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The world read only a scene's objects and skipped the rest with file.ignore. Level now reads a .lvl the way SceneLoader::LoadLvlFile does (1.10.64) and keeps what it reads. Chunked files: the file info chunk gives where the environment, object and particle chunks start (the chunks were walked in order before); the environment chunk gives where the lighting, skydome and editor settings start, and the client reads all three only when there is lighting. Files from before chunks: the no-editor-settings byte only from version 32, the revision from 37, a file newer than 48 is not read, a file older than 3 has no objects; then lighting, skydome, editor settings and objects in turn. Kept, by version: - lighting: blend time (45 on, default 10), ambient, specular, upper hemisphere, position, min and max draw distances (31 on; before 39 fog near and far only), cull settings (40 on), fog colour (31 on), directional colour (36 on), and before 42 the zone's spawn point (before 33 the fixed one the client uses); - the skydome and its five other files (34 on; they were skipped from 33); - the editor's colours (37 on, the first 32); - each object's node type (38 on), glom ID (32 on) and render techniques (7 on: a 64 byte name, then per technique a 64 byte name, u32, u8 and 16 floats); before, a count of techniques was read and the techniques themselves were not, so an object with any misread the rest of the file. Object config is split at line breaks as before. A file that ends early keeps the objects read before its end. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
422 lines
15 KiB
C++
422 lines
15 KiB
C++
#include "Game.h"
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#include "Level.h"
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "BinaryIO.h"
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#include "Logger.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "CDFeatureGatingTable.h"
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#include "CDClientManager.h"
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#include "AssetManager.h"
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#include "ClientVersion.h"
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#include "dConfig.h"
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#include <ranges>
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#include <algorithm>
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#include <stdexcept>
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Level::Level(Zone* parentZone, const std::string& filepath) {
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m_ParentZone = parentZone;
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auto stream = Game::assetManager->GetFile(filepath.c_str());
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if (!stream) {
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LOG("Failed to load %s", filepath.c_str());
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return;
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}
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try {
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ReadChunks(stream);
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} catch (const std::runtime_error&) {
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// The client reads past the end of such a file; what was read before it is kept
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LOG("%s ends early; loading the %zu objects read before its end", filepath.c_str(), m_Objects.size());
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}
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LoadSceneObjects();
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}
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Level::Level(std::istream& file) {
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ReadChunks(file);
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}
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void Level::MakeSpawner(const SceneObject& obj) {
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SpawnerInfo spawnInfo = SpawnerInfo();
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SpawnerNode* node = new SpawnerNode();
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spawnInfo.templateID = obj.lot;
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spawnInfo.spawnerID = obj.id;
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spawnInfo.templateScale = obj.scale;
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node->position = obj.position;
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node->rotation = obj.rotation;
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node->config = obj.settings;
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spawnInfo.nodes.push_back(node);
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for (const auto& data : obj.settings.values | std::views::values) {
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if (!data) continue;
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if (data->GetKey() == u"spawntemplate") {
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spawnInfo.templateID = GeneralUtils::TryParse(data->GetValueAsString(), 0);
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}
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = GeneralUtils::TryParse(data->GetValueAsString(), 0u);
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}
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if (data->GetKey() == u"spawner_name") {
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spawnInfo.name = data->GetValueAsString();
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}
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if (data->GetKey() == u"max_to_spawn") {
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spawnInfo.maxToSpawn = GeneralUtils::TryParse(data->GetValueAsString(), 0);
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}
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if (data->GetKey() == u"spawner_active_on_load") {
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spawnInfo.activeOnLoad = GeneralUtils::TryParse(data->GetValueAsString(), false);
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}
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if (data->GetKey() == u"active_on_load") {
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spawnInfo.activeOnLoad = GeneralUtils::TryParse(data->GetValueAsString(), false);
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}
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if (data->GetKey() == u"respawn") {
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if (data->GetValueType() == eLDFType::LDF_TYPE_FLOAT) // Floats are in seconds
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{
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spawnInfo.respawnTime = GeneralUtils::TryParse(data->GetValueAsString(), 0.0f);
