Commit Graph

222 Commits

Author SHA1 Message Date
David Markowitz
93076dc36d chore: simplify metrics (#1987)
* chore: simplify metrics

rename to hpp and remove unused includes

* feedback
2026-06-08 21:42:32 -07:00
Aaron Kimbrell
ca0da9d3bf feat: preconditions improvements (#1983)
* feat: implement missing precondition types (20, 21, 23) and pet checks

Add DoesNotHaveFlag (23), NotFreeTrial (20), and MissionActive (21) to
PreconditionType and implement their checks. Also implement PetDeployed
and IsPetTaming using PetComponent static helpers, matching client
behavior — both are simple boolean checks with no LOT comparison.
LegoClubMember is set to always pass as DLU has no membership concept.

* fix: update TODO comments for team check and racing licence preconditions

* type

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

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Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-08 22:45:24 -05:00
David Markowitz
1d2de705fb fix: old man npc mission (#1982)
* fix: old man npc mission

tested that the repeatable daily now has to actually be done and also can actually be done.

* Update OldManNPC.cpp
2026-06-08 20:44:29 -07:00
David Markowitz
a156a8fcba fix: security vulnerabilities (#1980)
* fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build

* fix failing test

* ai feedback

* add buffer size checking

* use c_str

* dont log session key

* Try this for a mac definition

* be quiet apple
2026-06-07 20:59:11 -07:00
David Markowitz
991e55f305 feat: dont drop loot for dead players if configured in the zone activity settings (#1935)
* feat: dont drop loot for dead players if configured in the zone activity settings

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dComponents/ActivityComponent.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dUtilities/Loot.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 16:17:26 -06:00
David Markowitz
86f8601bbd feat: various debug command improvements (#1934)
* feat: various debug command improvements

* add missing utility function

* Update dGame/dUtilities/SlashCommands/DEVGMCommands.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:16 -08:00
Aaron Kimbrell
11d44ffb98 feat: proper gminvs with ghosting (#1920)
* feat: proper gminvis ghosting

* address feedback

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Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-11-15 16:43:33 -08:00
David Markowitz
6e545eb1b9 Update Loot.cpp (#1923) 2025-10-24 21:53:00 -07:00
David Markowitz
83823fa64f fix: resurrect not available for non-gms (#1919) 2025-10-20 23:05:22 -07:00
David Markowitz
a70c365c23 feat banana (#1917) 2025-10-19 14:00:14 -05:00
David Markowitz
4c9c773ec5 fix: powerup drops and hardcore loot drops (#1914)
tested the following are now functional
ag buff station
tiki torch
ve rocket part boxes
ns statue
property behavior
extra items from full inventory
hardcore drops (items and coins)
2025-10-16 14:13:38 -05:00
David Markowitz
74630b56c8 feat: Loot rework (#1909)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared
2025-10-15 00:53:39 -05:00
David Markowitz
fd6029ae10 feat: read from server macros folder as well (#1906) 2025-10-11 15:33:38 -07:00
David Markowitz
62ac65c520 feat: Mission Component debug (#1901)
* feat: Mission Component debug

* Add player argument to inspect command

* Add completion details

* Remove unlocalized server string

done on client instead
2025-10-05 22:13:27 -05:00
HailStorm32
5d5bce53d0 feat: Add configurable restrictions for muted accounts (#1887)
* Add configurable restrictions for muted accounts

* switched to and updated GetRandomElement

* Update config option check

* implement cached config values for mute settings and update handlers

* Address review

* Update dGame/dComponents/PetComponent.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dComponents/PetComponent.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* reduce if argument chain

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Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-10-05 22:09:43 -05:00
David Markowitz
76c2f380bf feat: re-write persistent object ID tracker (#1888)
* feat: re-write persistent object ID tracker

Features:
- Remove random objectIDs entirely
- Replace random objectIDs with persistentIDs
- Remove the need to contact the MASTER server for a persistent ID
- Add persistent ID logic to WorldServers that use transactions to guarantee unique IDs no matter when they are generated
- Default character xml version to be the most recent one

Fixes:
- Return optional from GetModel (and check for nullopt where it may exist)
- Regenerate inventory item ids on first login to be unique item IDs (fixes all those random IDs

Pet IDs and subkeys are left alone and are assumed to be reserved (checks are there to prevent this)
There is also duplicate check logic in place for properties and UGC/Models

* Update comment and log

* fix: sqlite transaction bug

* fix colliding temp item ids

temp items should not be saved. would cause issues between worlds as experienced before this commit
2025-09-29 08:54:37 -05:00
David Markowitz
6389876c6e feat: convert character ids to 64 bits (#1878)
* feat: convert character ids to 64 bits

remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server.  the bit does not exist and was a phantom in the first place.
Tested that a full playthrough of ag, ns and gf was still doable.  slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works.
migrating an old mysql database works . need to test an old sqlite database

* fix sqlite migration

* remove nd specific column migration
2025-09-19 01:12:23 -05:00
Copilot
154112050f feat: Implement Minecraft-style execute command with relative positioning (#1864)
* Initial plan

