DarkflameServer/dZoneManager
David Markowitz c26086aff5
perf: Add path height correction on world load (#1178)
* Add path height correction on world load

* Increase height because Nexus Tower is tall

* Update height checker

- Only go up and down, do not deviate from the point you are on
- As a backup, use the nearestPoint on the nearestPoly, should detour be able to find one.
- Add a debug assert to fail the program should toReturn differ from nearestPoint[1].

Update dNavMesh.cpp

Update dNavMesh.cpp

* Fix if condition to actually return the value...

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Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-12 09:20:00 -05:00
..
CMakeLists.txt perf: Add path height correction on world load (#1178) 2023-08-12 09:20:00 -05:00
dZMCommon.h format codebase 2022-07-28 08:39:57 -05:00
dZoneManager.cpp refactor: Vendor inventory loading (#1163) 2023-08-03 05:51:52 -05:00
dZoneManager.h Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
Level.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
Level.h Remove unused problematic code (#1115) 2023-06-16 23:30:28 -05:00
LUTriggers.h foot race player flag fix (#1125) 2023-06-23 08:50:15 -05:00
Spawner.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
Spawner.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
WorldConfig.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Zone.cpp perf: Add path height correction on world load (#1178) 2023-08-12 09:20:00 -05:00
Zone.h fix: Properly read in scene metadata (#1170) 2023-08-10 16:35:12 -05:00