mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-20 05:34:22 +00:00
feat: spawner weights (#2006)
* feat: spawner weights * remove ref * default weights to 1
This commit is contained in:
@@ -289,6 +289,14 @@ struct LwoNameValue {
|
||||
this->Erase(GeneralUtils::ASCIIToUTF16(key));
|
||||
}
|
||||
|
||||
ValueType::iterator find(const ValueType::key_type& key) {
|
||||
return this->values.find(key);
|
||||
}
|
||||
|
||||
ValueType::const_iterator find(const ValueType::key_type& key) const {
|
||||
return this->values.find(key);
|
||||
}
|
||||
|
||||
LwoNameValue() = default;
|
||||
|
||||
LwoNameValue(const LwoNameValue& other) {
|
||||
|
||||
@@ -14,7 +14,7 @@ void VisToggleNotifierServer::OnMissionDialogueOK(Entity* self, Entity* target,
|
||||
auto spawners = Game::zoneManager->GetSpawnersByName(itr->second);
|
||||
if (spawners.empty()) return;
|
||||
for (const auto spawner : spawners) {
|
||||
auto spawnedObjIds = spawner->GetSpawnedObjectIDs();
|
||||
const auto& spawnedObjIds = spawner->GetSpawnedObjectIDs();
|
||||
for (const auto& objId : spawnedObjIds) {
|
||||
GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible);
|
||||
}
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
#include <functional>
|
||||
#include "GeneralUtils.h"
|
||||
#include "dZoneManager.h"
|
||||
#include <algorithm>
|
||||
#include <ranges>
|
||||
|
||||
Spawner::Spawner(const SpawnerInfo info) {
|
||||
Spawner::Spawner(const SpawnerInfo& info) {
|
||||
m_Info = info;
|
||||
m_Active = m_Info.activeOnLoad && info.spawnActivator;
|
||||
m_EntityInfo = EntityInfo();
|
||||
@@ -62,10 +64,6 @@ Spawner::Spawner(const SpawnerInfo info) {
|
||||
}
|
||||
}
|
||||
|
||||
Spawner::~Spawner() {
|
||||
|
||||
}
|
||||
|
||||
Entity* Spawner::Spawn() {
|
||||
std::vector<SpawnerNode*> freeNodes;
|
||||
for (SpawnerNode* node : m_Info.nodes) {
|
||||
@@ -77,9 +75,25 @@ Entity* Spawner::Spawn() {
|
||||
return Spawn(freeNodes);
|
||||
}
|
||||
|
||||
Entity* Spawner::Spawn(std::vector<SpawnerNode*> freeNodes, const bool force) {
|
||||
if (force || ((m_Entities.size() < m_Info.amountMaintained) && (freeNodes.size() > 0) && (m_AmountSpawned < m_Info.maxToSpawn || m_Info.maxToSpawn == -1))) {
|
||||
SpawnerNode* spawnNode = freeNodes[GeneralUtils::GenerateRandomNumber<int>(0, freeNodes.size() - 1)];
|
||||
Entity* Spawner::Spawn(const std::vector<SpawnerNode*>& freeNodes, const bool force) {
|
||||
Entity* spawnedEntity = nullptr;
|
||||
if (force || ((m_Entities.size() < m_Info.amountMaintained) && !freeNodes.empty() && (m_AmountSpawned < m_Info.maxToSpawn || m_Info.maxToSpawn == -1))) {
|
||||
// first sum the weights we were provided
|
||||
int32_t spawnWeight = 0;
|
||||
for (const auto* const node : freeNodes) spawnWeight += node->weight;
|
||||
auto chosenWeight = GeneralUtils::GenerateRandomNumber<int32_t>(1, spawnWeight);
|
||||
|
||||
// Default to 0 incase something goes wrong in this calc
|
||||
// Roll the spawner nodes based on their weights, higher weights = more likely to spawn
|
||||
SpawnerNode* spawnNode = freeNodes[0];
|
||||
