EmosewaMC
48264e2cf4
push
2023-04-30 21:30:41 -07:00
David Markowitz
10a2c24d5e
Add base MyStandings query
2023-04-26 02:10:57 -07:00
Aaron Kimbrell
4976701f37
breakout object bits into scoped enum ( #997 )
...
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate
* add inline
2023-04-25 13:17:40 -05:00
Gie "Max" Vanommeslaeghe
de1ddd3125
Merge pull request #1019 from EmosewaMC/inventoryTypeCorrections
...
Correct incorrect inventory types
2023-04-23 12:49:43 +02:00
David Markowitz
58951dced0
Remove all need for a local ugc server ( #1054 )
2023-04-22 12:32:32 -07:00
Aaron Kimbrell
2e284eb2ce
Implement Timer handlers in triggers and ontimerdone trigger event ( #1031 )
...
* Works, but AOE is broken
* Address Feedback
* fix typo
2023-04-18 12:48:03 -05:00
EmosewaMC
89f427ace0
Further work on leaderboards
2023-04-18 01:26:35 -07:00
David Markowitz
da6ca82ae2
add missing overrides ( #1060 )
2023-04-18 01:40:33 -05:00
Aaron Kimbrell
f60ea40acc
Add random end of race behavior ( #1056 )
...
* randominze between 0 and 7 inclusive
for the different animation types
* Make the end behavior deterministic unpon loading
So that all players see the same animations for each other
2023-04-18 01:40:20 -05:00
EmosewaMC
08220d6852
Remove extra includes
2023-04-17 15:22:44 -07:00
EmosewaMC
42870028e4
Remove complex migration
...
Only shooting gallery had a value put in the wrong column. All others were either already correct or unimplemented.
2023-04-17 15:19:13 -07:00
David Markowitz
fbfa778d3d
Patch ghosting exclusions ( #1059 )
2023-04-17 14:19:26 -05:00
David Markowitz
fcb088d263
Further work on leaderboards
...
- Modularize tests
- Add migrations
- Fix switch case so it actually breaks
- Add in missing writes
- Beginning work on custom migration to move the leaderboard to the final state
2023-04-17 01:16:23 -07:00
EmosewaMC
ed2639ce4e
Use inline functions
2023-04-14 01:32:52 -07:00
David Markowitz
41355cea58
Add remaining enum types
2023-04-13 21:55:09 -07:00
David Markowitz
c91f0d16b3
Get it compiling, add a test and optimize heavily
2023-04-13 00:45:03 -07:00
EmosewaMC
c02963013b
first draft
2023-04-12 21:57:58 -07:00
David Markowitz
4734996c7c
Resolve most compiler warnings ( #1053 )
2023-04-12 11:48:20 -05:00
Aaron Kimbrell
ce51438bc8
Implement some scripts for alpha FV ( #1049 )
...
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume
* Add Ninja Sensie Script for alpha FV
and migration
* Fix private var casing
* And ninja wild scripts
they keep making me add more things
* address feedback
---------
Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
Gie "Max" Vanommeslaeghe
9c721abebb
Merge pull request #1050 from DarkflameUniverse/pickup-scripts
...
Implements all the pickup scripts
2023-04-12 16:19:13 +02:00
David Markowitz
308d56968a
Use epsilon comparison
2023-04-11 22:25:02 -07:00
David Markowitz
268155fc98
Fix more invisible enemy issues ( #1052 )
2023-04-11 00:42:12 -07:00
Aaron Kimbre
d2d075ef52
remove debug log
2023-04-09 13:50:26 -05:00
Aaron Kimbre
09e9bb2c15
fix scripts
...
split speed out to use target as caster
fix armor skill
2023-04-09 13:21:57 -05:00
Aaron Kimbre
bed269ffbe
Merge branch 'main' into pickup-scripts
2023-04-09 12:11:54 -05:00
Aaron Kimbrell
2cf92a16d2
Add scripts for a few wild creatures ( #1051 )
...
ignore frog script
2023-04-09 10:17:05 -05:00
Aaron Kimbre
87e36aaf72
remove log
2023-04-09 09:40:57 -05:00
Aaron Kimbre
172b398b7b
fix consolidation
...
add speed buff
2023-04-09 09:38:56 -05:00
Aaron Kimbre
5cdff8bcaf
Simplify
...
tested that things still work as intended
2023-04-09 08:54:14 -05:00
Aaron Kimbre
9e4de544a6
fix
2023-04-09 01:10:23 -05:00
Aaron Kimbre
37fe935a3a
Implements all the old pickup scripts
...
Testsed to make sure they work
Tested to make sure existing script works still
killing it immedialtely is live accurate, the timer was not accurate
2023-04-08 22:07:25 -05:00
David Markowitz
33f9e9c8cb
Allow case insensitive commands ( #1047 )
2023-04-08 15:45:45 -05:00
David Markowitz
541250176c
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
...
* Finall fix invisible enemies
* Add garbage collection
* Add comment
* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
Gie "Max" Vanommeslaeghe
3202b5a36e
Merge pull request #1042 from EmosewaMC/FixSkills
...
Fix SwitchMultiple incorrect handling
2023-04-03 20:52:22 +02:00
Gie "Max" Vanommeslaeghe
d25b7729b6
Merge pull request #1043 from DarkflameUniverse/update-change-orientation-behavior
...
Fix and fully implement ChangeOrientation behavior
2023-04-03 20:51:39 +02:00
Aaron Kimbre
930735860b
use z axis
2023-04-03 13:10:51 -05:00
David Markowitz
426a84daf9
Update InterruptBehavior.cpp
2023-04-03 09:37:29 -07:00
Aaron Kimbre
dffcbcd4d4
cleanup
2023-04-03 08:29:39 -05:00
Aaron Kimbre
a5ff93351d
remove empty line
...
remove undeeded header
2023-04-03 08:25:47 -05:00
Aaron Kimbre
1fb086ccbd
Fully implement Change orientation
...
fix bug where you would always look at self
added to_angle handline
2023-04-03 08:21:23 -05:00
David Markowitz
b8251c06b8
Fix incorrect SwitchMultiple handling
2023-04-03 04:11:02 -07:00
David Markowitz
a26f29baf6
Fix some models not disassembling into bricks ( #1041 )
2023-04-02 23:26:44 -07:00
Aaron Kimbre
595afe42e5
fix the lookat
2023-04-02 22:37:24 -05:00
David Markowitz
54d8c45b52
Don't interrupt players
2023-04-02 18:05:42 -07:00
David Markowitz
801ca69778
Fix nameplate command ( #1040 )
2023-04-01 18:30:08 -07:00
David Markowitz
49d695a153
Remove extra bit in BasicAttackBehavior write ( #1039 )
2023-04-01 02:45:29 -07:00
David Markowitz
152c8ea712
Add npc ( #1038 )
2023-03-31 16:50:17 -05:00
David Markowitz
cbef4a140e
Fix Spider Queen boss battle crash ( #1034 )
2023-03-30 06:01:15 -07:00
David Markowitz
47445ada54
Fix Wingreaper birds not moving
...
Fix an issue where the Wingreaper birds no longer moved. The client seems to do the following:
Default speed set to 10.0f
Check the PhysicsComponent table for the column speed and if it exists set speed to that value and if the value was null set it to the default again.
2023-03-27 01:13:34 -07:00
David Markowitz
426bc963fe
Add Animation Table logic
2023-03-26 05:18:45 -07:00