* Make serialize actually virtual
yep
* Abstract to PhysicsComponent
Move shared functionality of all physics related classes to a base class.
Tested that there were no failed to unserialize errors when in main gameplay in Gnarled Forest or in a race.
Tested that 2 players were able to see each other in the above scenarios just fine as well.
* Update PhantomPhysicsComponent.cpp
* Add SimplePhysicsTest
* Add construction test
* Update SimplePhysicsComponentTests.cpp
* remove flags and fix override
* Update VendorComponent.h
* breakout the component types into a scoped enum
tested that things are the same as they were before
* fix missed rename
* fix brick-by-brick name to be crafting
because that's what it is