for (auto* const node : freeNodes) {
|
||||
chosenWeight -= node->weight;
|
||||
if (chosenWeight <= 0) {
|
||||
spawnNode = node;
|
||||
break; // we rolled a spawner
|
||||
}
|
||||
}
|
||||
|
||||
++m_AmountSpawned;
|
||||
m_EntityInfo.pos = spawnNode->position;
|
||||
m_EntityInfo.rot = spawnNode->rotation;
|
||||
@@ -93,26 +107,24 @@ Entity* Spawner::Spawn(std::vector<SpawnerNode*> freeNodes, const bool force) {
|
||||
m_EntityInfo.spawnerID = m_Info.spawnerID;
|
||||
}
|
||||
|
||||
Entity* rezdE = Game::entityManager->CreateEntity(m_EntityInfo, nullptr);
|
||||
spawnedEntity = Game::entityManager->CreateEntity(m_EntityInfo, nullptr);
|
||||
|
||||
rezdE->GetGroups() = m_Info.groups;
|
||||
spawnedEntity->GetGroups() = m_Info.groups;
|
||||
|
||||
Game::entityManager->ConstructEntity(rezdE);
|
||||
Game::entityManager->ConstructEntity(spawnedEntity);
|
||||
|
||||
m_Entities.insert({ rezdE->GetObjectID(), spawnNode });
|
||||
spawnNode->entities.push_back(rezdE->GetObjectID());
|
||||
m_Entities[spawnedEntity->GetObjectID()] = spawnNode;
|
||||
spawnNode->entities.push_back(spawnedEntity->GetObjectID());
|
||||
if (m_Entities.size() == m_Info.amountMaintained) {
|
||||
m_NeedsUpdate = false;
|
||||
}
|
||||
|
||||
for (const auto& cb : m_EntitySpawnedCallbacks) {
|
||||
cb(rezdE);
|
||||
cb(spawnedEntity);
|
||||
}
|
||||
|
||||
return rezdE;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
return spawnedEntity;
|
||||
}
|
||||
|
||||
void Spawner::AddSpawnedEntityDieCallback(std::function<void()> callback) {
|
||||
@@ -148,18 +160,18 @@ void Spawner::SoftReset() {
|
||||
m_NeedsUpdate = true;
|
||||
}
|
||||
|
||||
void Spawner::SetRespawnTime(float time) {
|
||||
void Spawner::SetRespawnTime(const float time) {
|
||||
m_Info.respawnTime = time;
|
||||
|
||||
for (size_t i = 0; i < m_WaitTimes.size(); ++i) {
|
||||
m_WaitTimes[i] = 0;
|
||||
};
|
||||
}
|
||||
|
||||
m_Start = true;
|
||||
m_NeedsUpdate = true;
|
||||
}
|
||||
|
||||
void Spawner::SetNumToMaintain(int32_t value) {
|
||||
void Spawner::SetNumToMaintain(const int32_t value) {
|
||||
m_Info.amountMaintained = value;
|
||||
}
|
||||
|
||||
@@ -177,15 +189,8 @@ void Spawner::Update(const float deltaTime) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_NeedsUpdate) return;
|
||||
if (!m_Active) return;
|
||||
//if (m_Info.noTimedSpawn) return;
|
||||
if (m_Info.spawnsOnSmash) {
|
||||
if (!m_SpawnSmashFoundGroup) {
|
||||
if (!m_NeedsUpdate || !m_Active || m_Info.spawnsOnSmash) return;
|
||||
|
||||
}
|
||||
return;
|
||||
}
|
||||
for (size_t i = 0; i < m_WaitTimes.size(); ) {
|
||||
m_WaitTimes[i] += deltaTime;
|
||||
if (m_WaitTimes[i] >= m_Info.respawnTime) {
|
||||
@@ -198,22 +203,21 @@ void Spawner::Update(const float deltaTime) {
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<LWOOBJID> Spawner::GetSpawnedObjectIDs() const {
|
||||
const std::vector<LWOOBJID> Spawner::GetSpawnedObjectIDs() const {
|
||||
std::vector<LWOOBJID> ids;
|
||||
ids.reserve(m_Entities.size());
|
||||
for (const auto& [objId, spawnerNode] : m_Entities) {
|
||||