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} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms
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{
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spawnInfo.respawnTime = GeneralUtils::TryParse(data->GetValueAsString(), 0) / 1000;
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}
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}
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if (data->GetKey() == u"spawnsGroupOnSmash") {
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spawnInfo.spawnsOnSmash = GeneralUtils::TryParse(data->GetValueAsString(), false);
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}
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if (data->GetKey() == u"spawnNetNameForSpawnGroupOnSmash") {
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spawnInfo.spawnOnSmashGroupName = data->GetValueAsString();
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}
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if (data->GetKey() == u"groupID") { // Load object groups
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spawnInfo.groups = GeneralUtils::SplitString(data->GetValueAsString(), ';');
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if (spawnInfo.groups.back().empty()) spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
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}
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if (data->GetKey() == u"no_auto_spawn") {
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spawnInfo.noAutoSpawn = GeneralUtils::TryParse(data->GetValueAsString(), false);
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}
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if (data->GetKey() == u"no_timed_spawn") {
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spawnInfo.noTimedSpawn = GeneralUtils::TryParse(data->GetValueAsString(), false);
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}
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if (data->GetKey() == u"spawnActivator") {
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spawnInfo.spawnActivator = GeneralUtils::TryParse(data->GetValueAsString(), false);
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}
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}
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Game::zoneManager->MakeSpawner(spawnInfo);
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}
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void Level::LoadSceneObjects() {
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CDFeatureGatingTable* featureGatingTable = CDClientManager::GetTable<CDFeatureGatingTable>();
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CDFeatureGating gating;
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gating.major =
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GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_major")).value_or(ClientVersion::major);
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gating.current =
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GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_current")).value_or(ClientVersion::current);
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gating.minor =
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GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_minor")).value_or(ClientVersion::minor);
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const auto zoneControlObject = Game::zoneManager->GetZoneControlObject();
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DluAssert(zoneControlObject != nullptr);
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for (const auto& obj : m_Objects) {
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//This is a little bit of a bodge, but because the alpha client (HF) doesn't store the
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//spawn position / rotation like the later versions do, we need to check the LOT for the spawn pos & set it.
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if (obj.lot == LOT_MARKER_PLAYER_START) {
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Game::zoneManager->GetZoneMut()->SetSpawnPos(obj.position);
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Game::zoneManager->GetZoneMut()->SetSpawnRot(obj.rotation);
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}
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// We should never have more than 1 zone control object
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bool skipLoadingObject = obj.lot == zoneControlObject->GetLOT();
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for (const auto& data : obj.settings | std::views::values) {
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if (!data) continue;
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if (data->GetKey() == u"gatingOnFeature") {
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gating.featureName = data->GetValueAsString();
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if (gating.featureName == Game::config->GetValue("event_1")) continue;
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else if (gating.featureName == Game::config->GetValue("event_2")) continue;
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else if (gating.featureName == Game::config->GetValue("event_3")) continue;
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else if (gating.featureName == Game::config->GetValue("event_4")) continue;
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else if (gating.featureName == Game::config->GetValue("event_5")) continue;
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else if (gating.featureName == Game::config->GetValue("event_6")) continue;
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else if (gating.featureName == Game::config->GetValue("event_7")) continue;
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else if (gating.featureName == Game::config->GetValue("event_8")) continue;
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else if (!featureGatingTable->FeatureUnlocked(gating)) {
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// The feature is not unlocked, so we can skip loading this object
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skipLoadingObject = true;
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break;
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}
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}
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// If this is a client only object, we can skip loading it
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if (data->GetKey() == u"loadOnClientOnly") {
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skipLoadingObject |= GeneralUtils::TryParse(data->GetValueAsString(), false);
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break;
