DarkflameServer/dGame/dComponents
David Markowitz 47445ada54 Fix Wingreaper birds not moving
Fix an issue where the Wingreaper birds no longer moved.  The client seems to do the following:
Default speed set to 10.0f
Check the PhysicsComponent table for the column speed and if it exists set speed to that value and if the value was null set it to the default again.
2023-03-27 01:13:34 -07:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
BaseCombatAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BouncerComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
BouncerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuffComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
BuffComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuildBorderComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
BuildBorderComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
CharacterComponent.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
CharacterComponent.h breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
CMakeLists.txt Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Component.cpp format codebase 2022-07-28 08:39:57 -05:00
Component.h format codebase 2022-07-28 08:39:57 -05:00
ControllablePhysicsComponent.cpp Implement bubble seriliaztion in controllable physics (#942) 2023-01-07 00:14:51 -06:00
ControllablePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
DestroyableComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
DestroyableComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
InventoryComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
InventoryComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LevelProgressionComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
LevelProgressionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LUPExhibitComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
LUPExhibitComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MissionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionOfferComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MissionOfferComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModuleAssemblyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ModuleAssemblyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MovementAIComponent.cpp Fix Wingreaper birds not moving 2023-03-27 01:13:34 -07:00
MovementAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MovingPlatformComponent.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
MovingPlatformComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PetComponent.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
PetComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PhantomPhysicsComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
PhantomPhysicsComponent.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
PlayerForcedMovementComponent.cpp delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
PlayerForcedMovementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessableComponent.cpp Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
PossessableComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessorComponent.cpp Imminuty updates (#925) 2023-01-06 23:59:19 -06:00
PossessorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
PropertyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyEntranceComponent.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
PropertyEntranceComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyVendorComponent.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertyVendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ProximityMonitorComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RacingControlComponent.cpp Fix racing imagination loss on death (#1006) 2023-03-05 14:34:59 -06:00
RacingControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RailActivatorComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
RailActivatorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RebuildComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
RebuildComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RenderComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
RenderComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RigidbodyPhantomPhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchLupComponent.cpp remove cdclient include 2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchpadControlComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RocketLaunchpadControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedActivityComponent.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
ScriptedActivityComponent.h CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
ShootingGalleryComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ShootingGalleryComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SimplePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SkillComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
SkillComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SoundTriggerComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SoundTriggerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SwitchComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
SwitchComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TriggerComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
TriggerComponent.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
VehiclePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
VehiclePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
VendorComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
VendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00