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DarkflameServer/dZoneManager
History
David Markowitz 870b56fe02
chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes

* Remove debug log
2024-01-05 06:31:22 -06:00
..
CMakeLists.txt
fix: split apart big Cmake libraries (#1381)
2024-01-03 18:41:46 -06:00
dZMCommon.h
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
2023-12-23 11:24:16 -06:00
dZoneManager.cpp
chore: cleanup objectIdManager overloading and classes (#1391)
2024-01-05 06:31:22 -06:00
dZoneManager.h
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
2023-12-23 11:24:16 -06:00
Level.cpp
fix: more than 1 zone control object causing issues with scripted minigames (#1355)
2023-12-24 11:17:04 -06:00
Level.h
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
2023-12-23 11:24:16 -06:00
LUTriggers.h
foot race player flag fix (#1125)
2023-06-23 08:50:15 -05:00
Spawner.cpp
feat: Bump standard to 20 (#1376)
2024-01-02 07:53:00 +00:00
Spawner.h
fix: add Nexus Tower missing scripts (#1349)
2023-12-22 23:53:21 -08:00
WorldConfig.h
Eliminate WorldConfig Magic Numbers
2023-01-01 05:20:03 -08:00
Zone.cpp
chore: Eradicate C-style casts and further clean up some code (#1361)
2023-12-27 22:18:20 -06:00
Zone.h
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
2023-12-23 11:24:16 -06:00
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