCatServer.h"
#include "SpawnStegoServer.h"
#include "NtDukeServer.h"
#include "NtHaelServer.h"
#include "NtOverbuildServer.h"
#include "NtVandaServer.h"
#include "ForceVolumeServer.h"
#include "NtXRayServer.h"
#include "NtSleepingGuard.h"
#include "NtImagimeterVisibility.h"
#include "FrictionVolumeServer.h"
#include "NTPipeVisibilityServer.h"
#include "NTNaomiDirtServer.h"
#include "MinigameBlueMark.h"
#include "NtNaomiBreadcrumbServer.h"
// DLU Scripts
#include "DLUVanityNPC.h"
// AM Scripts
#include "AmConsoleTeleportServer.h"
#include "RandomSpawnerFin.h"
#include "RandomSpawnerPit.h"
#include "RandomSpawnerStr.h"
#include "RandomSpawnerZip.h"
#include "AmDarklingMech.h"
#include "AmBridge.h"
#include "AmDrawBridge.h"
#include "AmShieldGenerator.h"
#include "AmShieldGeneratorQuickbuild.h"
#include "AmDropshipComputer.h"
#include "AmScrollReaderServer.h"
#include "AmTemplateSkillVolume.h"
#include "EnemyNjBuff.h"
#include "AmSkeletonEngineer.h"
#include "AmSkullkinDrill.h"
#include "AmSkullkinDrillStand.h"
#include "AmSkullkinTower.h"
#include "AmDarklingDragon.h"
#include "AmBlueX.h"
#include "AmTeapotServer.h"
// NJ Scripts
#include "NjGarmadonCelebration.h"
#include "NjWuNPC.h"
#include "NjScrollChestServer.h"
#include "EnemySkeletonSpawner.h"
#include "NjRailSwitch.h"
#include "NjRailPostServer.h"
#include "NjRailActivatorsServer.h"
#include "NjColeNPC.h"
#include "NjNPCMissionSpinjitzuServer.h"
#include "NjJayMissionItems.h"
#include "FallingTile.h"
#include "ImaginationShrineServer.h"
#include "Lieutenant.h"
#include "RainOfArrows.h"
#include "NjIceRailActivator.h"
#include "CavePrisonCage.h"
#include "NjMonastryBossInstance.h"
#include "CatapultBouncerServer.h"
#include "CatapultBaseServer.h"
#include "NjhubLavaPlayerDeathTrigger.h"
#include "MonCoreNookDoors.h"
#include "MonCoreSmashableDoors.h"
#include "FlameJetServer.h"
#include "BurningTile.h"
#include "NjEarthDragonPetServer.h"
#include "NjEarthPetServer.h"
#include "NjDragonEmblemChestServer.h"
#include "NjNyaMissionitems.h"
// Scripted equipment
#include "AnvilOfArmor.h"
#include "CauldronOfLife.h"
#include "FountainOfImagination.h"
#include "Sunflower.h"
#include "BootyDigServer.h"
#include "PersonalFortress.h"
#include "PropertyDevice.h"
#include "ImaginationBackpackHealServer.h"
#include "LegoDieRoll.h"
#include "BuccaneerValiantShip.h"
#include "GemPack.h"
#include "ShardArmor.h"
#include "TeslaPack.h"
#include "StunImmunity.h"
// Survival scripts
#include "AgSurvivalStromling.h"
#include "AgSurvivalMech.h"
#include "AgSurvivalSpiderling.h"
// Frostburgh Scripts
#include "RockHydrantBroken.h"
#include "WhFans.h"
// WBL scripts
#include "WblGenericZone.h"
// Alpha Scripts
#include "TriggerGas.h"
#include "ActNinjaSensei.h"
// pickups
#include "SpecialCoinSpawner.h"
#include "SpecialPowerupSpawner.h"
#include "SpecialSpeedBuffSpawner.h"
// Wild Scripts
#include "WildAndScared.h"
#include "WildGfGlowbug.h"
#include "WildAmbientCrab.h"
#include "WildPants.h"
#include "WildNinjaStudent.h"
#include "WildNinjaSensei.h"
#include "WildNinjaBricks.h"
#include "VisToggleNotifierServer.h"
namespace {
InvalidScript* invalidToReturn = new InvalidScript();
std::map<std::string, CppScripts::Script*> m_Scripts;
};
CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
if (m_Scripts.find(scriptName) != m_Scripts.end()) {
return m_Scripts[scriptName];
}
Script* script = invalidToReturn;
//VE / AG:
if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua")
script = new AgShipPlayerDeathTrigger();
else if (scriptName == "scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua")
script = new NpcNpSpacemanBob();
else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua") // Broken, will (sometimes) display all animations at once on initial login
script = new AgSpaceStuff();
else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua")
script = new AgShipPlayerShockServer();
else if (scriptName == "scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua")
script = new AgImagSmashable();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua")
script = new StoryBoxInteractServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_BINOCULARS.lua")
script = new Binoculars();
else if (scriptName == "scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua")
script = new AllCrateChicken();
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua")
script = new RockHydrantSmashable(); // Broken?
