DarkflameServer/dGame/dUtilities
Aaron Kimbrell 91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
..
BrickDatabase.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
BrickDatabase.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Remove GameConfig (#874) 2023-01-06 23:21:40 -06:00
GUID.cpp format codebase 2022-07-28 08:39:57 -05:00
GUID.h format codebase 2022-07-28 08:39:57 -05:00
Loot.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Loot.h format codebase 2022-07-28 08:39:57 -05:00
Mail.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Mail.h format codebase 2022-07-28 08:39:57 -05:00
Preconditions.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Preconditions.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SlashCommandHandler.cpp Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
SlashCommandHandler.h format codebase 2022-07-28 08:39:57 -05:00
VanityUtilities.cpp Add ldf controlls to vanity npc tools 2023-01-11 01:10:14 -06:00
VanityUtilities.h Add ldf controlls to vanity npc tools 2023-01-11 01:10:14 -06:00