Commit Graph

224 Commits

Author SHA1 Message Date
saltshaker
aad4ed6a83 Added include <vector> to Loot.h to allow the server to build on GCP. Resolves #281. 2021-12-21 03:17:35 -07:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Niklas Conen
3793b1f00b fixed bug where smashedTimes counter cont incremented at the beginning of a race 2021-12-17 17:37:03 +01:00
Avery
58229a922e
setminifig shirt -> setminifig shirtcolor 2021-12-14 18:55:05 -08:00
Avery
a2ed772417
setMinifig -> setminifig 2021-12-14 18:51:41 -08:00
Unknown
c060b01037 fix undeleted dpEntity after enemy smashed
could be the cause of long-soak (hours long) sessions having CPU issues
2021-12-14 16:24:48 +01:00
cooltrain7
995042f130 Added missing log newline character 2021-12-13 19:45:08 +00:00
Mick
ff3e10d076
Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
Fix #164: Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
Moonbase fix
2021-12-11 19:39:24 +01:00
wincent
bb508e91c1 Update the code style
When applied this commit updates the code style used when validating coin pickups.
2021-12-11 17:33:54 +01:00
Jett
94e32a5773 replace the other double cast 2021-12-11 14:24:25 +00:00
Jett
6427b097ab Replace two casts with one 2021-12-11 14:22:39 +00:00
Jett
22de531ab3 Changes asked for by Wincent 2021-12-11 13:57:15 +00:00
Jett
b6453376e4 patched coin exploit 2021-12-11 13:21:00 +00:00
Mick Vermeulen
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Jett
c8991666d2 Potential solution 2021-12-11 10:46:45 +00:00
Jett
6500b62c52 Minifig editing 2021-12-11 02:02:02 +00:00
Jett
a9dc0e0dac to improve (broken) 2021-12-09 21:06:01 +00:00
Jett
e4de42659e Update Entity.cpp 2021-12-09 13:56:07 +00:00
Matthew Day
50512cdef8 Fix spelling 2021-12-09 03:17:08 -06:00
Avery
f68f683e22
Revert "separate AgSpaceStuff and AgShipShake" 2021-12-07 18:14:15 -08:00
red031000
7bead89e39
fix a bug with timer erasing 2021-12-07 20:50:09 +00:00
yuwui
3845dc77f9 strip carriage return from txt files 2021-12-06 07:07:17 +01:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00