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The world read only a scene's objects and skipped the rest with file.ignore. Level now reads a .lvl the way SceneLoader::LoadLvlFile does (1.10.64) and keeps what it reads. Chunked files: the file info chunk gives where the environment, object and particle chunks start (the chunks were walked in order before); the environment chunk gives where the lighting, skydome and editor settings start, and the client reads all three only when there is lighting. Files from before chunks: the no-editor-settings byte only from version 32, the revision from 37, a file newer than 48 is not read, a file older than 3 has no objects; then lighting, skydome, editor settings and objects in turn. Kept, by version: - lighting: blend time (45 on, default 10), ambient, specular, upper hemisphere, position, min and max draw distances (31 on; before 39 fog near and far only), cull settings (40 on), fog colour (31 on), directional colour (36 on), and before 42 the zone's spawn point (before 33 the fixed one the client uses); - the skydome and its five other files (34 on; they were skipped from 33); - the editor's colours (37 on, the first 32); - each object's node type (38 on), glom ID (32 on) and render techniques (7 on: a 64 byte name, then per technique a 64 byte name, u32, u8 and 16 floats); before, a count of techniques was read and the techniques themselves were not, so an object with any misread the rest of the file. Object config is split at line breaks as before. A file that ends early keeps the objects read before its end. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>