The ActivatePhysics trigger command was a TODO. The client activates or
deactivates the object's physics component
(LWOPhysicsSystemComponent::msgActivatePhysics, 1.10.64 0x00ccf970);
the server now does the same to phantom physics: switching it off takes
the volume out of the physics world (dpWorld::DetachEntity, without
deleting it) and makes whatever was inside leave, switching it on adds
it back and whatever is inside enters on the next step. This lets
trigger driven volumes like the monument lasers turn on and off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* chore: supress warnings on external library headers and actually get rid of the last old-style casts
* remove commented out section I forgot
* update cmake required version to 3.25 unless we can find another way to do this
* update readme
* Update CMakeLists.txt