mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-10-30 20:22:04 +00:00 
			
		
		
		
	 2cc13c6499
			
		
	
	2cc13c6499
	
	
	
		
			
			* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
		
			
				
	
	
		
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef BOUNCERCOMPONENT_H
 | |
| #define BOUNCERCOMPONENT_H
 | |
| 
 | |
| #include "dCommonVars.h"
 | |
| #include "RakNetTypes.h"
 | |
| #include "Entity.h"
 | |
| #include "Component.h"
 | |
| #include "eReplicaComponentType.h"
 | |
| 
 | |
| /**
 | |
|  * Attached to bouncer entities, allowing other entities to bounce off of it
 | |
|  */
 | |
| class BouncerComponent : public Component {
 | |
| public:
 | |
| 	static const eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
 | |
| 
 | |
| 	BouncerComponent(Entity* parentEntity);
 | |
| 	~BouncerComponent() override;
 | |
| 
 | |
| 	void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
 | |
| 
 | |
| 	Entity* GetParentEntity() const;
 | |
| 
 | |
| 	/**
 | |
| 	 * Sets whether or not this bouncer needs to be activated by a pet
 | |
| 	 * @param value whether or not this bouncer needs to be activated by a pet
 | |
| 	 */
 | |
| 	void SetPetEnabled(bool value);
 | |
| 
 | |
| 	/**
 | |
| 	 * Sets whether or not this bouncer is currently being activated by a pet, allowing entities to bounce off of it,
 | |
| 	 * also displays FX accordingly.
 | |
| 	 * @param value whether or not this bouncer is activated by a pet
 | |
| 	 */
 | |
| 	void SetPetBouncerEnabled(bool value);
 | |
| 
 | |
| 	/**
 | |
| 	 * Gets whether this bouncer should be enabled using pets
 | |
| 	 * @return whether this bouncer should be enabled using pets
 | |
| 	 */
 | |
| 	bool GetPetEnabled() const;
 | |
| 
 | |
| 	/**
 | |
| 	 * Gets whether this bouncer is currently activated by a pet
 | |
| 	 * @return whether this bouncer is currently activated by a pet
 | |
| 	 */
 | |
| 	bool GetPetBouncerEnabled() const;
 | |
| 
 | |
| 	/**
 | |
| 	 * Finds the switch used to activate this bouncer if its pet-enabled and stores this components' state there
 | |
| 	 */
 | |
| 	void LookupPetSwitch();
 | |
| 
 | |
| private:
 | |
| 	/**
 | |
| 	 * Whether this bouncer needs to be activated by a pet
 | |
| 	 */
 | |
| 	bool m_PetEnabled;
 | |
| 
 | |
| 	/**
 | |
| 	 * Whether this bouncer is currently being activated by a pet
 | |
| 	 */
 | |
| 	bool m_PetBouncerEnabled;
 | |
| 
 | |
| 	/**
 | |
| 	 * Whether the pet switch for this bouncer has been located
 | |
| 	 */
 | |
| 	bool m_PetSwitchLoaded;
 | |
| };
 | |
| 
 | |
| #endif // BOUNCERCOMPONENT_H
 |