mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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c7dd8205a4
* Add MSVC optimization flags * test moving flags to json * Update CMakePresets.json * testing * trying more variations on the flags * third test * testing if these even have any effect * ditto * final(?) try for now * ONE MORE TIME * trying 'init' flags instead * export the compile commands so I can see if they're having any effect * move out g++ O2 flag * add Linux debug preset * update CMake presets * edit macos presets * try adding build types back to mac * macos refuses to work :( * try using compiler flags for mac instead * fix typo in windows preset * build reorganization and experimental clang support * temporarily remove macos build for testing purposes * updated cmake workflows * unexclude toolchain dir * update .gitignore * fix build directory issue * edit build script * update cmake configs * attempted docker fix * try zero-initializinng this struct to solve docker issue * try fixing macos build * one last MacOS try for the night * try disabling an apple-specific build rule * more fiddling with mac test builds * try and narrow down the macos build failure cause * try stripping out all the custom macos test logic again * I'm really just throwing everything to the wall and seeing what sticks * more macos tinkering * implib * try manual link directory specification * save me * aaaaaaaaa * paths paths paths * Revert "paths paths paths" This reverts commit |
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.. | ||
SlashCommands | ||
BrickDatabase.cpp | ||
BrickDatabase.h | ||
CheatDetection.cpp | ||
CheatDetection.h | ||
CMakeLists.txt | ||
GUID.cpp | ||
GUID.h | ||
Loot.cpp | ||
Loot.h | ||
Mail.cpp | ||
Mail.h | ||
ObjectIDManager.cpp | ||
ObjectIDManager.h | ||
Preconditions.cpp | ||
Preconditions.h | ||
SlashCommandHandler.cpp | ||
SlashCommandHandler.h | ||
VanityUtilities.cpp | ||
VanityUtilities.h |