Aaron Kimbrell
f73f4da0e4
fix(level): split a scene object's config as the client does
...
LDF_FROM_STRING (1.10.64, 0x010fa220) splits an object's config at
every comma and line break, leaves out empty entries and entries with
no '=', and sets each key=value it finds. The reader split at line
breaks only and parsed every piece, so an object with no config got an
empty entry of unknown type, and a value with a comma would have stayed
whole.
Live scene files are unchanged; objects in older client files with an
empty config no longer get the empty entry.
Check in game: every world spawns its objects as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
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