DarkflameServer/dZoneManager
Aaron Kimbrell c2b4aa4026
refactor: Vendor inventory loading (#1163)
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* address feedback

* fix newline

* oops

* remove header

* fix default and const for

* he said make it a reference too, not just const
2023-08-03 05:51:52 -05:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
dZMCommon.h format codebase 2022-07-28 08:39:57 -05:00
dZoneManager.cpp refactor: Vendor inventory loading (#1163) 2023-08-03 05:51:52 -05:00
dZoneManager.h Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
Level.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
Level.h Remove unused problematic code (#1115) 2023-06-16 23:30:28 -05:00
LUTriggers.h foot race player flag fix (#1125) 2023-06-23 08:50:15 -05:00
Spawner.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
Spawner.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
WorldConfig.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Zone.cpp fix: read and store the zone transition width properly (#1169) 2023-07-30 23:49:43 -07:00
Zone.h fix: read and store the zone transition width properly (#1169) 2023-07-30 23:49:43 -07:00