DarkflameServer/dCommon
2024-03-12 20:35:17 -05:00
..
dClient experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
dEnums experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
Amf3.h squash commits (#1479) 2024-02-27 01:29:51 -06:00
AMFDeserialize.cpp squash commits (#1479) 2024-02-27 01:29:51 -06:00
AMFDeserialize.h squash commits (#1479) 2024-02-27 01:29:51 -06:00
AmfSerialize.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
AmfSerialize.h fix: make include paths consistent (#1390) 2024-01-05 06:33:52 -06:00
BinaryIO.cpp chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
BinaryIO.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
BinaryPathFinder.cpp Allow servers to be run from directories other than build. Read/write files relative to binary instead of cwd (#834) 2022-11-27 03:59:59 -08:00
BinaryPathFinder.h Allow servers to be run from directories other than build. Read/write files relative to binary instead of cwd (#834) 2022-11-27 03:59:59 -08:00
Brick.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
BrickByBrickFix.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
BrickByBrickFix.h Add support for packed clients (#802) 2022-11-01 13:21:26 -05:00
CMakeLists.txt experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
dConfig.cpp feat: add DLU_CONFIG_DIR env var (#1370) 2023-12-30 07:07:49 -06:00
dConfig.h feat: add DLU_CONFIG_DIR env var (#1370) 2023-12-30 07:07:49 -06:00
Demangler.cpp Diagnostics: Fix demangling (#1215) 2023-10-09 15:31:43 -05:00
Demangler.h Diagnostics: Fix demangling (#1215) 2023-10-09 15:31:43 -05:00
Diagnostics.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
Diagnostics.h format codebase 2022-07-28 08:39:57 -05:00
DluAssert.h Add Animation Table logic 2023-03-26 05:18:45 -07:00
FdbToSqlite.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
FdbToSqlite.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
Game.cpp fix: signal handling (#1375) 2024-01-01 21:50:00 -06:00
Game.h fix: signal handling (#1375) 2024-01-01 21:50:00 -06:00
GeneralUtils.cpp Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
GeneralUtils.h chore: Less verbose name for enum underlying type casts (#1494) 2024-03-06 23:45:04 -06:00
LDFFormat.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
LDFFormat.h chore: Change LDFFormat to use BitStream references (#1467) 2024-02-26 08:15:29 -06:00
Logger.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
Logger.h cmake fix 2024-03-12 20:35:17 -05:00
Metrics.cpp chore: Eradicate C-style casts and further clean up some code (#1361) 2023-12-27 22:18:20 -06:00
Metrics.hpp Add Animation Table logic 2023-03-26 05:18:45 -07:00
NiPoint3.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
NiPoint3.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
NiPoint3.inl refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
NiQuaternion.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
NiQuaternion.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
NiQuaternion.inl refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
PositionUpdate.h fix: FrameStats serialization (#1481) 2024-02-27 23:40:26 -06:00
Singleton.h CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
ZCompression.cpp fix: make include paths consistent (#1390) 2024-01-05 06:33:52 -06:00
ZCompression.h Add support for packed clients (#802) 2022-11-01 13:21:26 -05:00