* Implement Minecraft-style execute command

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>

* Add relative positioning support to execute command using ~ syntax

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>

* update the parsing and fix chat response

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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2025-09-08 22:35:18 -07:00
David Markowitz
f6c13d9ee6 Replace Quaternion with glm math (#1868) 2025-09-06 19:18:03 -07:00
David Markowitz
6d2a21450b fix item exploits
Update VendorComponent.cpp

Update Mail.cpp
2025-09-01 13:17:44 -07:00
David Markowitz
f9e74e6994 Add more logging around rewarding items (#1861) 2025-08-31 20:33:16 -07:00
jadebenn
3364884126 Consolidate serviceID enums into one enum (#1855)
* merge ServerType and ServiceID enums

* rename eConnectionType to ServiceType in preparation for enum unification

* unify ServiceID and ServiceType enums

* shrink ServiceType to an 8-bit integer

* fix linux compilation error and update gamemsg test

* return to uint16_t

* Update dNet/AuthPackets.cpp

Use cast instead of padding

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Add default case to MasterServer.cpp

* move ref back to type

* Another formatting fix

* Fix comment to be more accurate

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Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-08-20 20:26:48 -07:00
David Markowitz
24f4c9d413 feat: Destroyable component debug info (#1849)
tested that the ui now shows server and client info together if configured to do so
2025-07-23 04:08:39 -05:00
David Markowitz
ba964932b7 feat: debug for all physics components and fix inspect by ldf key (#1848) 2025-07-20 00:08:18 -05:00
David Markowitz
4c42eea819 feat: add despawn command (#1847) 2025-07-19 18:25:14 -05:00
David Markowitz
6b52cf67a0 feat: debug features and implement ObjectDebugger (#1846)
Move the -s and base features of inspect to the object debugger (this file is present in an unmodified, live client)
2025-07-19 05:11:32 -05:00
David Markowitz
9524198044 Update DEVGMCommands.cpp (#1840) 2025-06-29 17:23:11 -04:00
David Markowitz
a5d0788488 feat: barfight (#1839) 2025-06-29 17:18:59 -04:00
David Markowitz
48510b7315 feat: add messaging system for manager and add example usage to Loot (#1837)
tested that loot still drops at the entities position
2025-06-29 03:22:41 -04:00
David Markowitz
0f0d0a6dee optimizations (#1829) 2025-06-24 22:13:48 -05:00
David Markowitz
4ed7bd6767 fix: some mail features (#1826) 2025-06-23 23:58:55 -04:00
David Markowitz
3c244cce27 fix: large inventories and inspect not printing objectID (#1824) 2025-06-23 03:07:34 -04:00
David Markowitz
e42df5b02e feat: Add implementation for visited levels (#1795)
* feat: Add implementation for visited levels

* update to working code
2025-05-14 22:49:35 -05:00
David Markowitz
c77e9ce33a chore: some zone maintenance (#1778) 2025-05-05 09:04:23 -05:00
David Markowitz
b31f9670d1 feat: shutdown command (#1780) 2025-04-24 15:41:26 -05:00
David Markowitz
1cc1782b35 fix: lock crash to operator (#1779) 2025-04-24 11:23:46 -07:00
David Markowitz
20d5a9b6d8 fix: mail claiming item (#1758)
* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* specify up to 3.31

* fix: mail claiming item

tested that I can claim an item without an error
2025-04-02 08:56:01 -05:00
Aaron Kimbre
14d7dec6a8 toctou 2025-02-01 02:05:17 -06:00
Aaron Kimbre
6eaf0a153e explicit character ID usage 2025-02-01 01:56:57 -06:00
Aaron Kimbre
78e52904e5 address feedback 2025-02-01 01:51:46 -06:00
Aaron Kimbre
a07d54e513 all tested and working 2025-01-20 00:42:28 -06:00
Aaron Kimbre
b01b3cc38d WIP debugging 2025-01-19 19:07:55 -06:00
Aaron Kimbre
b7c579fb84 make it compile and cleanup 2025-01-19 16:31:54 -06:00
Aaron Kimbre
7b1d6948c3 Overaul, need to test 2025-01-19 00:25:20 -06:00
Aaron Kimbre
6cd1310460 First pass 2025-01-08 14:01:09 -06:00
jadebenn
77b42daca1 feat: Remove reinterpret_casts from AG race timer script and add method and chat command to get current server uptime (#1673)
* use steady_clock race timer

* formatting and const

* improve time interface

* added uptime chat command

* fix bug and update documentation

* inrease /uptime GM level requirement

* update GM level for /uptime (again)

* made changes according to feedback
2024-12-17 14:06:16 -06:00
David Markowitz
ba364800fe feat: allow for teleporting to player or relative position (#1683)
* allow for teleporting to player or relative position

* Update Commands.md

* Update Commands.md

* Update SlashCommandHandler.cpp
2024-12-17 13:39:28 -06:00
David Markowitz
a8919c8c14 Update dGame/dUtilities/Preconditions.cpp
Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-12-14 21:14:07 -08:00
David Markowitz
5ff121612e use a cast
fix warning

remove pragma

we dont need this tbh
2024-12-14 17:55:41 -08:00
David Markowitz
aa7c3b9061 better vanity checks (#1666)
tested that vanity npcs now chat when close, and then on a cooldown
2024-12-08 16:27:04 -06:00