..
AchievementCacheKey.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
BaseCombatAIComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
BouncerComponent.cpp
Implement some more trigger event calls and command handlers ( #989 )
2023-03-25 05:26:39 -05:00
BouncerComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
BuffComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
BuffComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
BuildBorderComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
BuildBorderComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
CharacterComponent.cpp
breakout gmlevel into a scoped enum ( #996 )
2023-03-24 18:16:45 -05:00
CharacterComponent.h
breakout gmlevel into a scoped enum ( #996 )
2023-03-24 18:16:45 -05:00
CMakeLists.txt
Split out LUTriggers into it's own component ( #986 )
2023-02-10 02:29:53 -06:00
Component.cpp
format codebase
2022-07-28 08:39:57 -05:00
Component.h
format codebase
2022-07-28 08:39:57 -05:00
ControllablePhysicsComponent.cpp
Implement bubble seriliaztion in controllable physics ( #942 )
2023-01-07 00:14:51 -06:00
ControllablePhysicsComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
DestroyableComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
DestroyableComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
InventoryComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
InventoryComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
LevelProgressionComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
LevelProgressionComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
LUPExhibitComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
LUPExhibitComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
MissionComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
MissionComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
MissionOfferComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
MissionOfferComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
ModelComponent.cpp
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
ModelComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
ModuleAssemblyComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
ModuleAssemblyComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
MovementAIComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
MovementAIComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
MovingPlatformComponent.cpp
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
MovingPlatformComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PetComponent.cpp
breakout gmlevel into a scoped enum ( #996 )
2023-03-24 18:16:45 -05:00
PetComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PhantomPhysicsComponent.cpp
Implement some scripts for alpha FV ( #1049 )
2023-04-12 11:46:31 -05:00
PhantomPhysicsComponent.h
Implement some more trigger event calls and command handlers ( #989 )
2023-03-25 05:26:39 -05:00
PlayerForcedMovementComponent.cpp
delta compression fixes ( #937 )
2023-01-03 11:22:04 -06:00
PlayerForcedMovementComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PossessableComponent.cpp
Add change idle flags behavior and GM ( #871 )
2022-12-16 15:24:13 -06:00
PossessableComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PossessorComponent.cpp
Imminuty updates ( #925 )
2023-01-06 23:59:19 -06:00
PossessorComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PropertyComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
PropertyComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PropertyEntranceComponent.cpp
breakout gmlevel into a scoped enum ( #996 )
2023-03-24 18:16:45 -05:00
PropertyEntranceComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PropertyManagementComponent.cpp
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PropertyManagementComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PropertyVendorComponent.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertyVendorComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
ProximityMonitorComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
RacingControlComponent.cpp
Fix racing imagination loss on death ( #1006 )
2023-03-05 14:34:59 -06:00
RacingControlComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
RailActivatorComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
RailActivatorComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
RebuildComponent.cpp
Resolve most compiler warnings ( #1053 )
2023-04-12 11:48:20 -05:00
RebuildComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
RenderComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
RenderComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
RigidbodyPhantomPhysicsComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
RocketLaunchLupComponent.cpp
remove cdclient include
2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
RocketLaunchpadControlComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
RocketLaunchpadControlComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
ScriptedActivityComponent.cpp
breakout gmlevel into a scoped enum ( #996 )
2023-03-24 18:16:45 -05:00
ScriptedActivityComponent.h
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
ShootingGalleryComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
ShootingGalleryComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
SimplePhysicsComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
SkillComponent.cpp
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
2023-04-05 08:57:47 -05:00
SkillComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
SoundTriggerComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
SoundTriggerComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
SwitchComponent.cpp
Implement some more trigger event calls and command handlers ( #989 )
2023-03-25 05:26:39 -05:00
SwitchComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
TriggerComponent.cpp
Implement some more trigger event calls and command handlers ( #989 )
2023-03-25 05:26:39 -05:00
TriggerComponent.h
Implement some more trigger event calls and command handlers ( #989 )
2023-03-25 05:26:39 -05:00
VehiclePhysicsComponent.cpp
Add random end of race behavior ( #1056 )
2023-04-18 01:40:20 -05:00
VehiclePhysicsComponent.h
Add random end of race behavior ( #1056 )
2023-04-18 01:40:20 -05:00
VendorComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
VendorComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00