/* * Darkflame Universe * Copyright 2018 */ #include "Entity.h" #include "ScriptComponent.h" #include "CDClientManager.h" #include "CDScriptComponentTable.h" #include "GameMessages.h" #include "Amf3.h" #include ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, const std::string& scriptName, bool serialized, bool client) : Component(parent, componentID) { m_Serialized = serialized; m_Client = client; m_ScriptName = scriptName; SetScript(scriptName); Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo); } ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) { m_Serialized = true; m_Client = false; m_FromObject = true; m_Script = nullptr; Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo); } // The ScriptComponent row's server and client scripts (a character has neither) void ScriptComponent::LoadDataFromTemplate() { if (!m_FromObject || m_ComponentID <= 0 || m_Parent->GetCharacter()) return; const auto row = CDClientManager::GetTable()->GetByID(m_ComponentID); m_ScriptName = row.script_name; m_ClientScriptName = row.client_script_name; } // custom_script_server replaces a missing server script; a client script (the row's or custom_script_client, or // any object's without a server script) makes it a client script component void ScriptComponent::LoadConfigData() { if (!m_FromObject) return; const bool isCharacter = m_Parent->GetCharacter() != nullptr; bool client = false; if ((m_ComponentID > 0 || isCharacter) && m_ScriptName.empty() && !isCharacter) client = true; const auto customScriptServer = m_Parent->GetVarAsString(u"custom_script_server"); if (!m_Parent->GetVarAsString(u"custom_script_client").empty()) client = true; if (!customScriptServer.empty() && m_ScriptName.empty()) m_ScriptName = customScriptServer; m_Client = client && m_ScriptName.empty(); SetScript(m_ScriptName); } void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) { // A server-only script (the zone control object's) sends nothing: the client made no script component for it if (!m_Serialized) return; if (bIsInitialUpdate) { const auto& networkSettings = m_Parent->GetNetworkSettings(); auto hasNetworkSettings = !networkSettings.values.empty(); outBitStream.Write(hasNetworkSettings); if (hasNetworkSettings) { // First write the most inner LDF data RakNet::BitStream ldfData; ldfData.Write(0); ldfData.Write(networkSettings.values.size()); for (const auto& networkSetting : networkSettings.values | std::views::values) { networkSetting->WriteToPacket(ldfData); } // Finally write everything to the stream outBitStream.Write(ldfData.GetNumberOfBytesUsed()); outBitStream.Write(ldfData); } } } CppScripts::Script* const ScriptComponent::GetScript() { return m_Script; } void ScriptComponent::SetScript(const std::string& scriptName) { // Scripts are managed by the CppScripts class and are effecitvely singletons // and they may also be used by other script components so DON'T delete them. m_Script = CppScripts::GetScript(m_Parent, scriptName); } bool ScriptComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) { auto& scriptInfo = reportInfo.info->PushDebug("Script"); scriptInfo.PushDebug("Script Name") = m_ScriptName.empty() ? "None" : m_ScriptName; auto& networkSettings = scriptInfo.PushDebug("Network Settings"); for (const auto& setting : m_Parent->GetNetworkSettings().values | std::views::values) { networkSettings.PushDebug(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString(); } return true; }