Commit Graph

14 Commits

Author SHA1 Message Date
Aaron Kimbrell
1e5660512e refactor(chat): remove the chat server's web API
The dashboard's API covers what it offered (online players, teams, announcements) with API keys, so the
chat server no longer runs a web server; its settings show as unused on the settings page.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:09:02 -05:00
Aaron Kimbrell
d1eec7dacb feat(chat): the chat server handles guilds
Connects GuildManager to the chat server (ChatGuilds): the client's GUILD_INVITE, GUILD_INVITE_RESPONSE, GUILD_LEAVE
and GUILD_GET_ALL (routed through its world), the worlds' GUILD_CREATE, GUILD_KICK, GUILD_SET_RANK and GUILD_DISBAND,
guild chat (GENERAL_CHAT_MESSAGE in channel 10, sent to the online members as channel 10 private chat, which the
client's guild tab shows, and logged as "guild"), guildmates told when a member logs in, out or changes worlds, and a
member's pending invite dropped when they log off. Client packets go through the member's world as WorldRoutePacket;
GUILD_GET_STATUS goes to the world itself.

Guild names: the chat filter's deny list refuses a name (dChatFilter::HasDenyList, since without a deny list the deny
check refuses everything); a name the allow list doesn't cover waits for moderation, as pet names do.

The dashboard's new player action GUILD_CHANGED goes from master to the chat server only (answered 1 when chat is
connected), which catches online members up. chatconfig.ini: guild_max_members (100) and guild_invite_timeout (600
seconds).

Check in game: nothing yet on its own (the world side makes guilds reachable). Server log: the chat server starts and
logs no unhandled guild packets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 06:48:40 -05:00
Aaron Kimbrell
e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00
David Markowitz
a156a8fcba fix: security vulnerabilities (#1980)
* fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build

* fix failing test

* ai feedback

* add buffer size checking

* use c_str

* dont log session key

* Try this for a mac definition

* be quiet apple
2026-06-07 20:59:11 -07:00
Aaron Kimbrell
566791e647 chore: limit API to only listen on localhost (#1740) 2025-01-25 20:47:12 -06:00
David Markowitz
631980af3a add json stuff 2025-01-02 20:14:07 -08:00
Aaron Kimbre
ee590c49c1 disable by default 2025-01-02 20:25:46 -06:00
Aaron Kimbre
e86f4e011b redo it with mongoose
add all previous POC api endpoints
2025-01-02 16:11:45 -06:00
Aaron Kimbre
070bec697c Alllll the groundwork 2025-01-02 00:45:53 -06:00
Aaron Kimbrell
9116317834 fix: improve our docker config (#1373)
* greatly simplify docker

* back to gcc since I can't the libs to load properly

* fix typo
add set -e to entrypoint
better copy of entrypoint.sh and use proper entrypoint

* use debian instead of gcc for runtime
comment and organize it a bit
drop gcc to 12 since we are using debian 12 as well

* explicitly include mariadb libs

* Make the server not crash in the case we are using only env-vars
make the dockerfile have configs in the expected location incase of bypassing entrypoint.sh

* remove unneede var from example, since it's in the container now

* coments to dockerfile

* Revert master server changes

* Resolve conflicting port options between chat, master, and world
move chat_server_port to shared since it's used by world and chat

* Don't error if file does not exists when updating a config option
move update before and use bin dir var
2024-01-03 02:36:17 -06:00
Aaron Kimbrell
b68823b4cb fix: properly check friend list limits (#1300)
* fix: properly check friend list limits
added a config for friend list limit for the brave that want to mod the client to sanely go over 50
moved the best friend limit config to chatconfig.ini where it should be
cleanup loading these configs options a bit

Tested that the BFF limit works and that the new friend limit works as well

* fix typo

* fix member variable naming
2023-11-17 18:44:48 -06:00
Jett
a745cdb727 Implement a shared config between servers (#795)
* Implement a shared config between servers

* Auto move config file on CMake run
2022-10-29 16:17:35 -07:00
Jett
74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00