for (const auto objId : m_Entities | std::views::keys) {
|
||||
ids.push_back(objId);
|
||||
}
|
||||
return ids;
|
||||
}
|
||||
|
||||
void Spawner::NotifyOfEntityDeath(const LWOOBJID& objectID) {
|
||||
for (std::function<void()> cb : m_SpawnedEntityDieCallbacks) {
|
||||
for (const auto& cb : m_SpawnedEntityDieCallbacks) {
|
||||
cb();
|
||||
}
|
||||
|
||||
m_NeedsUpdate = true;
|
||||
//m_RespawnTime = 10.0f;
|
||||
m_WaitTimes.push_back(0.0f);
|
||||
SpawnerNode* node;
|
||||
|
||||
@@ -221,9 +225,7 @@ void Spawner::NotifyOfEntityDeath(const LWOOBJID& objectID) {
|
||||
if (it != m_Entities.end()) node = it->second;
|
||||
else return;
|
||||
|
||||
if (!node) {
|
||||
return;
|
||||
}
|
||||
if (!node) return;
|
||||
|
||||
for (size_t i = 0; i < node->entities.size();) {
|
||||
if (node->entities[i] && node->entities[i] == objectID)
|
||||
@@ -249,6 +251,6 @@ void Spawner::Activate() {
|
||||
}
|
||||
}
|
||||
|
||||
void Spawner::SetSpawnLot(LOT lot) {
|
||||
void Spawner::SetSpawnLot(const LOT lot) {
|
||||
m_EntityInfo.lot = lot;
|
||||
}
|
||||
|
||||
@@ -11,12 +11,41 @@
|
||||
#include "LDFFormat.h"
|
||||
#include "EntityInfo.h"
|
||||
|
||||
/**
|
||||
* Any given spawner owns a certain number of spawner nodes
|
||||
* these nodes are where entities are actually spawned
|
||||
* The first spawner nodes waypoint in any given network contains the base config for all the spawner nodes
|
||||
* Then each spawner node after the first may contain duplicate settings which override the base ones
|
||||
* If spawner node 1 has an attached_path of "1", then all spawner nodes in this spawner network will have
|
||||
* an attached_path of "1".
|
||||
* Each spawner node can also specify attached_path of any other value and it will override the one provided by node 1.
|
||||
* If a spawner node does NOT provide an override, the first one will be used
|
||||
* I have no clue why the nodes are pointers, beats me
|
||||
* sn = SpawnerNode
|
||||
* Spawner
|
||||
* ----------------
|
||||
* | sn |
|
||||
* | sn |
|
||||
* | sn |
|
||||
* | |
|
||||
* | sn |
|
||||
* | sn |
|
||||
* -----------------
|
||||
*/
|
||||
struct SpawnerNode {
|
||||
// This spawner nodes position in the world
|
||||
NiPoint3 position = NiPoint3Constant::ZERO;
|
||||
// The rotation of this spawner in the world
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
// This spawners nodes ID in this spawner network
|
||||
uint32_t nodeID = 0;
|
||||
// The max number of entities that can be spawned by this node
|
||||
uint32_t nodeMax = 1;
|
||||
// The weight (chance) this spawner node has. Higher is more common
|
||||
int32_t weight = 1;
|
||||
// The IDs of entities spawned by this spawner node
|
||||
std::vector<LWOOBJID> entities;
|
||||
// The config of all entities spawned by this node
|
||||
LwoNameValue config;
|
||||
};
|
||||
|
||||
@@ -45,11 +74,10 @@ struct SpawnerInfo {
|
||||
|
||||
class Spawner {
|
||||
public:
|
||||
Spawner(SpawnerInfo info);
|
||||
~Spawner();
|
||||
Spawner(const SpawnerInfo& info);
|
||||
|
||||
Entity* Spawn();
|
||||