else if (scriptName == "scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua")
script = new SsModularBuildServer();
else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua")
script = new ZoneAgProperty();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_POI_MISSION.lua")
script = new InvalidScript(); // this is done in Entity.cpp, not needed for our implementation
else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua")
script = new TouchMissionUpdateServer();
else if (scriptName == "scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua")
script = new ActSharkPlayerDeathTrigger();
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua")
script = new BaseEnemyMech();
else if (scriptName == "scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua")
script = new ZoneAgSurvival();
else if (scriptName == "scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua")
script = new AgSurvivalBuffStation();
else if (scriptName == "scripts\\ai\\AG\\L_AG_BUS_DOOR.lua")
script = new AgBusDoor();
else if (scriptName == "scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua")
script = new MaestromExtracticatorServer();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua")
script = new AgCagedBricksServer();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua")
script = new NpcWispServer();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua")
script = new NpcEpsilonServer();
else if (scriptName == "scripts\\ai\\AG\\L_AG_TURRET.lua" || scriptName == "scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua")
script = new AgTurret();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua")
script = new AgLaserSensorServer();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua")
script = new AgMonumentLaserServer();
else if (scriptName == "scripts\\ai\\AG\\L_AG_FANS.lua")
script = new AgFans();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua")
script = new AgMonumentBirds();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua")
script = new RemoveRentalGear();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua")
script = new NpcNjAssistantServer();
else if (scriptName == "scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua")
script = new AgSalutingNpcs();
else if (scriptName == "scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua")
script = new AgJetEffectServer();
else if (scriptName == "scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua")
script = new BossSpiderQueenEnemyServer();
else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua")
script = new EnemySpiderSpawner();
else if (scriptName == "scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua")
script = new EnemySpiderSpawner();
else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Elevator.lua")
script = new AgQbElevator();
else if (scriptName == "scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua")
script = new AgPropGuard();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua")
script = new AgBugsprayer();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua")
script = new NpcAgCourseStarter();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua")
script = new AgMonumentRaceGoal();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua")
script = new AgMonumentRaceCancel();
else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua")
script = new ZoneAgSpiderQueen();
else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua")
script = new SpiderBossTreasureChestServer();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua")
script = new NpcCowboyServer();
else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua")
script = new ZoneAgMedProperty();
else if (scriptName == "scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua")
script = new AgStromlingProperty();
else if (scriptName == "scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua")
script = new BaseEnemyMech();
else if (scriptName == "scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua")
script = new AgDarkSpiderling();
else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua")
script = new AgPropguards();
else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua")
script = new PropertyFXDamage();
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua")
script = new NpcPirateServer();
else if (scriptName == "scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua")
script = new AgPicnicBlanket();
else if (scriptName == "scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua")
script = new PropertyBankInteract();
else if (scriptName == "scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua")
script = new VeMech();
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua")
script = new VeMissionConsole();
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua")
script = new VeEpsilonServer();
// Win32 thinks this if chain is too long, let's cut it up and serve it as a three course meal
//NS:
if (scriptName == "scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua")
script = new NsModularBuild();
else if (scriptName == "scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua")
script = new NsGetFactionMissionServer();
else if (scriptName == "scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua")
script = new NsQbImaginationStatue();
else if (scriptName == "scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua")
script = new NsConcertChoiceBuildManager();
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua")
script = new NsConcertChoiceBuild();
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua")
script = new NsConcertQuickBuild();
else if (scriptName == "scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua")
script = new AgStagePlatforms();
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua")
script = new NsConcertInstrument();
else if (scriptName == "scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua")
script = new NsJohnnyMissionServer();
else if (scriptName == "scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua")
script = new StinkyFishTarget();
else if (scriptName == "scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua")
script = new ZoneNsProperty();
else if (scriptName == "scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua")
script = new ZoneNsMedProperty();
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua")
script = new NsTokenConsoleServer();
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua")
script = new NsLupTeleport();
else if (scriptName == "scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua")
script = new ZoneNsWaves();
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua")
script = new WaveBossHammerling();
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua")
script = new WaveBossApe();
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua")
script = new WaveBossSpiderling();
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua")
script = new WaveBossHorsemen();
