.. |
dCommonVars.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
dMessageIdentifiers.h
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Fix racing imagination loss on death (#1006)
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2023-03-05 14:34:59 -06:00 |
dpCollisionGroups.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
dpCommon.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
dPlatforms.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
eAddFriendResponseCode.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eAddFriendResponseType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eAninmationFlags.h
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Add change idle flags behavior and GM (#871)
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2022-12-16 15:24:13 -06:00 |
eBasicAttackSuccessTypes.h
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Basic Attack Behavior Live Accuracy Improvements (#926)
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2022-12-28 14:04:37 -08:00 |
eBlueprintSaveResponseType.h
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dGame Precompiled header improvements (#876)
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2023-01-06 23:17:05 -06:00 |
eBubbleType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eCharacterVersion.h
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Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes (#856)
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2022-12-19 13:45:50 -06:00 |
eHelpType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eInventoryType.h
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Add Delete Inventory Slash Command (#865)
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2022-12-18 09:46:04 -06:00 |
eItemSetPassiveAbilityID.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eItemType.h
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Resolution of accidental shifting of eItemType enum (#976)
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2023-01-25 16:21:12 -08:00 |
eMissionLockState.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eMissionState.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eMissionTaskType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eMovementPlatformState.h
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dGame Precompiled header improvements (#876)
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2023-01-06 23:17:05 -06:00 |
ePackageType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
ePermissionMap.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eRacingTaskParam.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eReplicaComponentType.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
eServerDisconnectIdentifiers.h
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Breakout ServerDisconnectIdentifiers into an enum (#995)
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2023-02-19 04:29:14 -08:00 |
eSqliteDataType.h
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Implement FDB to SQLite (#872)
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2022-12-05 00:57:58 -08:00 |
eTriggerCommandType.h
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Split out LUTriggers into it's own component (#986)
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2023-02-10 02:29:53 -06:00 |
eTriggerEventType.h
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Split out LUTriggers into it's own component (#986)
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2023-02-10 02:29:53 -06:00 |
eUnequippableActiveType.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |