Files
DarkflameServer/dGame/dComponents/ScriptComponent.cpp
Aaron Kimbrell 4ea1762e0a refactor(component): the script component picks its own script
The ScriptComponent row (server and client script) loads in
LoadDataFromTemplate and custom_script_server / custom_script_client in
LoadConfigData, out of Entity::Initialize, which only decides whether there
is one (a registry entry, a character or a custom script), as the client's
allocator does. Same scripts and bytes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 16:03:00 -05:00

103 lines
3.7 KiB
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#include "Entity.h"
#include "ScriptComponent.h"
#include "CDClientManager.h"
#include "CDScriptComponentTable.h"
#include "GameMessages.h"
#include "Amf3.h"
#include <ranges>
ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, const std::string& scriptName, bool serialized, bool client) : Component(parent, componentID) {
m_Serialized = serialized;
m_Client = client;
m_ScriptName = scriptName;
SetScript(scriptName);
Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
}
ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Serialized = true;
m_Client = false;
m_FromObject = true;
m_Script = nullptr;
Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
}
// The ScriptComponent row's server and client scripts (a character has neither)
void ScriptComponent::LoadDataFromTemplate() {
if (!m_FromObject || m_ComponentID <= 0 || m_Parent->GetCharacter()) return;
const auto row = CDClientManager::GetTable<CDScriptComponentTable>()->GetByID(m_ComponentID);
m_ScriptName = row.script_name;
m_ClientScriptName = row.client_script_name;
}
// custom_script_server replaces a missing server script; a client script (the row's or custom_script_client, or
// any object's without a server script) makes it a client script component
void ScriptComponent::LoadConfigData() {
if (!m_FromObject) return;
const bool isCharacter = m_Parent->GetCharacter() != nullptr;
bool client = false;
if ((m_ComponentID > 0 || isCharacter) && m_ScriptName.empty() && !isCharacter) client = true;
const auto customScriptServer = m_Parent->GetVarAsString(u"custom_script_server");
if (!m_Parent->GetVarAsString(u"custom_script_client").empty()) client = true;
if (!customScriptServer.empty() && m_ScriptName.empty()) m_ScriptName = customScriptServer;
m_Client = client && m_ScriptName.empty();
SetScript(m_ScriptName);
}
void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
// A server-only script (the zone control object's) sends nothing: the client made no script component for it
if (!m_Serialized) return;
if (bIsInitialUpdate) {
const auto& networkSettings = m_Parent->GetNetworkSettings();
auto hasNetworkSettings = !networkSettings.values.empty();
outBitStream.Write(hasNetworkSettings);
if (hasNetworkSettings) {
// First write the most inner LDF data
RakNet::BitStream ldfData;
ldfData.Write<uint8_t>(0);
ldfData.Write<uint32_t>(networkSettings.values.size());
for (const auto& networkSetting : networkSettings.values | std::views::values) {
networkSetting->WriteToPacket(ldfData);
}
// Finally write everything to the stream
outBitStream.Write<uint32_t>(ldfData.GetNumberOfBytesUsed());
outBitStream.Write(ldfData);
}
}
}
CppScripts::Script* const ScriptComponent::GetScript() {
return m_Script;
}
void ScriptComponent::SetScript(const std::string& scriptName) {
// Scripts are managed by the CppScripts class and are effecitvely singletons
// and they may also be used by other script components so DON'T delete them.
m_Script = CppScripts::GetScript(m_Parent, scriptName);
}
bool ScriptComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) {
auto& scriptInfo = reportInfo.info->PushDebug("Script");
scriptInfo.PushDebug<AMFStringValue>("Script Name") = m_ScriptName.empty() ? "None" : m_ScriptName;
auto& networkSettings = scriptInfo.PushDebug("Network Settings");
for (const auto& setting : m_Parent->GetNetworkSettings().values | std::views::values) {
networkSettings.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
}
return true;
}