else if (scriptName == "scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua")
script = new MinigameTreasureChestServer();
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua")
script = new NsLegoClubDoor();
else if (scriptName == "scripts/ai/NS/L_CL_RING.lua")
script = new ClRing();
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua")
script = new WildAmbients();
else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua")
script = new PropertyDeathPlane();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua")
script = new QbSpawner();
else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Wall.lua")
script = new AgQbWall();
//GF:
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua")
script = new GfTikiTorch();
else if (scriptName == "scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua")
script = new GfCampfire();
else if (scriptName == "scripts\\ai\\GF\\L_GF_ORGAN.lua")
script = new GfOrgan();
else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA.lua")
script = new GfBanana();
else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua")
script = new GfBananaCluster();
else if (scriptName == "scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua")
script = new GfJailkeepMission();
else if (scriptName == "scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua")
script = new TriggerAmbush();
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua")
script = new GfCaptainsCannon();
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua")
script = new MastTeleport();
else if (scriptName == "scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua")
script = new GfJailWalls();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua")
script = new QbEnemyStunner();
else if (scriptName == "scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua")
script = new PetDigBuild(); // Technically also used once in AG
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua")
script = new SpawnLionServer();
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua")
script = new BaseEnemyApe();
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua")
script = new GfApeSmashingQB();
else if (scriptName == "scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua")
script = new ZoneGfProperty();
else if (scriptName == "scripts\\ai\\GF\\L_GF_ARCHWAY.lua")
script = new GfArchway();
else if (scriptName == "scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua")
script = new GfMaelstromGeyser();
else if (scriptName == "scripts\\ai\\GF\\L_PIRATE_REP.lua")
script = new PirateRep();
else if (scriptName == "scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua")
script = new GfParrotCrash();
// SG
else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua")
script = new SGCannon();
else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua")
script = new ZoneSGServer();
//PR:
else if (scriptName == "scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua")
script = new PrWhistle();
else if (scriptName == "scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua")
script = new PrSeagullFly();
else if (scriptName == "scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua")
script = new HydrantSmashable();
else if (scriptName == "scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua")
script = new HydrantBroken();
else if (scriptName == "scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua" || scriptName == "scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua")
script = new PetDigServer();
else if (scriptName == "scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua")
script = new CrabServer();
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua")
script = new PetFromDigServer();
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua")
script = new PetFromObjectServer();
else if (scriptName == "scripts\\02_server\\Pets\\L_DAMAGING_PET.lua")
script = new DamagingPets();
else if (scriptName == "scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua")
script = new SpawnGryphonServer();
//FV Scripts:
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua")
script = new FvCandle();
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua")
script = new EnemyRoninSpawner();
else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua")
script = new FvMaelstromCavalry();
else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua")
script = new ActNinjaTurret();
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua")
script = new FvHorsemenTrigger();
else if (scriptName == "scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua")
script = new FvFlyingCreviceDragon();
else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua")
script = new FvMaelstromDragon();
else if (scriptName == "scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua")
script = new FvDragonSmashingGolemQb();
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua")
script = new TreasureChestDragonServer();
else if (scriptName == "scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua")
script = new InstanceExitTransferPlayerToLastNonInstance();
else if (scriptName == "scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua")
script = new FvFreeGfNinjas();
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua")
script = new FvPandaSpawnerServer();
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua")
script = new FvPandaServer();
else if (scriptName == "scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua")
script = new ZoneFvProperty();
else if (scriptName == "scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua")
script = new FvBrickPuzzleServer();
else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua")
script = new FvConsoleLeftQuickbuild();
else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua")
script = new FvConsoleRightQuickbuild();
else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua")
script = new FvFacilityBrick();
else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua")
script = new FvFacilityPipes();
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua")
script = new ImgBrickConsoleQB();
else if (scriptName == "scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua")
script = new ActParadoxPipeFix();
else if (scriptName == "scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua")
script = new FvNinjaGuard();
else if (scriptName == "scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua")
script = new FvPassThroughWall();
else if (scriptName == "scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua")
script = new FvBounceOverWall();
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua")
script = new FvFong();
else if (scriptName == "scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua") {
script = new FvMaelstromGeyser();
}
//Misc:
if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua")
script = new ExplodingAsset();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua")
script = new WishingWellServer();
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua")
script = new ActPlayerDeathTrigger();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua")
script = new GrowingFlower();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua")
script = new TokenConsoleServer();
else if (scriptName == "scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua")
script = new BaseFootRaceManager();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua")
script = new PropertyPlatform();
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua")
script = new VeBricksampleServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua")
script = new MailBoxServer();
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_MINE.lua")
script = new ActMine();
//Racing:
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua")
script = new RaceImagineCrateServer();
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua")
script = new ActVehicleDeathTrigger();
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua")
script = new RaceImaginePowerup();
else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua")
script = new RaceMaelstromGeiser();
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua")
script = new FvRaceSmashEggImagineServer();
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua")
script = new RaceSmashServer();
//NT:
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua")
script = new NtSentinelWalkwayServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua")
script = new NtParadoxTeleServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua")
script = new NtDarkitectRevealServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua")
script = new BankInteractServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua")
script = new NtVentureSpeedPadServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua")
script = new NtVentureCannonServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua")
script = new NtCombatChallengeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua")
script = new NtCombatChallengeDummy();
else if (scriptName == "scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua")
script = new NtCombatChallengeExplodingDummy();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua")
script = new BaseInteractDropLootServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua")
script = new NtAssemblyTubeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua")
script = new NtParadoxPanelServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua")
script = new NtImagBeamBuffer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua")
script = new NtBeamImaginationCollectors();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua")
script = new NtDirtCloudServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua")
script = new NtConsoleTeleportServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua")
script = new SpawnStegoServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua")
script = new SpawnSaberCatServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua")
script = new SpawnShrakeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua")
script = new NtDukeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua")
script = new NtHaelServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua")
script = new NtFactionSpyServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua")
script = new NtOverbuildServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua")
script = new NtVandaServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua")
script = new ForceVolumeServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua")
script = new FrictionVolumeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua")
script = new NtXRayServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua")
script = new NtSleepingGuard();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua")
script = new NTImagimeterVisibility();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua")
script = new NTPipeVisibilityServer();
else if (scriptName == "scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua")
script = new MinigameBlueMark();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua")
script = new NtNaomiBreadcrumbServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua")
script = new NTNaomiDirtServer();
//AM:
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua")
script = new AmConsoleTeleportServer();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua")
script = new RandomSpawnerFin();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua")
script = new RandomSpawnerPit();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua")
script = new RandomSpawnerStr();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua")
script = new RandomSpawnerZip();
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua")
script = new AmDarklingMech();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BRIDGE.lua")
script = new AmBridge();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua")
script = new AmDrawBridge();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua")
script = new AmShieldGenerator();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua")
script = new AmShieldGeneratorQuickbuild();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua")
script = new AmDropshipComputer();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua")
script = new AmScrollReaderServer();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua")
script = new AmTemplateSkillVolume();
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua")
script = new EnemyNjBuff();
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua")
script = new AmSkeletonEngineer();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua")
script = new AmSkullkinDrill();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua")
script = new AmSkullkinDrillStand();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua")
script = new AmSkullkinTower();
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua")
script = new AmDarklingDragon();
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua")
script = new AmDarklingDragon();
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua")
script = new BaseEnemyApe();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")
script = new AmBlueX();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua")
script = new AmTeapotServer();
// Ninjago
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua")
script = new NjGarmadonCelebration();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua")
script = new NjWuNPC();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua")
script = new NjScrollChestServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua")
script = new NjColeNPC();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua")
script = new NjJayMissionItems();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua")
script = new NjNPCMissionSpinjitzuServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua")
script = new EnemySkeletonSpawner();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua")
script = new NjRailSwitch();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua")
script = new NjRailActivatorsServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua")
script = new NjRailPostServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua")
script = new NjIceRailActivator();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua")
script = new FallingTile();
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua")
script = new EnemyNjBuff();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua")
script = new ImaginationShrineServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua")
script = new Lieutenant();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua")
script = new RainOfArrows();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua")
script = new CavePrisonCage();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua")
script = new NjMonastryBossInstance();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua")
script = new CatapultBouncerServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua")
script = new CatapultBaseServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua")
script = new NjhubLavaPlayerDeathTrigger();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua")
script = new MonCoreNookDoors();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua")
script = new MonCoreSmashableDoors();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua")
script = new FlameJetServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua")
script = new BurningTile();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua")
script = new NjEarthDragonPetServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua")
script = new NjEarthPetServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua")
script = new NjDragonEmblemChestServer();
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua")
script = new NjNyaMissionitems();
//DLU:
else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua")
script = new DLUVanityNPC();
// Survival minigame
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua")
script = new AgSurvivalStromling();
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua")
script = new AgSurvivalMech();
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua")
script = new AgSurvivalSpiderling();
// Scripted equipment
else if (scriptName == "scripts\\EquipmentScripts\\Sunflower.lua")
script = new Sunflower();
else if (scriptName == "scripts/EquipmentScripts/AnvilOfArmor.lua")
script = new AnvilOfArmor();
else if (scriptName == "scripts/EquipmentScripts/FountainOfImagination.lua")
script = new FountainOfImagination();
else if (scriptName == "scripts/EquipmentScripts/CauldronOfLife.lua")
script = new CauldronOfLife();
else if (scriptName == "scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua")
script = new BootyDigServer();
else if (scriptName == "scripts\\EquipmentScripts\\PersonalFortress.lua")
script = new PersonalFortress();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua")
script = new PropertyDevice();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua")
script = new ImaginationBackpackHealServer();
else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua")
script = new LegoDieRoll();
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
script = new BuccaneerValiantShip();
else if (scriptName == "scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua")
script = new FireFirstSkillonStartup();
else if (scriptName == "scripts\\equipmenttriggers\\gempack.lua")
script = new GemPack();
else if (scriptName == "scripts\\equipmenttriggers\\shardarmor.lua")
script = new ShardArmor();
else if (scriptName == "scripts\\equipmenttriggers\\coilbackpack.lua")
script = new TeslaPack();
else if (scriptName == "scripts\\EquipmentScripts\\stunImmunity.lua")
script = new StunImmunity();
// FB
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
script = new RockHydrantBroken();
else if (scriptName == "scripts\\ai\\NS\\L_NS_WH_FANS.lua")
script = new WhFans();
// WBL
else if (scriptName == "scripts\\zone\\LUPs\\WBL_generic_zone.lua")
script = new WblGenericZone();
// Alpha
if (scriptName == "scripts\\ai\\FV\\L_TRIGGER_GAS.lua")
script = new TriggerGas();
else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua")
script = new ActNinjaSensei();
// pickups
if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(1);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(10000);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(100);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(10);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(100000);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(1000);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(25);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(250000);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(2500);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua")
script = new SpecialPowerupSpawner(13);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua")
script = new SpecialPowerupSpawner(129);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua")
script = new SpecialPowerupSpawner(5);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua")
script = new SpecialPowerupSpawner(747);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua")
script = new SpecialSpeedBuffSpawner();
// Wild
if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_RAT.lua" || scriptName == "scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua")
script = new WildAndScared();
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua")
script = new WildGfGlowbug();
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua")
script = new WildAmbientCrab();
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_PANTS.lua")
script = new WildPants();
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua")
script = new WildNinjaBricks();
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua")
script = new WildNinjaStudent();
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua")
script = new WildNinjaSensei();
// handle invalid script reporting if the path is greater than zero and it's not an ignored script
// information not really needed for sys admins but is for developers
else if (script == invalidToReturn) {
if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
(scriptName == "scripts\\empty.lua")
)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
}
m_Scripts[scriptName] = script;
return script;
}
std::vector<CppScripts::Script*> CppScripts::GetEntityScripts(Entity* entity) {
std::vector<CppScripts::Script*> scripts;
std::vector<ScriptComponent*> comps = entity->GetScriptComponents();
for (ScriptComponent* scriptComp : comps) {
if (scriptComp != nullptr) {
scripts.push_back(scriptComp->GetScript());
}
}
return scripts;
}