DarkflameServer/dGame
2023-07-09 22:34:24 -07:00
..
dBehaviors Organize Entity header 2023-06-16 01:56:02 -07:00
dComponents PhantomPhysicsComponent pass 2023-07-09 22:34:24 -07:00
dEntity PhantomPhysicsComponent pass 2023-07-09 22:17:57 -07:00
dGameMessages Update activing and racing components 2023-06-26 15:06:33 -05:00
dInventory Add default constructor for EquipmentItem 2023-06-27 02:01:43 -07:00
dMission Collectible, Item, further re-implement initialize 2023-06-10 04:46:48 -07:00
dPropertyBehaviors Rename from GetOwningEntity to GetParentEntity 2023-06-09 01:28:01 -07:00
dUtilities Merge branch 'main' into components-wheeeee 2023-07-05 07:59:52 -05:00
Character.cpp Revert playerflags functions to uint instead of int (#1130) 2023-06-26 00:51:28 -07:00
Character.h Revert playerflags functions to uint instead of int (#1130) 2023-06-26 00:51:28 -07:00
CMakeLists.txt Another consistency pass 2023-06-16 01:01:13 -07:00
EntityManager.cpp Collectible, Item, further re-implement initialize 2023-06-10 04:46:48 -07:00
EntityManager.h Add more null checks and split out code 2023-05-05 23:31:30 -07:00
LeaderboardManager.cpp Add Animation Table logic 2023-03-26 05:18:45 -07:00
LeaderboardManager.h format codebase 2022-07-28 08:39:57 -05:00
Player.cpp Organize Entity header 2023-06-16 01:56:02 -07:00
Player.h Organize Entity header 2023-06-16 01:56:02 -07:00
TeamManager.cpp format codebase 2022-07-28 08:39:57 -05:00
TeamManager.h format codebase 2022-07-28 08:39:57 -05:00
TradingManager.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
TradingManager.h format codebase 2022-07-28 08:39:57 -05:00
User.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
User.h breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
UserManager.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
UserManager.h format codebase 2022-07-28 08:39:57 -05:00