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}
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}
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if (skipLoadingObject) {
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continue;
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}
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if (obj.lot == 176) { //Spawner
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MakeSpawner(obj);
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} else { //Regular object
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EntityInfo info;
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info.spawnerID = 0;
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info.id = obj.id;
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info.lot = obj.lot;
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info.pos = obj.position;
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info.rot = obj.rotation;
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info.settings = obj.settings;
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info.scale = obj.scale;
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Game::entityManager->CreateEntity(info);
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}
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}
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}
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namespace {
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constexpr uint32_t CHNK_HEADER = ('C' + ('H' << 8) + ('N' << 16) + ('K' << 24));
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// A fixed size, zero padded name
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std::string ReadName64(std::istream& file) {
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std::string name(64, '\0');
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file.read(name.data(), static_cast<std::streamsize>(name.size()));
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if (file.fail()) throw std::runtime_error("Failed to read from istream.");
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name.resize(std::min(name.find('\0'), name.size()));
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return name;
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}
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// A u32 count of wide characters
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std::string ReadWideString32(std::istream& file) {
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std::u16string value;
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BinaryIO::ReadString<uint32_t>(file, value);
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if (file.fail()) throw std::runtime_error("Failed to read from istream.");
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return GeneralUtils::UTF16ToWTF8(value);
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}
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}
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void Level::ReadChunks(std::istream& file) {
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uint32_t magic = 0;
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BinaryIO::BinaryRead(file, magic);
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if (magic == CHNK_HEADER) {
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// SceneLoader::LoadLvlFile / LvlChunkFile::Read: the file info chunk starts the file and gives where the
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// environment, object and particle chunks start (0 for none)
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Header fileInfo = ReadChunkHeader(file, 0);
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file.seekg(fileInfo.startPosition);
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ReadFileInfoChunk(file, fileInfo);
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m_ChunkHeaders.insert({ fileInfo.id, fileInfo });
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m_Version = fileInfo.fileInfo.version;
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m_Revision = fileInfo.fileInfo.revision;
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if (fileInfo.fileInfo.enviromentChunkStart != 0) {
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const auto header = ReadChunkHeader(file, fileInfo.fileInfo.enviromentChunkStart);
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m_ChunkHeaders.insert({ header.id, header });
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// EnvironmentChunk::ReadLvlChunk2000: where the lighting, skydome and editor settings start
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file.seekg(header.startPosition);
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BinaryIO::BinaryRead(file, m_Enviroment.lightingStart);
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BinaryIO::BinaryRead(file, m_Enviroment.skydomeStart);
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BinaryIO::BinaryRead(file, m_Enviroment.editorSettingsStart);
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// The client reads all three only when there is lighting
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if (m_Enviroment.lightingStart != 0) {
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file.seekg(m_Enviroment.lightingStart);
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ReadLightingInfo(file);
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file.seekg(m_Enviroment.skydomeStart);
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ReadSkydomeInfo(file);
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file.seekg(m_Enviroment.editorSettingsStart);
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ReadEditorSettings(file);
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}
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}
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if (fileInfo.fileInfo.objectChunkStart != 0) {
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const auto header = ReadChunkHeader(file, fileInfo.fileInfo.objectChunkStart);
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m_ChunkHeaders.insert({ header.id, header });
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file.seekg(header.startPosition);
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ReadSceneObjectDataChunk(file);
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}
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if (fileInfo.fileInfo.particleChunkStart != 0) {
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const auto header = ReadChunkHeader(file, fileInfo.fileInfo.particleChunkStart);
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m_ChunkHeaders.insert({ header.id, header });
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}
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return;
