Properly exit based on the path taken to shutdown master.
Tested that shutting down through sigint or sigterm returns -1
Tested that a segfault exits the program properly
Need to test that players who are trying to connect while master is shutting down are not able to spawn more child worlds.
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent