DarkflameServer/dGame/dGameMessages
David Markowitz bf61ae8984 remove complex queries and move logic to dDatabase
remove unused code

Use correct id

fix arrows

use correct parameter

fix queries

Update Property.cpp

remove unused header

remove extra include
2024-11-17 19:36:02 -08:00
..
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
DoClientProjectileImpact.h chore: Convert DoClientProjectileImpact to use bitstream refs (#1471) 2024-02-26 22:16:19 -06:00
EchoStartSkill.h chore: Change EchoStartSkill to use BitStream reference (#1472) 2024-02-26 08:09:45 -06:00
EchoSyncSkill.h chore: Convert EchoSyncSkill to use BitStream references (#1473) 2024-02-26 08:08:56 -06:00
GameMessageHandler.cpp feat: Add Inventory Brick and Model groups (#1587) 2024-08-01 23:38:21 -07:00
GameMessageHandler.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
GameMessages.cpp feat: Add Inventory Brick and Model groups (#1587) 2024-08-01 23:38:21 -07:00
GameMessages.h feat: Add Inventory Brick and Model groups (#1587) 2024-08-01 23:38:21 -07:00
PropertyDataMessage.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp remove complex queries and move logic to dDatabase 2024-11-17 19:36:02 -08:00
PropertySelectQueryProperty.h remove complex queries and move logic to dDatabase 2024-11-17 19:36:02 -08:00
RequestServerProjectileImpact.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
StartSkill.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
SyncSkill.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00