DarkflameServer/dGame
David Markowitz ba91058736
Destroyable: Fix animated deaths (#1227)
Fixes #1222

addresses an issue where the death behavior of a destructible component was not being respected and enemies with destroyable components that had special death animations were not able to play the animation on death.  This pr adds in the hardcoded constant the client uses for the same metric of 12 seconds.

Tested that claiming Nimbus Rock and completing the property guards mission allows him to vacuum away and then network the destruction packet 12 seconds later.
2023-10-18 09:17:57 -05:00
..
dBehaviors refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035) 2023-10-09 15:18:51 -05:00
dComponents Destroyable: Fix animated deaths (#1227) 2023-10-18 09:17:57 -05:00
dEntity format codebase 2022-07-28 08:39:57 -05:00
dGameMessages PhantomPhysics: Fix gravity (#1221) 2023-10-16 07:55:57 -05:00
dInventory perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
dMission Revert: Fix wisp lee mission 2023-10-08 23:23:14 -07:00
dPropertyBehaviors Refactor: Amf3 implementation (#998) 2023-05-13 17:22:00 -05:00
dUtilities perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
Character.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
Character.h Revert playerflags functions to uint instead of int (#1130) 2023-06-26 00:51:28 -07:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
Entity.cpp Destroyable: Fix animated deaths (#1227) 2023-10-18 09:17:57 -05:00
Entity.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
EntityManager.cpp refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035) 2023-10-09 15:18:51 -05:00
EntityManager.h refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035) 2023-10-09 15:18:51 -05:00
LeaderboardManager.cpp feature: Donation Vendor Component (#1168) 2023-08-03 21:44:03 -05:00
LeaderboardManager.h Add weekly filter 2023-06-05 16:04:56 -07:00
Player.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
Player.h convert to unix line endings 2022-08-05 22:01:59 -05:00
TeamManager.cpp format codebase 2022-07-28 08:39:57 -05:00
TeamManager.h format codebase 2022-07-28 08:39:57 -05:00
TradingManager.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
TradingManager.h format codebase 2022-07-28 08:39:57 -05:00
User.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
User.h breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
UserManager.cpp feat: Security improvements for spoofed packets (#1201) 2023-09-28 12:16:11 -05:00
UserManager.h format codebase 2022-07-28 08:39:57 -05:00