.. |
CMakeLists.txt
|
fix: Dissolve more CMake dependencies (#1387)
|
2024-03-05 20:13:24 -06:00 |
DoClientProjectileImpact.h
|
chore: Convert DoClientProjectileImpact to use bitstream refs (#1471)
|
2024-02-26 22:16:19 -06:00 |
EchoStartSkill.h
|
chore: Change EchoStartSkill to use BitStream reference (#1472)
|
2024-02-26 08:09:45 -06:00 |
EchoSyncSkill.h
|
chore: Convert EchoSyncSkill to use BitStream references (#1473)
|
2024-02-26 08:08:56 -06:00 |
GameMessageHandler.cpp
|
feat: Add Inventory Brick and Model groups (#1587)
|
2024-08-01 23:38:21 -07:00 |
GameMessageHandler.h
|
Convert game message bit stream raw pointers to references (#1465)
|
2024-02-26 08:17:22 -06:00 |
GameMessages.cpp
|
feat: Add Inventory Brick and Model groups (#1587)
|
2024-08-01 23:38:21 -07:00 |
GameMessages.h
|
feat: Add Inventory Brick and Model groups (#1587)
|
2024-08-01 23:38:21 -07:00 |
PropertyDataMessage.cpp
|
Move CDClientManager to be a namespace (#1431)
|
2024-02-08 23:40:43 -06:00 |
PropertyDataMessage.h
|
convert to unix line endings
|
2022-08-05 22:01:59 -05:00 |
PropertySelectQueryProperty.cpp
|
remove complex queries and move logic to dDatabase
|
2024-11-17 19:36:02 -08:00 |
PropertySelectQueryProperty.h
|
remove complex queries and move logic to dDatabase
|
2024-11-17 19:36:02 -08:00 |
RequestServerProjectileImpact.h
|
Convert game message bit stream raw pointers to references (#1465)
|
2024-02-26 08:17:22 -06:00 |
StartSkill.h
|
Convert game message bit stream raw pointers to references (#1465)
|
2024-02-26 08:17:22 -06:00 |
SyncSkill.h
|
Convert game message bit stream raw pointers to references (#1465)
|
2024-02-26 08:17:22 -06:00 |