Commit Graph

116 Commits

Author SHA1 Message Date
EmosewaMC
2e61839d93 isPlayer changes
Changed isPlayer to check for whether the entity has a character instead of checking system address of entity.
2022-04-22 00:10:15 -07:00
EmosewaMC
a32c5a2f3c Vault corrections 2022-04-13 01:50:06 -07:00
EmosewaMC
bd0926e0a5 special case for pets 2022-04-06 22:21:08 -07:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements (#366)
* Grammatical changes in comments

* Grammatical fixes in comments

Small grammatical fixes found in comments throughout the code.

* Added descriptions to functions

Added descriptions to functions that didn't have them to keep the code well documented

* Created RacingTaskParam.h

Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.

* Updated magic numbers in Mission.cpp

Updated magic numbers in Mission.cpp to a meaningful name.

* Implemented racing smashable task progression

Previously, races did not progress tasks for smashing Entities.  Now all achievements tracking smashables track them correctly.  This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).

* Updated race imagination task progression

Race imagination now no longer uses a magic number when passed to missionComponent.  Instead we use a number defined in an enum located in RacingTaskParam.h

* Updated Race task checks

Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions.  Tasks that track placing on tracks and races overall now properly complete.  Tasks that count how many missions in a zone are completed now function.  Tasks that track race completions in multiple areas now function.

* Updated RacingControlComponent.cpp

Fixed any tasks that required 3 players to now require 3 or more players in a race to progress.  This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds.  Updated magic numbers sent into missionComponent->Progress to an enum created in this PR.  Fixed some indentation.

* Fixed a grammatical error in variable name

Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
Moonbase fix
2021-12-11 19:39:24 +01:00
wincent
bb508e91c1 Update the code style
When applied this commit updates the code style used when validating coin pickups.
2021-12-11 17:33:54 +01:00
Jett
94e32a5773 replace the other double cast 2021-12-11 14:24:25 +00:00
Jett
6427b097ab Replace two casts with one 2021-12-11 14:22:39 +00:00
Jett
22de531ab3 Changes asked for by Wincent 2021-12-11 13:57:15 +00:00
Jett
b6453376e4 patched coin exploit 2021-12-11 13:21:00 +00:00
Jett
c8991666d2 Potential solution 2021-12-11 10:46:45 +00:00
Jett
a9dc0e0dac to improve (broken) 2021-12-09 21:06:01 +00:00
Jett
e4de42659e Update Entity.cpp 2021-12-09 13:56:07 +00:00
Avery
f68f683e22
Revert "separate AgSpaceStuff and AgShipShake" 2021-12-07 18:14:15 -08:00
red031000
7bead89e39
fix a bug with timer erasing 2021-12-07 20:50:09 +00:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00