DarkflameServer/dGame/dComponents
EmosewaMC 4a39221dd0 Address reviews
Changed the activator position parsing to have TryParse so that we dont throw an exception trying to load the position.  Should the loading of the activator position fail the game will default to the position of the entity.

change delimiter value to hex

Updated the character delimiter used for rebuild_activator settings to use hex

Remove extra parsing of activator position

in Entity.cpp we were parsing the activator position but when doing so where we were, this was after we had ended up spawning the activator since that is now in the constructor of the rebuild component.  The extra parsing has been removed.

Simplify dirty parent/child info

Simplify the if condition for parent child info.  This info only needs to be written should it be changed (dirty) or if the packet being sent is a construction, meaning that a requesting player needs all base data and needs to know what parents/children an entity has at that time.

get rid of extra parenthesis

Left over extra parenthesis were around these conditions on accident
2022-06-16 08:50:01 -07:00
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BaseCombatAIComponent.cpp Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
BaseCombatAIComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
BouncerComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
BouncerComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
BuffComponent.cpp Comply with Xiphoseer required changes. 2022-01-12 22:48:27 -05:00
BuffComponent.h resolved MacOS compilation warnings 2022-04-05 05:11:06 -07:00
BuildBorderComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
BuildBorderComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
CharacterComponent.cpp Proper Rocket Holding 2022-05-08 19:57:36 -05:00
CharacterComponent.h Proper Rocket Holding 2022-05-08 19:57:36 -05:00
Component.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Component.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ControllablePhysicsComponent.cpp Added Loot Buff Behavior 2022-04-27 12:40:43 -07:00
ControllablePhysicsComponent.h Added Loot Buff Behavior 2022-04-27 12:40:43 -07:00
DestroyableComponent.cpp Move owner override 2022-06-11 20:50:01 -07:00
DestroyableComponent.h Skill Tasks changes 2022-04-25 03:25:07 -07:00
InventoryComponent.cpp Merge branch 'DarkflameUniverse:main' into selling-fix-bricks 2022-06-12 11:49:17 -07:00
InventoryComponent.h loot source for item drops 2022-04-23 20:35:34 -07:00
LUPExhibitComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
LUPExhibitComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
MissionComponent.cpp Comply with Xiphoseer required changes. 2022-01-12 22:48:27 -05:00
MissionComponent.h resolved MacOS compilation warnings 2022-04-05 05:11:06 -07:00
MissionOfferComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
MissionOfferComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ModelComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ModelComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ModuleAssemblyComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ModuleAssemblyComponent.h resolved MacOS compilation warnings 2022-04-05 05:11:06 -07:00
MovementAIComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
MovementAIComponent.h resolved MacOS compilation warnings 2022-04-05 05:11:06 -07:00
MovingPlatformComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
MovingPlatformComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PetComponent.cpp Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
PetComponent.h uses number of bricks now 2022-04-06 22:21:29 -07:00
PhantomPhysicsComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PhantomPhysicsComponent.h to improve (broken) 2021-12-09 21:06:01 +00:00
PossessableComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PossessableComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PossessorComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PossessorComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PropertyComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PropertyComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PropertyEntranceComponent.cpp Proper Rocket Holding 2022-05-08 19:57:36 -05:00
PropertyEntranceComponent.h removed newline 2022-03-30 22:05:09 -07:00
PropertyManagementComponent.cpp Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
PropertyManagementComponent.h more specific logging 2022-04-09 18:48:13 -07:00
PropertyVendorComponent.cpp Added negative checks 2022-03-30 21:58:59 -07:00
PropertyVendorComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ProximityMonitorComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ProximityMonitorComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
RacingControlComponent.cpp Merge branch 'main' into Frostburgh 2022-04-18 23:35:40 -05:00
RacingControlComponent.h Implementing and Fixing All Racing Achievements (#366) 2022-02-05 12:28:17 +01:00
RailActivatorComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
RailActivatorComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
RebuildComponent.cpp Address reviews 2022-06-16 08:50:01 -07:00
RebuildComponent.h Update RebuildComponent.h 2022-05-02 22:50:28 -07:00
RenderComponent.cpp Comply with Xiphoseer required changes. 2022-01-12 22:48:27 -05:00
RenderComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
RigidbodyPhantomPhysicsComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
RigidbodyPhantomPhysicsComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
RocketLaunchLupComponent.cpp remove cdclient include 2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h fix Java doc comments 2022-05-04 19:26:56 -05:00
RocketLaunchpadControlComponent.cpp Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
RocketLaunchpadControlComponent.h Proper Rocket Holding 2022-05-08 19:57:36 -05:00
ScriptedActivityComponent.cpp only make teams for minigames 2022-05-27 15:25:57 -05:00
ScriptedActivityComponent.h Repaired some bugs 2021-12-24 00:25:52 +00:00
ShootingGalleryComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ShootingGalleryComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
SimplePhysicsComponent.cpp maybe fix it 2022-05-19 08:40:50 -05:00
SimplePhysicsComponent.h resolve comments 2022-05-18 06:36:21 -05:00
SkillComponent.cpp Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
SkillComponent.h Skill Tasks changes 2022-04-25 03:25:07 -07:00
SoundTriggerComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
SoundTriggerComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
SwitchComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
SwitchComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
VehiclePhysicsComponent.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
VehiclePhysicsComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
VendorComponent.cpp Vendor refresh change 2022-04-27 01:35:46 -07:00
VendorComponent.h Updated vendor component 2022-04-26 03:41:16 -07:00