Files
DarkflameServer/dCommon
Aaron Kimbrell e8479cd6e5 fix: generate session keys from the system entropy source
The key came from the shared game random engine, which is seeded from
the start time. It now comes from std::random_device through a small
helper. The key stays a 32 bit number, so the packets do not change.

The master and world servers no longer write the key or its hash to
the log.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:01:35 -06:00
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