.. |
AchievementCacheKey.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
AchievementVendorComponent.cpp
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fix: commendation vendor cant accept missions (#1497)
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2024-03-06 19:50:21 -06:00 |
AchievementVendorComponent.h
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fix: commendation vendor cant accept missions (#1497)
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2024-03-06 19:50:21 -06:00 |
ActivityComponent.cpp
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
ActivityComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
BaseCombatAIComponent.cpp
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fix: use after free and uninitialized memory (#1603)
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2024-05-30 23:53:03 -05:00 |
BaseCombatAIComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
BouncerComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
BouncerComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
BuffComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
BuffComponent.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
BuildBorderComponent.cpp
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refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
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2024-01-29 01:53:12 -06:00 |
BuildBorderComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
CharacterComponent.cpp
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
CharacterComponent.h
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feat: Add some save data tests (#1623)
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2024-11-17 16:27:33 -08:00 |
CMakeLists.txt
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
CollectibleComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
CollectibleComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
Component.cpp
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
Component.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
ControllablePhysicsComponent.cpp
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undo debug changes
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2024-05-18 03:39:25 -07:00 |
ControllablePhysicsComponent.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
DestroyableComponent.cpp
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Proposal for observers and deferred implementations (#1599)
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2024-11-17 18:46:08 -06:00 |
DestroyableComponent.h
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Proposal for observers and deferred implementations (#1599)
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2024-11-17 18:46:08 -06:00 |
DonationVendorComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
DonationVendorComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
GhostComponent.cpp
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chore: use ranges in EntityManager and touch up (#1451)
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2024-02-11 14:28:25 -06:00 |
GhostComponent.h
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chore: use ranges in EntityManager and touch up (#1451)
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2024-02-11 14:28:25 -06:00 |
HavokVehiclePhysicsComponent.cpp
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fix: FrameStats serialization (#1481)
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2024-02-27 23:40:26 -06:00 |
HavokVehiclePhysicsComponent.h
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fix: FrameStats serialization (#1481)
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2024-02-27 23:40:26 -06:00 |
InventoryComponent.cpp
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good enough
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2024-12-10 19:10:54 -08:00 |
InventoryComponent.h
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good enough
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2024-12-10 19:10:54 -08:00 |
ItemComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
ItemComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
LevelProgressionComponent.cpp
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
LevelProgressionComponent.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
LUPExhibitComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
LUPExhibitComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MinigameComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MiniGameControlComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MiniGameControlComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MissionComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
MissionComponent.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
MissionOfferComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
MissionOfferComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
ModelComponent.cpp
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fix: laggy property models (and probably more) (#1646)
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2024-11-17 20:44:35 -06:00 |
ModelComponent.h
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refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
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2024-11-18 20:45:24 -06:00 |
ModuleAssemblyComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
ModuleAssemblyComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MovementAIComponent.cpp
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fix stewblaster stopping for non-players (#1521)
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2024-03-30 08:17:56 -05:00 |
MovementAIComponent.h
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feat: Add MovingAI pathing for NPCs without combatAI (#1509)
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2024-03-26 21:06:22 -05:00 |
MovingPlatformComponent.cpp
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
MovingPlatformComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MultiZoneEntranceComponent.cpp
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fix #1194 (#1196)
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2023-09-19 05:59:02 -05:00 |
MultiZoneEntranceComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
PetComponent.cpp
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fix: Player activated switches (#1655)
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2024-11-25 22:55:50 -06:00 |
PetComponent.h
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Fixed Misspelling of Tresure variable for petcomponent (#1617)
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2024-11-17 18:48:48 -08:00 |
PhantomPhysicsComponent.cpp
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
PhantomPhysicsComponent.h
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
PhysicsComponent.cpp
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
PhysicsComponent.h
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
PlayerForcedMovementComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
PlayerForcedMovementComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
PossessableComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
PossessableComponent.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
PossessorComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
PossessorComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
PropertyComponent.h
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chore: Update render component and delete unused code (#1429)
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2024-01-31 08:38:38 -06:00 |
PropertyEntranceComponent.cpp
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fix: Remove database requirements for Property Entrance Component and greatly simplify logic (#1650)
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2024-11-23 15:56:31 -06:00 |
PropertyEntranceComponent.h
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fix: Remove database requirements for Property Entrance Component and greatly simplify logic (#1650)
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2024-11-23 15:56:31 -06:00 |
PropertyManagementComponent.cpp
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debug logs and spacing
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2024-05-18 03:52:36 -07:00 |
PropertyManagementComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
PropertyVendorComponent.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
PropertyVendorComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
ProximityMonitorComponent.cpp
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better vanity checks (#1666)
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2024-12-08 16:27:04 -06:00 |
ProximityMonitorComponent.h
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better vanity checks (#1666)
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2024-12-08 16:27:04 -06:00 |
QuickBuildComponent.cpp
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
QuickBuildComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
RacingControlComponent.cpp
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feat: add millisecond tracking for racing (#1615)
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2024-10-26 22:59:50 -05:00 |
RacingControlComponent.h
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feat: add millisecond tracking for racing (#1615)
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2024-10-26 22:59:50 -05:00 |
RacingSoundTriggerComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
RacingStatsComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
RailActivatorComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
RailActivatorComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
RenderComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
RenderComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
RigidbodyPhantomPhysicsComponent.cpp
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
RigidbodyPhantomPhysicsComponent.h
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
RocketLaunchpadControlComponent.cpp
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
RocketLaunchpadControlComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
ScriptComponent.cpp
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
ScriptComponent.h
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
ScriptedActivityComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
ShootingGalleryComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
ShootingGalleryComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
SimplePhysicsComponent.cpp
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fix: laggy property models (and probably more) (#1646)
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2024-11-17 20:44:35 -06:00 |
SimplePhysicsComponent.h
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fix: laggy property models (and probably more) (#1646)
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2024-11-17 20:44:35 -06:00 |
SkillComponent.cpp
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
SkillComponent.h
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busting out the multimap ig (#1602)
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2024-05-31 13:46:18 -05:00 |
SoundTriggerComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
SoundTriggerComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
SwitchComponent.cpp
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fix: avant gardens switches (#1667)
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2024-12-07 19:11:13 -06:00 |
SwitchComponent.h
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fix: Player activated switches (#1655)
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2024-11-25 22:55:50 -06:00 |
TriggerComponent.cpp
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feat: add further MovementAI skeleton (#1499)
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2024-03-08 19:29:01 -06:00 |
TriggerComponent.h
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feat: add further MovementAI skeleton (#1499)
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2024-03-08 19:29:01 -06:00 |
VendorComponent.cpp
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fix stale reference (#1594)
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2024-05-24 09:15:30 -05:00 |
VendorComponent.h
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fix: commendation vendor cant accept missions (#1497)
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2024-03-06 19:50:21 -06:00 |