Entity* Spawn(std::vector<SpawnerNode*> freeNodes, bool force = false);
|
||||
Entity* Spawn(const std::vector<SpawnerNode*>& freeNodes, bool force = false);
|
||||
void Update(float deltaTime);
|
||||
void NotifyOfEntityDeath(const LWOOBJID& objectID);
|
||||
void Activate();
|
||||
@@ -57,16 +85,16 @@ public:
|
||||
int32_t GetAmountSpawned() { return m_AmountSpawned; };
|
||||
std::string GetName() { return m_Info.name; };
|
||||
std::vector<std::string> GetGroups() { return m_Info.groups; };
|
||||
void AddSpawnedEntityDieCallback(std::function<void()> callback);
|
||||
void AddEntitySpawnedCallback(std::function<void(Entity*)> callback);
|
||||
void SetSpawnLot(LOT lot);
|
||||
void AddSpawnedEntityDieCallback(const std::function<void()> callback);
|
||||
void AddEntitySpawnedCallback(const std::function<void(Entity*)> callback);
|
||||
void SetSpawnLot(const LOT lot);
|
||||
void Reset();
|
||||
void DestroyAllEntities();
|
||||
void SoftReset();
|
||||
void SetRespawnTime(float time);
|
||||
void SetNumToMaintain(int32_t value);
|
||||
void SetRespawnTime(const float time);
|
||||
void SetNumToMaintain(const int32_t value);
|
||||
bool GetIsSpawnSmashGroup() const { return m_SpawnSmashFoundGroup; };
|
||||
std::vector<LWOOBJID> GetSpawnedObjectIDs() const;
|
||||
const std::vector<LWOOBJID> GetSpawnedObjectIDs() const;
|
||||
|
||||
SpawnerInfo m_Info;
|
||||
bool m_Active = true;
|
||||
|
||||
@@ -123,22 +123,25 @@ void Zone::LoadZoneIntoMemory() {
|
||||
if (!data) continue;
|
||||
|
||||
if (data->GetKey() == u"spawner_node_id") {
|
||||
node->nodeID = std::stoi(data->GetValueAsString());
|
||||
node->nodeID = GeneralUtils::TryParse(data->GetValueAsString(), 0);
|
||||
} else if (data->GetKey() == u"spawner_max_per_node") {
|
||||
node->nodeMax = std::stoi(data->GetValueAsString());
|
||||
node->nodeMax = GeneralUtils::TryParse(data->GetValueAsString(), 0);
|
||||
} else if (data->GetKey() == u"groupID") { // Load object group
|
||||
std::string groupStr = data->GetValueAsString();
|
||||
info.groups = GeneralUtils::SplitString(groupStr, ';');
|
||||
info.groups = GeneralUtils::SplitString(data->GetValueAsString(), ';');
|
||||
if (info.groups.back().empty()) info.groups.erase(info.groups.end() - 1);
|
||||
} else if (data->GetKey() == u"grpNameQBShowBricks") {
|
||||
if (data->GetValueAsString().empty()) continue;
|
||||
/*std::string groupStr = data->GetValueAsString();
|
||||
info.groups.push_back(groupStr);*/
|
||||
info.grpNameQBShowBricks = data->GetValueAsString();
|
||||
} else if (data->GetKey() == u"spawner_name") {
|
||||
info.name = data->GetValueAsString();
|
||||
} else if (data->GetKey() == u"weight") {
|
||||
node->weight = GeneralUtils::TryParse(data->GetValueAsString(), 1);
|
||||
if (node->weight <= 0) {
|
||||
LOG("Found a spawner with a weight of <= 0, is this intentional? %s:%i", info.name.c_str(), node->nodeID);
|
||||
node->weight = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info.nodes.push_back(node);
|
||||
}
|
||||
info.templateID = path.spawner.spawnedLOT;
|
||||
|
||||
Reference in New Issue
Block a user