refactor(component): the script component picks its own script

The ScriptComponent row (server and client script) loads in
LoadDataFromTemplate and custom_script_server / custom_script_client in
LoadConfigData, out of Entity::Initialize, which only decides whether there
is one (a registry entry, a character or a custom script), as the client's
allocator does. Same scripts and bytes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 16:03:00 -05:00
parent bff3fe6363
commit 4ea1762e0a
3 changed files with 51 additions and 48 deletions

View File

@@ -493,56 +493,13 @@ void Entity::Initialize() {
break;
}
case eReplicaComponentType::SCRIPT: {
/**
* This is a bit of a mess
* yep i aint touching this
*/
// LWOScriptComponent's allocator: a script component for a registry entry, a character, or a custom script in
// the level config; the component picks its script
CDScriptComponentTable* const scriptCompTable = CDClientManager::GetTable<CDScriptComponentTable>();
const int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPT, -1);
std::string scriptName = "";
bool client = false;
if (scriptComponentID > 0 || m_Character) {
std::string clientScriptName;
if (!m_Character) {
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
scriptName = scriptCompData.script_name;
clientScriptName = scriptCompData.client_script_name;
} else {
scriptName = "";
}
if (scriptName != "" || (scriptName == "" && m_Character)) {
} else if (clientScriptName != "") {
client = true;
} else if (!m_Character) {
client = true;
}
}
std::string customScriptServer;
bool hasCustomServerScript = false;
const auto customScriptServerName = GetVarAsString(u"custom_script_server");
const auto customScriptClientName = GetVarAsString(u"custom_script_client");
if (!customScriptServerName.empty()) {
customScriptServer = customScriptServerName;
hasCustomServerScript = true;
}
if (!customScriptClientName.empty()) {
client = true;
}
if (hasCustomServerScript && scriptName.empty()) {
scriptName = customScriptServer;
}
if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
AddComponent<ScriptComponent>(scriptComponentID, scriptName, true, client && scriptName.empty());
const bool hasCustomScript = !GetVarAsString(u"custom_script_server").empty() || !GetVarAsString(u"custom_script_client").empty();
if (scriptComponentID >= 0 || m_Character || hasCustomScript) {
AddComponent<ScriptComponent>(scriptComponentID);
addProximityAndPathfinding();
}

View File

@@ -5,6 +5,8 @@
#include "Entity.h"
#include "ScriptComponent.h"
#include "CDClientManager.h"
#include "CDScriptComponentTable.h"
#include "GameMessages.h"
#include "Amf3.h"
@@ -19,6 +21,38 @@ ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, cons
Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
}
ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Serialized = true;
m_Client = false;
m_FromObject = true;
m_Script = nullptr;
Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
}
// The ScriptComponent row's server and client scripts (a character has neither)
void ScriptComponent::LoadDataFromTemplate() {
if (!m_FromObject || m_ComponentID <= 0 || m_Parent->GetCharacter()) return;
const auto row = CDClientManager::GetTable<CDScriptComponentTable>()->GetByID(m_ComponentID);
m_ScriptName = row.script_name;
m_ClientScriptName = row.client_script_name;
}
// custom_script_server replaces a missing server script; a client script (the row's or custom_script_client, or
// any object's without a server script) makes it a client script component
void ScriptComponent::LoadConfigData() {
if (!m_FromObject) return;
const bool isCharacter = m_Parent->GetCharacter() != nullptr;
bool client = false;
if ((m_ComponentID > 0 || isCharacter) && m_ScriptName.empty() && !isCharacter) client = true;
const auto customScriptServer = m_Parent->GetVarAsString(u"custom_script_server");
if (!m_Parent->GetVarAsString(u"custom_script_client").empty()) client = true;
if (!customScriptServer.empty() && m_ScriptName.empty()) m_ScriptName = customScriptServer;
m_Client = client && m_ScriptName.empty();
SetScript(m_ScriptName);
}
void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
// A server-only script (the zone control object's) sends nothing: the client made no script component for it
if (!m_Serialized) return;

View File

@@ -26,6 +26,13 @@ public:
ScriptComponent(Entity* parent, const int32_t componentID, const std::string& scriptName, bool serialized, bool client = false);
// One the object's registry or level config gives (LWOScriptComponent's allocator): its script comes from the
// ScriptComponent row and custom_script_server / custom_script_client
ScriptComponent(Entity* parent, const int32_t componentID);
void LoadDataFromTemplate() override;
void LoadConfigData() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
/**
@@ -79,6 +86,11 @@ private:
bool m_Client;
std::string m_ScriptName;
// Made from the registry / level config: LoadDataFromTemplate and LoadConfigData pick the script
bool m_FromObject = false;
// The row's client script name (the client runs one when there is no server script)
std::string m_ClientScriptName;
};
#endif // SCRIPTCOMPONENT_H