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}
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// Scenes from before chunks: a header (SceneLoader::ReadLvlHeader), then each part in turn
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file.seekg(0);
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Header header;
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header.id = ChunkTypeID::FileInfo;
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BinaryIO::BinaryRead(file, header.chunkVersion);
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BinaryIO::BinaryRead(file, header.chunkType);
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m_Version = header.chunkVersion;
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if (m_Version >= 32) BinaryIO::BinaryRead(file, m_NoEditorSettings);
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if (m_Version > 36) BinaryIO::BinaryRead(file, m_Revision);
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header.fileInfo.version = m_Version;
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header.fileInfo.revision = m_Revision;
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m_ChunkHeaders.insert({ header.id, header });
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// A newer file is refused ("newer than the client understands")
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if (m_Version > 48) {
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LOG("Scene file version %u is newer than the client reads; nothing read from it", m_Version);
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return;
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}
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ReadLightingInfo(file);
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ReadSkydomeInfo(file);
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ReadEditorSettings(file);
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ReadSceneObjectDataChunk(file);
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}
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Level::Header Level::ReadChunkHeader(std::istream& file, uint32_t start) {
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// No check of the magic, as in the client (0x01063a00)
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file.seekg(start);
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uint32_t magic = 0;
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Header header;
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BinaryIO::BinaryRead(file, magic);
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BinaryIO::BinaryRead(file, header.id);
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BinaryIO::BinaryRead(file, header.chunkVersion);
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BinaryIO::BinaryRead(file, header.chunkType);
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BinaryIO::BinaryRead(file, header.size);
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BinaryIO::BinaryRead(file, header.startPosition);
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return header;
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}
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void Level::ReadFileInfoChunk(std::istream& file, Header& header) {
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BinaryIO::BinaryRead(file, header.fileInfo.version);
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BinaryIO::BinaryRead(file, header.fileInfo.revision);
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BinaryIO::BinaryRead(file, header.fileInfo.enviromentChunkStart);
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BinaryIO::BinaryRead(file, header.fileInfo.objectChunkStart);
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BinaryIO::BinaryRead(file, header.fileInfo.particleChunkStart);
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}
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void Level::ReadLightingInfo(std::istream& file) {
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// SceneLoader::ReadLightingInfo (0x0102f8f0)
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m_HasLighting = true;
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if (m_Version >= 45) BinaryIO::BinaryRead(file, m_Lighting.blendTime);
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BinaryIO::BinaryRead(file, m_Lighting.ambient);
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BinaryIO::BinaryRead(file, m_Lighting.specular);
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BinaryIO::BinaryRead(file, m_Lighting.upperHemi);
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BinaryIO::BinaryRead(file, m_Lighting.position);
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if (m_Version >= 31) {
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if (m_Version < 39) {
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BinaryIO::BinaryRead(file, m_Lighting.maxDrawDistances.fogNear);
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BinaryIO::BinaryRead(file, m_Lighting.maxDrawDistances.fogFar);
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m_Lighting.minDrawDistances.fogNear = m_Lighting.maxDrawDistances.fogNear;
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m_Lighting.minDrawDistances.fogFar = m_Lighting.maxDrawDistances.fogFar;
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} else {
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for (auto* distances : { &m_Lighting.minDrawDistances, &m_Lighting.maxDrawDistances }) {
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BinaryIO::BinaryRead(file, distances->fogNear);
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BinaryIO::BinaryRead(file, distances->fogFar);
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BinaryIO::BinaryRead(file, distances->postFogSolid);
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BinaryIO::BinaryRead(file, distances->postFogFade);
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BinaryIO::BinaryRead(file, distances->staticObjectDistance);
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BinaryIO::BinaryRead(file, distances->dynamicObjectDistance);
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}
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if (m_Version >= 40) {
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uint32_t count = 0;
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BinaryIO::BinaryRead(file, count);
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for (uint32_t i = 0; i < count; ++i) {
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SceneCullSetting setting;
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BinaryIO::BinaryRead(file, setting.group);
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BinaryIO::BinaryRead(file, setting.minDistance);
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BinaryIO::BinaryRead(file, setting.maxDistance);
