DarkflameServer/dGame/dComponents
David Markowitz e4cae35edb
PhantomPhysics: Fix gravity (#1221)
Fix gravity not being adjusted when colliding with a phantom physics object

Tested that while on moonbase, the players gravity is no longer reset to 1 when they change their cheat info.
2023-10-16 07:55:57 -05:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
BaseCombatAIComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
BouncerComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
BouncerComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
BuffComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
BuffComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
BuildBorderComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BuildBorderComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
CharacterComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
CharacterComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
CMakeLists.txt chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
Component.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
Component.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
ControllablePhysicsComponent.cpp chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
ControllablePhysicsComponent.h chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
DestroyableComponent.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
DestroyableComponent.h refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035) 2023-10-09 15:18:51 -05:00
DonationVendorComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
DonationVendorComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
InventoryComponent.cpp refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035) 2023-10-09 15:18:51 -05:00
InventoryComponent.h refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035) 2023-10-09 15:18:51 -05:00
LevelProgressionComponent.cpp refactor: Move CDClient Database away from constructor queries (#1164) 2023-08-10 23:27:40 -05:00
LevelProgressionComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
LUPExhibitComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
LUPExhibitComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
MissionComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
MissionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionOfferComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MissionOfferComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
ModelComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
ModuleAssemblyComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
ModuleAssemblyComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
MovementAIComponent.cpp chore: Small movementAiComponent cleanup (#1145) 2023-08-03 21:38:04 -05:00
MovementAIComponent.h chore: Small movementAiComponent cleanup (#1145) 2023-08-03 21:38:04 -05:00
MovingPlatformComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
MovingPlatformComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
MultiZoneEntranceComponent.cpp fix #1194 (#1196) 2023-09-19 05:59:02 -05:00
MultiZoneEntranceComponent.h Renamed RocketLaunchLUP to MultiZoneEntrance (#1185) 2023-08-18 14:14:40 -05:00
PetComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
PetComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
PhantomPhysicsComponent.cpp PhantomPhysics: Fix gravity (#1221) 2023-10-16 07:55:57 -05:00
PhantomPhysicsComponent.h chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
PhysicsComponent.cpp chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
PhysicsComponent.h chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
PlayerForcedMovementComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
PlayerForcedMovementComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
PossessableComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
PossessableComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
PossessorComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
PossessorComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
PropertyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
PropertyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyEntranceComponent.cpp Refactor: Amf3 implementation (#998) 2023-05-13 17:22:00 -05:00
PropertyEntranceComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
PropertyManagementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyVendorComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
PropertyVendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ProximityMonitorComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RacingControlComponent.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
RacingControlComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
RacingSoundTriggerComponent.h fix: Implement proper Sound trigger component serialization (#1160) 2023-08-06 15:38:12 -05:00
RailActivatorComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
RailActivatorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RebuildComponent.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
RebuildComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
RenderComponent.cpp WIP (#1203) 2023-10-09 15:20:56 -05:00
RenderComponent.h WIP (#1203) 2023-10-09 15:20:56 -05:00
RigidbodyPhantomPhysicsComponent.cpp chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
RigidbodyPhantomPhysicsComponent.h chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
RocketLaunchpadControlComponent.cpp chore: cleanup LU(W)string writing (#1188) 2023-09-20 20:06:28 -05:00
RocketLaunchpadControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedActivityComponent.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
ScriptedActivityComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
ShootingGalleryComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
ShootingGalleryComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
SimplePhysicsComponent.cpp chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
SimplePhysicsComponent.h chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
SkillComponent.cpp chore: cleanup LU(W)string writing (#1188) 2023-09-20 20:06:28 -05:00
SkillComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
SoundTriggerComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
SoundTriggerComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
SwitchComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
SwitchComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
TriggerComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
TriggerComponent.h Implement Timer handlers in triggers and ontimerdone trigger event (#1031) 2023-04-18 12:48:03 -05:00
VehiclePhysicsComponent.cpp chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
VehiclePhysicsComponent.h chore: Physics Component abstraction and addition of tests (#1159) 2023-10-09 15:19:38 -05:00
VendorComponent.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
VendorComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00