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m_Lighting.cullSettings.push_back(setting);
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}
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}
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}
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BinaryIO::BinaryRead(file, m_Lighting.fogColor);
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}
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if (m_Version >= 36) BinaryIO::BinaryRead(file, m_Lighting.directional);
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if (m_Version < 42) {
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m_Lighting.hasSpawnPoint = true;
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BinaryIO::BinaryRead(file, m_Lighting.filePosition);
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if (m_Version < 33) {
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m_Lighting.spawnPosition = NiPoint3(347.0f, 284.0f, -325.0f);
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m_Lighting.spawnRotation = NiQuaternion(0.97082251f, 0.0f, 0.23979919f, 0.0f);
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} else {
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m_Lighting.spawnPosition = m_Lighting.filePosition;
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BinaryIO::BinaryRead(file, m_Lighting.spawnRotation);
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}
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}
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}
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void Level::ReadSkydomeInfo(std::istream& file) {
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// SceneLoader::ReadSkydomeInfo (0x0102f550)
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BinaryIO::ReadString<uint32_t>(file, m_Skydome.filename, BinaryIO::ReadType::String);
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if (m_Version >= 34) {
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for (auto& filename : m_Skydome.extraFilenames) BinaryIO::ReadString<uint32_t>(file, filename, BinaryIO::ReadType::String);
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}
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}
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void Level::ReadEditorSettings(std::istream& file) {
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// SceneLoader::ReadEditorSettings (0x0101b090): their size, then a count of colours; the client keeps the first 32
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if (m_Version < 37 || m_NoEditorSettings != 0) return;
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uint32_t size = 0;
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BinaryIO::BinaryRead(file, size);
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uint32_t count = 0;
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BinaryIO::BinaryRead(file, count);
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for (uint32_t i = 0; i < count; ++i) {
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NiColor color;
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BinaryIO::BinaryRead(file, color);
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if (i < 32) m_EditorColors.push_back(color);
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}
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}
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void Level::ReadSceneObjectDataChunk(std::istream& file) {
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// SceneLoader::ReadLvlGameObjects: the client has no objects for a file older than version 3 ("Level file is
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// unsupported"), and before chunks reads nothing after them either
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if (m_Version < 3) return;
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uint32_t objectsCount = 0;
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BinaryIO::BinaryRead(file, objectsCount);
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for (uint32_t i = 0; i < objectsCount; ++i) {
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// SceneLoader::ReadLvlObjectData (0x0103ba20)
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SceneObject obj;
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BinaryIO::BinaryRead(file, obj.id);
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BinaryIO::BinaryRead(file, obj.lot);
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if (m_Version >= 38) {
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int32_t nodeType = 1;
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BinaryIO::BinaryRead(file, nodeType);
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if (nodeType > -1 && nodeType < 11) obj.nodeType = nodeType;
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}
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if (m_Version >= 32) BinaryIO::BinaryRead(file, obj.glomId);
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BinaryIO::BinaryRead(file, obj.position);
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BinaryIO::BinaryRead(file, obj.rotation);
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BinaryIO::BinaryRead(file, obj.scale);
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const auto config = ReadWideString32(file);
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if (m_Version >= 7) {
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uint32_t techniqueCount = 0;
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BinaryIO::BinaryRead(file, techniqueCount);
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if (techniqueCount != 0) {
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obj.renderTechniquesName = ReadName64(file);
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obj.renderTechniques.resize(techniqueCount);
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for (auto& technique : obj.renderTechniques) {
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technique.name = ReadName64(file);
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BinaryIO::BinaryRead(file, technique.valueCount);
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BinaryIO::BinaryRead(file, technique.isColor);
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for (auto& value : technique.values) BinaryIO::BinaryRead(file, value);
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}
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}
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}
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if (file.fail()) throw std::runtime_error("Failed to read from istream.");
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for (const auto& token : GeneralUtils::SplitString(config, '\n')) obj.settings.ParseInsert(token);
|
|
|
|
m_Objects.push_back(std::move(obj));
|
|
}
|
|
}
|